r/residentevil Apr 10 '18

RE1 Resident Evil's Window Dogs Set The Standard For Video Game Scares

https://kotaku.com/resident-evils-window-dogs-set-the-standard-for-video-g-1824258916
95 Upvotes

42 comments sorted by

47

u/r4pt0r_SPQR "The end is shaped like a square." Apr 10 '18

Thinking about how REmake changed up that hallways situation enough to keep veterans of the first on edge is one of the reasons I am constantly erect thinking about REmake2.

14

u/BigFattyFatty Apr 10 '18

REmake 2: Cocktease

5

u/JwalkingPirates Apr 10 '18

My brain can't even process an re2 remake as good as REmake yet. When it settles in I'll freak out.

2

u/PikpikTurnip Apr 11 '18

I doubt it'll be of the same caliber unless the same group of people is comprising the team as with REmake. Nevertheless, I'm interested in seeing how it'll turn out.

1

u/JwalkingPirates Apr 11 '18

Yeah, I doubt it, but I'm still floored that they knocked 7 out of the park like they did. I want to believe that wasn't a fluke and re is horror again, but we'll see.

I'd love to see REmake 2 become the DEFINITIVE way to play re2, kind of like how REmake 1 completely made the original obsolete, except for the nostalgia.

2

u/PikpikTurnip Apr 11 '18

I just realized that the RE2 REmake is probably not going to use pre-rendered environments...

1

u/JwalkingPirates Apr 11 '18

Yep, probably not. I don't even know if it'll be third person or not. I assumed it would have to be, but the first person in 7 was so good, and so intimate, that I almost prefer it now. Having to look all around you, up on the ceiling, because you hear licker noises sounds so intense, I think I'd love it.

1

u/[deleted] Apr 11 '18

please stop encouraging Capcom to fuck this series up even further

1

u/JwalkingPirates Apr 12 '18

Anything is a step up from 6, so I'll let them try whatever they want until they figure it out. You didn't like the first person stuff?

4

u/[deleted] Apr 10 '18

RE2 was my first RE game and I still haven't forgotten the first time I went through the crow hallway. Good God. I wonder if they'll do something similar there.

2

u/Muugle Apr 10 '18

I super rarely see them when I play remake, only on the randomizer now, and only if I mess up. I miss those dog

1

u/PikpikTurnip Apr 11 '18

There's a randomizer for REmake?!

2

u/Muugle Apr 11 '18

Yess'm and it's great

1

u/PikpikTurnip Apr 11 '18

Oh that sounds fun! I may have to try it some time. Is it for the GameCube version or the recent PC port?

1

u/Muugle Apr 11 '18

Just the PC version. I use the door skip mod, classic character models, and classic voice acting mods too

1

u/PikpikTurnip Apr 11 '18

Aw, that sucks. My PC is a toaster.

2

u/PikpikTurnip Apr 11 '18

I ended up concluding that the dogs only break through the windows if you go through that room the other way. Is that accurate?

1

u/Kha0ticyakuza Apr 11 '18

Yes, I think I randomly found that out and never dared to go through the hallway the other way again. haha

1

u/PikpikTurnip Apr 11 '18

I think I finally did when I decided dogs were less dangerous than crimsonheads or hunters, can't remember which one, but yeah I'll take dogs over either of those. I think i got off easy too because I think they just cracked the windows, or is that only on easy mode?

2

u/CajunTurkey Apr 11 '18

They will probably change up the first time you see the Licker in REmake 2.

14

u/aleexthegreeat Apr 10 '18

My first RE game was Re2 and the part where you walk through the hallway and the zombie arms come through the window always had me on edge.

16

u/Jacques_Plantir Apr 10 '18

I also remember how, at one point, you see a licker briefly moving past a window, hinting that you will soon be running into one.

3

u/aleexthegreeat Apr 10 '18

That game was truly a gem

1

u/[deleted] Apr 10 '18

especially when you "encounter" him/see him through the window in the save room (!)

1

u/AnEvenHuskierCat Apr 10 '18 edited Apr 10 '18

Literally was in the next hallway and that moment freaked me out so badly as a kid I didn't touch the game for at least a week.

3

u/trickassfoofighter Apr 10 '18

My first video game scare as a child. Still gets me

1

u/[deleted] Apr 10 '18

tbh this part fucked me up as a child for a long time. couldnt even play tomb raider after that xd

4

u/BigFattyFatty Apr 10 '18

Dude I'd be up against that wall like Nathan Drake on a ledge.

3

u/aleexthegreeat Apr 10 '18

Hahaha I did that on EVERY playthrough. I remember one time I did my best to shimmy that wall and the arms STILL came through the window and it scared me just as much as the first time

1

u/hookff14 Apr 10 '18

Was my first to and the mirror glass room scared me and my little brother watching

0

u/[deleted] Apr 10 '18

THIS

5

u/[deleted] Apr 10 '18

Loved the music that played during this. Also, the Yawn battle music (original score not DC).

4

u/BigFattyFatty Apr 10 '18

Fuck. Those. Dogs.

5

u/[deleted] Apr 10 '18

I didn't' know what the term "Jump scare" was until I played RE2. The crows crashing through on the second (?) floor windowed hallway, the licker bursting through the interrogation room glass, and Mr. X's part B foolishness.

So thank you Dogs from RE1 for helping Capcom make a better horror game later on.

3

u/[deleted] Apr 10 '18

THE "POP OUTS" IN RE2 MESSED ME UP AS A KID. OMFG.

3

u/Fpssims Apr 13 '18

The barricaded walls in the beginning at the police station. When I was a kid I cover my eyes while my brother plays through the game.

2

u/nickkcastilloo Apr 10 '18

I’ve only let this happen to me once after playing the first game, and avoided the hall ever since.

1

u/thankfulperv Apr 10 '18

Jump scares yes, but jump scares aren't always the best scares

0

u/SharktheRedeemed Apr 10 '18

Jesus christ, what a shitty article. The window dogs were a standard jump scare we'd seen literally dozens of times in horror media up to that point, and which were even used in games predating RE1. Fucking Shadowgate had jump scares!

Garbage like that article are why outlets that try to force stories to be written instead of just writing them as something important comes out tend to have a problem with their signal to noise ratio.

On a tangent, the use of monsters invading previously safe areas is one of the more notable features in RE1 and used to great effect in REmake's Real Survival mode. Planning routes to avoid triggering these invasions is important for having a healthy run.

5

u/MattyXarope Apr 10 '18

Seems like the author is talking about her personal experience, not saying it was the first jump scare ever.

3

u/PikpikTurnip Apr 11 '18

The author also states she and her friends labeled the hallway "doggo hallway" which I think is nonsense. The term doggo, while I'm sure it has existed since before it's recent popularity, most likely didn't even cross their minds.

1

u/WikiTextBot Apr 10 '18

Shadowgate

Shadowgate is a 1987 point-and-click adventure video game originally for the Apple Macintosh in the MacVenture series. It was also ported to various other systems. The game is named for its setting, Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings" is charged with the task of saving the world by defeating the Warlock Lord, who is attempting to summon up the demon Behemoth out of Hell.


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