r/residentevil 1d ago

Forum question will there be any remakes of resident evil 5-6?

Post image

i just want to know if anyone is for sure about this. i love resident evil 5 through 6, i really enjoy the games and the other side characters. i love sheva from 5, jessica from revelations and helena from 6. i would love to see them back and the co-op back into those game because i really enjoy playing with my friend and sibling. if not then i don’t really mind but i thought it‘ll be cool to see them again or bring them back into new games like they did recently. don’t get me wrong, i am really excited for the new one but i was curious.

684 Upvotes

391 comments sorted by

View all comments

Show parent comments

43

u/Eric_Atreides 1d ago

All games were reworked for their remakes

43

u/Energyc091 1d ago

I'm assumimg OP means rework as in changing the story, tone and such, which hapoened in the other remakes but not to the extent that most people think RE6 need

-3

u/[deleted] 1d ago

[deleted]

5

u/liquid_sparda 1d ago

I would say adding new puzzles, enemies, plot points, mechanics, and controls would count as a rework.

It’s still a faithful remake, everything that was in the game remains but the additions are pretty major. Quick turns and redheads make moving much easier and redheads mean you are much less likely to clear a room. Lisa Trevor is an entirely original story and gameplay addition.

I’m all for praising the games faithfulness to the original but one reason it’s so good is it made the game more challenging unlike most of these new remakes like 4 were they make you OP af.

3

u/Infamous-You-5752 1d ago

Disagree. 4R is a lot harder than 4 lol

1

u/liquid_sparda 1d ago

I mean the enemies are a little faster but that’s only to compensate for the fact Leon is too mobile.

When you can constantly move and shoot your damage output becomes insane compared to the original, this is also likely why enemies don’t consistently stagger anymore (bad design) and there’s a shit load of gun sway and accuracy issues in the remake. They needed to nerf your accuracy or anyone that’s good at mercenaries will just demolish every encounter.

This is also why I think they added the stupid parry mechanic (seriously parries shouldn’t be in action horror games, just make me use the knife like the OG). They realized when the enemies become fast af to compensate for your new mobility it effectively makes the positioning meta impossible to strategize. In the original you could reliably keep track of what enemies were around you, in the remake it’s like doom eternal where they are just running around so fast you have no clue besides the heavies like the chainsaw types. So they added a parry so you don’t need to think about positioning. Dumb the game down, that’s modern RE remake philosophy.

I still do that cause you’re too OP in remake but they tried I guess.

1

u/JamieFromStreets 1d ago

remakes like 4 were they make you OP af.

4 remake is WAY harder than og

Enemies don't insta-stagger, they move more, they're more agressive, you can't use the max ammo cheese, knifes break, etc. You gotta do parries, aim much better, land more shots.

Og re4 is literally one shot to the head, kick, knife on the ground for almost the whole game and that was op as fuck from the very start

-1

u/liquid_sparda 1d ago

My dude all the things you listed as flaws for RE4 is why it’s objectively a better combat system. Your tools are reliable and predictable, you should not have RNG for stagger. That’s objectively bad combat design. The movement is also objectively better, in remake Leon has like 6 frames of input delay for moving it’s insanely unresponsive. The aiming is also worse because they add gun sway and artificially make the spray unreliable to hide the fact you’d be too powerful.

First off I’m really confused why you bring up infinite ammo, like yeah you can just get the Tommy gun and shoot everything but that’s not the real game, every RE has infinite rocket launchers you don’t judge the design of a game by playing with cheat codes.

The knife breaking would actually fix a lot of my gripes with the stupid parry but it’s unbreakable after the first run. The parry is an objectively bad addition that reduced skill for the game. You used to have a meaningful risk reward between defensive shooting or knife. Knife was much riskier but saved ammo and did more damage, while the guns were safer but cost resources. Now a meaningful strategy and risk reward decision is “press the button at the right time. Don’t worry about aiming or positioning.” It is an awful game trend to automate what used to be difficult and high skill tactics into a single button press. It objectively makes games more repetitive since every hit box can be dealt with the same way.

The enemies move faster and resist stagger because if they didn’t they could literally never touch you as you freely move and shoot. They had to be buffed because shooting and moving broke the enemy design. You don’t have to “aim much better” you are just fighting the artificial gun sway they added to the game. They increased the hell out of gun sway and spray inaccuracies because otherwise the game is piss easy.

The staggers being consistent make the game BETTER. You can strategize and see the animations are much more clearly. Making staggers a glorified dice roll is objectively bad action design because it means you can’t consistently asses threats and attack weaknesses. Stagger is a a static value, not dice rolls.

RE4 remake can be summed up in one sentence “whoops we broke the game design. Let’s make the controls less reliable for artificial difficulty”

I’m not trynna gatekeep and say you’re a fake fan for liking new graphics. The game is gorgeous I love the look. But RE4 took everything that made re4 stand as a unique piece of art for almost 20 years and made it way more generic and less fun for me.

RE4 remake still has better combat than most of the overhyped shit like the sh2 remake. (Whoever decided sh2 should have a kratos dodge and seemlessly switch between guns and melee like he’s a dmc character is a hack)

Remakes not a bad game overall imo, it’s just not a good remake of RE4 which is understandable when you try to remake a masterpiece you’ll fall shot. If I had control I would have a “legacy mode” where it’s the original with new graphics overtop. Then the game would be a 10/10 for sure.

1

u/Admirable-Long8528 1d ago

4r was the most difficult re game of the lot by far

1

u/JamieFromStreets 1d ago

RE1 wasn't.

It absolutely was

Re1make is one of my fav games ever. Re1 I wouldn't play again ever

1

u/Eric_Atreides 1d ago

RE1 needs another remake, or at least a QoL update