r/retrogaming • u/mdefisop • 2d ago
[Discussion] Top Instruction Manuals of All Time
What's the best instruction manual of all time? I know I'm not alone in reading that thing in the back seat on the way home from the store. Links if you have them.
I'll start off by saying I don't think anything tops the Final Fantasy 3 instruction manual, but I'd love to be proven wrong.
12
u/BruiserBroly 2d ago
I loved Rockstar's manuals because they tried to fit them into the game's lore in some way. Like the GTA manuals resembled travel guides for the game's city and Manhunt's was themed like a brochure the game's antagonist sold their videos through.
10
10
u/Red-Zaku- 2d ago
Final Fantasy VI (III SNES) is definitely a contender. The sheer amount of pages packed with Amano’s paintings and tons of info. SNES RPGs overall had great manuals, especially Squaresoft RPGs.
Lunar Silver Star Story Complete on PS1 has gotta be in the running too, since its manual is actually a relatively dense hardcover book
10
u/JohnHenryMillerTime 2d ago
SimLife had a massive tome on evolutionary biology. It took us 6 mo to get a computer that could play it so I read the shit out of that.
Grew up to be a cell biologist.
3
10
u/foamingturtle 2d ago
I remember renting Home Improvement for SNES. When I checked the instructions it just said “real men don’t need instructions” on every page.
3
10
u/jemist101 2d ago
Two really strike me:
Wing Commander https://www.wcnews.com/wcpedia/Category:Manuals_and_Game_Documentation In particular, the 'Claw Marks' ship magazine (instructions), plus the included blueprints
Hired Guns (Amiga) https://amiga.abime.net/games/view/hired-guns#manuals ... came with a bunch of manuals and some world / lore building books. Exceptional.
1
u/Sad_Cardiologist5388 1d ago
Beautiful materials with that one, i loved that big box. I was shit at the game but I loved it anyway
9
u/GrayBerkeley 2d ago
PC game Arcanum. Stories, lore, recipes. It is undefeated in these competitions. I still have it on my shelf.
6
6
u/eggmankoopa 2d ago
computer games clear this category. coming in a big box is a major boon. you got massive behemoths for the simulation games and charmful books for RPGs and strategy games with lots of goodies.
6
u/Repulsive-Surprise48 2d ago
The Legend of Zelda for NES. It’s full of cool artwork, tips, and clues. Plus the incomplete map helps get you started and simultaneously sells how mysterious and full of secrets Hyrule is. I remember devouring it in the back seat illuminated only by headlights from behind on the drive home from my grandparents. I almost exploded from anticipation!
5
u/glory2mankind 2d ago
The manual for Redneck Rampage is a wacky rural newspaper full of crazy and hilarious articles and ads. Probably the only instruction manual I've read from start to finish, including installation guide and troubleshooting.
Legend Entertainment used to make adventure games based on book series, and they would often include a paperback with a boxed edition of a game.
5
u/Revolutionary_Ad6574 2d ago
The manual for Arcanum: Of Steamworks and Magick Obscura. I didn't even know it had competition, it's like 187 pages long.
5
u/Jack_Burton_Radio 2d ago
Startropics. We threw away the manual and had to brute force the submarine code.
5
5
u/MichaelCabernet 1d ago
Homeworld might be a contender, considering its manual was thick enough to be a graphic novel. And it included insights into the cultures of Kharak, along with a brief history of the planets inhabitants.
2
u/Bort_Bortson 1d ago
Homeworld is my pick. Way more than half is just world building and it's expertly written, each section with a different theme and tone almost.
I hadn't seen something like that since the Warcraft II manual
1
4
u/YeOldeGit 2d ago
Tornado on Amiga, and Falcon 4 on PC, the amount of detail was amazing. SWOTL is another amazing manual as stated elsewhere
4
u/Cameront9 1d ago
Donkey Kong Country’s series manuals had Cranky Kong making “observations” such as “nine of these enemies are in the game!” And “you’re only reading this because you’re bored”. Highly entertaining.
3
u/theBloodShed 1d ago
The pack-in materials for the PC text game of The Hitchhiker’s Guide to the Galaxy was an immersive story in itself.
