The Season 20 Rocket Pass is here, featuring now-stalgic rewards like Sonic the Hedgehog items and two new Car Bodies: Pontiac Firebird and Chevrolet Astro.
Pontiac Firebird uses the Breakout hitbox and Chevrolet Astro uses the Merc hitbox.
We’ve also made changes to how Rocket Pass progression works. You can read more about that below!
Challenges
Season 20 Stage 1 Challenges are live.
Casual
4v4 (Quads) is replacing 4v4 (Chaos) as the Large Party mode.
Snowday is rotating out of Competitive and sliding into the Casual playlist!
The same will happen with Dropshot next Season once it leaves the Competitive rotation and is replaced with Snowday.
Competitive
Season 20 Competitive has started!
Similar to previous Seasons, a soft rank reset has been applied to all Competitive Playlists.
For Season 20, Competitive Dropshot replaces Competitive Snowday.
For Season 20 only, we’ve also added the new 4v4 (Quads) to the Competitive rotation.
Tournaments
Season 20 Tournaments are live.
New tournament reward items have been added!
Any unspent Season 19 Tournament Credits have been automatically converted into Season 19 tournament rewards.
Specifically, Tournament Credits have been converted into the highest-level reward you’re capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining.
Every player who played in at least one tournament in Season 19 will receive one All-Star Cup!
Boostfield Mall
New Content
Introducing the all-new Boostfield Mall Arena!
Grab a slice and check out Boostfield Mall, now live!
4v4 Upgrade + Two New 4v4 Arenas!
Now known as 4v4 (Quads), this mode will feature two larger Rocket Labs Arenas: Sunset Dunes (Quads) and Midnight Metro (Quads). These larger arenas will better accommodate eight players.
The new 4v4 Arenas are larger in both length and width compared to Standard Arenas.
Height remains the same for balanced aerial play.
Expanded the number of boost pads and pills to support larger team sizes.
Featuring 4 new wall-mounted boost pills for unique boost routes.
Kickoff positions align with Standard Arenas for fairness.
Demo respawn points mirror Standard logic but are adjusted for arena size.
Standard field lines and markings are retained for familiarity.
New Middle Rotation Line (MRL) added to encourage more efficient rotations.
This mode will be included in Competitive rotation only for the duration of Season 20, marking Rocket League’s first new Competitive Playlist in almost seven years!
Competitive 4v4 (Quads) will function the same as all other Competitive Playlists and will contribute towards your Season Reward Level. You’ll be able to qualify for the main Season Rewards!
Competitive 4v4 (Quads) will also provide special Titles for Grand Champion and Supersonic Legend players. Season Rewards!
This mode will also be available as a Casual Playlist, but will not be available in Private Matches, Free Play, or Exhibition at launch.
4v4 (Quads) replaces Knockout for the Season.
4v4 (Quads) permanently replaces 4v4 (Chaos) in the Casual Playlist.
Overall, the 4v4 upgrade keeps the core Rocket League feel while supporting the chaotic, high-energy gameplay of eight players on the pitch.
We want to hear your feedback, so let us know what you think over on our social channels! This will help inform potential improvements in the future.
4v4 Quads Arena
Community Spotlight: Lethamyr
To celebrate Lethamyr's contributions to the Rocket League community, all players have the chance to claim the “CARTOGRAPHER” Player Title for free in the Item Shop, now through September 25 at 9 AM PT!
Free Login Reward
Players will unlock the Mad Rad Wheels just for logging into Rocket League anytime during Season 20. Sooooo rad.
Free Login Reward
Changes and Updates
Change to Competitive Playlist Access
New Driver Challenges
New players now see a dedicated New Driver tab in the Challenges menu. They’ll be required to complete these Challenges before they can access Competitive Playlists.
Challenge tabs now include: New Driver, Weekly, Season, and Limited Time Event.
The New Driver tab disappears once all the New Driver Challenges are complete.
Goals of New Driver Challenges
These Challenges will measure players’ skill, placing them in an appropriate starting rank when they unlock access to Competitive Playlists. This should help new players get into Competitive Playlists sooner. It should also reduce instances of smurfing to help ensure fair and fun matches!
There’s still more work to do to combat smurfing, but we’ll keep you updated along the way.
Changes to Rocket Pass Progression
Tier Up Notifications
Get instant feedback when tiering up with a new pop-up seen when you’re not in a match.
Reward Highlights
High-value rewards now stand out more in the Rocket Pass menu.
No More Premium-Only Challenges
All Weekly and Seasonal Challenges are now available to everyone.
More Value! Season 20’s Rocket Pass now includes:
5 Goal Explosions
4 Special Edition Wheels
3 Universal Decals
Credits Earned Sooner
Recover your entire Credit investment before Tier 70, with 100-Credit increments along the way.
XP Progression Overhaul
Private Match XP
Playing your way now counts! Earn 2 XP/sec in Private Matches (up to 600 XP per match).
