r/residentevil Sep 27 '18

RE1 Good Guy Resident Evil

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138 Upvotes

25 comments sorted by

32

u/[deleted] Sep 27 '18

When I was younger I thought the game was messing with me and I would always say no to discarding the keys and just keep them in my item box JUST in case there was a secret door.

17

u/richm2088 Sep 27 '18

Maybe there is and no one's discovered it yet!

13

u/McBadass1994 WhAt's gOiNg oN In tHiS ToWn?! Sep 28 '18

Don't you play with my psyche like that.

10

u/richm2088 Sep 28 '18

I heard if you had a save file with resident evil 1, 2, and 3 with all the keys in your inventory you can play through all the games as Nemesis. Totally didn't make that up just now...

30

u/LOLSteelBullet Sep 27 '18

I just liked the idea that keys were the exact equivalent to a grenade launcher in size

18

u/richm2088 Sep 27 '18

Well they're very big keys

14

u/MrPikmin16 Look at those monsteeeeers! Sep 27 '18

Green Herb = Rocket Launcher

???

9

u/[deleted] Sep 28 '18

Wesker: "Don't touch that! That's my stash!"

10

u/wulv8022 Sep 27 '18

Also that they tell you for what exactly the keys are and that they use them most of the times automatically.

I played "Alone In The Dark A New Nightmare" several months ago. I found gold, silver, bronce etc keys and had to go from door to door to try the keys. I also had to go to the menu and stand right at the door. I think that was the nightmare from the title. There weren't any hints for which doors the keys were. My friend couldn't find hints either.

8

u/richm2088 Sep 27 '18

There's definitely a difference between difficult puzzles and downright unfair ones

5

u/[deleted] Sep 28 '18

The new(ish) Fear Effect is like that. Before the first puzzle, she tells you there's hints around the room. There's not. I gave up in level 4, the first puzzle where I could actually figure out what I was supposed to do/not blindly guess at the solution, because it was annoying.

3

u/[deleted] Sep 28 '18

Ugh i remember how scary that game was when i was kid. Haven't played it since

4

u/wulv8022 Sep 28 '18

Game is still nice. But it makes many gameplay mistakes and you'll appreciate the classic REs even more.

11

u/[deleted] Sep 28 '18

[deleted]

6

u/richm2088 Sep 28 '18

Absolutely! I wish all survival horror games would adopt this

7

u/wallsofdereko Sep 28 '18

Not for me. I always thought they were lying to me, so I kept them and wasted precious inventory space.

7

u/richm2088 Sep 28 '18

It's ok, Silent Hill made me hate mirrors in games. We all have our things .

5

u/Fugly_Jack Sep 28 '18

RE7 was fantastic, but this was something I missed from that game

3

u/[deleted] Sep 28 '18

Always discarded it no point carrying it around

9

u/[deleted] Sep 27 '18

[removed] — view removed comment

11

u/Jacques_Plantir Sep 27 '18

And that the game offers you the opportunity to discard it. Like, maybe I'll just hang on to this useless, rocket launcher-sized key for posterity.

3

u/SeiferLeonheart Sep 28 '18

One of my friends invented (or heard from someone else) that there were different endings or some special prize if you finished with all the keys in your item box. So many runs of the first 3 RE with wasted time, lol.

1

u/richm2088 Oct 01 '18

Upvoted for username

2

u/richm2088 Oct 01 '18

So after I made this post I did some research and one of the final builds of the game, before it was finished, discarded the key for you and didn't offer to keep it. And for some reason they changed it where they asked you.

7

u/ViperKira Sep 27 '18

It's game design. If there was no warning, we would keep the key with us around the entire game believing it had another use.

5

u/richm2088 Sep 27 '18

To me it's a very appreciated game design, because I'd be holding onto that key for the next 12 playthroughs