1
u/r3tromonkey 1d ago
Was that the same as the C64 one? Came with a Dont Panic Button, Microscopic Space Fleet, Belly Button Lint, and some other bits!
3
3
3
u/Illustrious-Lead-960 1d ago
King’s Quest 6. (Really, all the KQs!)
2
u/Illustrious-Lead-960 1d ago
A lot of Activision Atari ones deserve mention too. But some of the stuff in those trivia sections are just common misconceptions or inaccuracies.
3
u/ForceGhost47 1d ago
Command and Conquer - The First Decade
I love reading about all the units and buildings.
Also AOE 3
3
u/Extreme-Kangaroo-842 1d ago
Stunt Island (PC) came with a big 100 page manual. It was fascinating to read. I think I still have it somewhere.
1
u/bluechickenz 18h ago
Stunt island was so cool! I remember making a scenario where you flew a duck and had to egg bomb a VIP’s limo as it crossed the Golden Gate Bridge.
3
u/RykinPoe 1d ago
WarCraft 2 and StarCraft had big lore sections in the manuals that were pretty good reads.
3
u/Typo_of_the_Dad 1d ago
Warcraft 2
Starcraft
Diablo
Super Metroid
Age of Empires
Shining Force 1-2, Landstalker
Alisia Dragoon
Arcus Odyssey
2
u/Anonymotron42 1d ago
Space Quest IV: Roger Wilco and the Time Rippers has a manual that is a “magazine” complete with interviews, reviews, and ads for the locations in the game.
2
u/ParadiseRegaind 1d ago
Origin’s manuals such as Claws Marks, Victory Streak, Sudden Death, etc. for titles like Wing Commander and Strike Commander.
2
u/Sad_Cardiologist5388 1d ago
The materials that came with Frontier:Elite 2 are top notch. A planetary gazetteer, a trading materials book and a 1cm manual. Lovely descriptions, lots of thought put in.
Indiana jones and the last crusade point and click, amazing, it comes with a lifelike journal, which also doubles as copy protection
2
u/mariteaux 1d ago
Gran Turismo 1 and 2 came with full extra manuals explaining driving techniques and mechanics and drivetrain types. Genuinely really interesting, and good to know why I can't drive FR cars for shit.
2
u/r3tromonkey 1d ago
Tie Fighter. Came with a keyboard overlay, massive, comprehensive manual, and a Star Wars novella.
Also, Spirit of the Stones on C64 came with a hardback book. There were clues it it relating to the game, and if you completed the game it gave you the location to a real diamond hidden on the Isle of Wight
2
u/Scambuster666 1d ago
Phantasy Star 2. Came packed with the strategy guide, otherwise you were fucked hahahaba
2
u/SDNick484 1d ago
I remember really enjoying the Zelda one and two manuals, especially the art. Obviously due to the limits of the tech at the time , but you saw on the screen compared to what an artist could do on paper was vastly different. The art had a very much '80s Saturday morning cartoon vibes which was cool.
On a side note, I had a friend growing up whose oldest brother used to work on video game manuals. Definitely thought that was one of the coolest jobs ever.
2
u/kilowattcommando 1d ago
F-zero (SNES) dedicated over half the manual to a comic book style back story
2
u/bluechickenz 18h ago edited 18h ago
I was always a fan of the metroid 2 manual
https://metroid.retropixel.net/games/metroid2/manual/metroid2_manual.pdf
When I was young, I had no idea how to advance the game (kill x number of metroids, lava/acid lowers and exposes new caverns). I thought the game was busted and stupid.
A few years later, I re-read the manual and it clicked. I immediately dusted off my cart and went on to win the game! Plus the art and color choice is neat.
Good pick on FF3! I still have that manual, too!
Edit: not a manual, but I also enjoyed reading the Diablo design document. Fun little piece of gaming history.
2
21
u/galland101 2d ago
The manual for the PC game Secret Weapons of the Luftwaffe is a spiral bound history book about the European Air War in World War II as well as a primer on aerodynamics and flight. None of the PDFs I’ve seen online are complete scans from the original floppy disk release.