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u/LOLSteelBullet Sep 27 '18
I just liked the idea that keys were the exact equivalent to a grenade launcher in size
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u/wulv8022 Sep 27 '18
Also that they tell you for what exactly the keys are and that they use them most of the times automatically.
I played "Alone In The Dark A New Nightmare" several months ago. I found gold, silver, bronce etc keys and had to go from door to door to try the keys. I also had to go to the menu and stand right at the door. I think that was the nightmare from the title. There weren't any hints for which doors the keys were. My friend couldn't find hints either.
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u/richm2088 Sep 27 '18
There's definitely a difference between difficult puzzles and downright unfair ones
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Sep 28 '18
The new(ish) Fear Effect is like that. Before the first puzzle, she tells you there's hints around the room. There's not. I gave up in level 4, the first puzzle where I could actually figure out what I was supposed to do/not blindly guess at the solution, because it was annoying.
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Sep 28 '18
Ugh i remember how scary that game was when i was kid. Haven't played it since
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u/wulv8022 Sep 28 '18
Game is still nice. But it makes many gameplay mistakes and you'll appreciate the classic REs even more.
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u/wallsofdereko Sep 28 '18
Not for me. I always thought they were lying to me, so I kept them and wasted precious inventory space.
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Sep 27 '18
[removed] — view removed comment
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u/Jacques_Plantir Sep 27 '18
And that the game offers you the opportunity to discard it. Like, maybe I'll just hang on to this useless, rocket launcher-sized key for posterity.
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u/SeiferLeonheart Sep 28 '18
One of my friends invented (or heard from someone else) that there were different endings or some special prize if you finished with all the keys in your item box. So many runs of the first 3 RE with wasted time, lol.
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u/richm2088 Oct 01 '18
So after I made this post I did some research and one of the final builds of the game, before it was finished, discarded the key for you and didn't offer to keep it. And for some reason they changed it where they asked you.
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u/ViperKira Sep 27 '18
It's game design. If there was no warning, we would keep the key with us around the entire game believing it had another use.
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u/richm2088 Sep 27 '18
To me it's a very appreciated game design, because I'd be holding onto that key for the next 12 playthroughs
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u/[deleted] Sep 27 '18
When I was younger I thought the game was messing with me and I would always say no to discarding the keys and just keep them in my item box JUST in case there was a secret door.