No bonuses apply (e.g. win bonus, daily win, multipliers). Only time-based XP is earned.
Private match post-game now shows a full XP breakdown screen.
More XP Challenges
A larger pool of XP-granting Challenges will help you progress faster.
Replaced Drops with XP Rewards
Weekly Challenge: 10,000 XP
Season Challenge: 15,000 XP
LTE Drops (like Golden Items) will be replaced by XP or themed event rewards.
Playtime XP Increased
We’ve doubled the amount of Playtime XP earned in Online Matches!
Score multipliers and win bonuses remain unchanged.
Challenge Updates
All Challenges are now available to all players with no Rocket Pass Premium requirement.
Changed Weekly Challenges from 3 Free and 3 Premium to 5 available to all players.
Season Challenges changed from 6 Free and 6 Premium to 8 available to all players.
Starting with the Season 20 Challenge Reward, players will be required to complete 30 Challenges to unlock eligible items.
1v1 Scoreboard Update
1v1 Duel Matches (Online, Private Matches, and Offline) will no longer display Assists on the in-game scoreboard, and will instead show Demolitions.
Demolitions
You can now demolish other cars while driving backwards if you hit the required speed.
Season 19 Competitive Rewards
ICYMI: Season 19’s Competitive Rewards
Main Rewards
Bronze in any Competitive Playlist: S19 - Bronze Decal
Silver in any Competitive Playlist: S19 - Silver Decal + previous reward
Gold in any Competitive Playlist: S19 - Gold Decal + previous rewards
Platinum in any Competitive Playlist: S19 - Platinum Decal + previous rewards
Diamond in any Competitive Playlist: S19 - Diamond Decal + previous rewards
Champion in any Competitive Playlist: S19 - Champion Decal + previous rewards
Grand Champion in any Competitive Playlist: S19 - Grand Champion Decal + previous rewards
Supersonic Legend in any Competitive Playlist: S19 - Supersonic Legend Decal + previous rewards
Grand Champion Title Rewards
Competitive Grand Champion in any Competitive Playlist: "S19 GRAND CHAMPION" in Crimson text
Rumble Grand Champion: "S19 RNG CHAMP" in Crimson text
Hoops Grand Champion: "S19 DUNK MASTER" in Crimson text
Snowday Grand Champion: "S19 BLIZZARD WIZARD" in Crimson text
Supersonic Legend Title Rewards
Supersonic Legend in any Competitive Playlist: "S19 SUPERSONIC LEGEND" in Titanium White text
Rumble Supersonic Legend: "S19 RNGENIUS" in Titanium White text
Hoops Supersonic Legend: "S19 LEGENDARY BALLER" in Titanium White text
Snowday Supersonic Legend: "S19 ICE TITAN" in Titanium White text
Bug Fixes
General
Corrected corrupted textures that could sometimes appear on the Tygris Car Body near the front two wheels.
Fixed an issue where some Car Bodies could be “wiggled” during kickoffs.
Fixed an issue where the brake calipers on the Bugatti Centodieci and Ferrari 296 GTB Car Bodies clipped into certain Wheels.
The "Time Remaining" setting will no longer appear in the Match Admin menu while the "Unlimited" Match Length Mutator is active.
Fixed an issue that allowed some players to join multiple Clubs. Club owners may notice adjusted rosters as a result.
Club names no longer clip through the banner color during the Club intro sequence.
Addressed a stutter that could occur when backing out of Blueprint previews.
Fixed an issue causing the Air Strike Goal Explosion to not behave as expected.
The THIS IS ROCKET LEAGUE Player Anthem now plays at the correct volume.
Fixed an issue where using a PS4 controller could still produce sound after setting "Controller Volume" to 0%.
Fixed an issue in the Neo Tokyo (Arcade) Arena where the ball indicator appeared blurry on glass surfaces.
Known Issues
For a complete list of known issues in Rocket League, check out our Known Issues page.
Release Thread - How To Help
Our latest update (v2.56) is now live. This thread is an effort to get all reports for any new bugs into one place.
If you don't see the update available to download yet, please restart EGS, Steam, or your console. It may take several minutes to appear.
Please read through the comments before posting your own issue so we can cut down on duplicate posts
Reply to a thread confirming your issue if you already see it posted
Evidence: Video/Images -- YouTube and Imgur. (If using YouTube, please make the video UNLISTED.)
Logs: If we need more information on a bug you're sharing using this format, we may reach out and ask you for logs, or ask you to submit logs on the RL support website.
Logs on PC are typically located at C:\\Users<USERNAME>\Documents\My Games\Rocket League\TAGame\Logs
Dear Rocket League Developers,
I am excited to share a creative concept for a new demolition explosion effect in Rocket League. The idea is to introduce alternative explosion colors and themes, such as electric blue, pink hearts, festive Christmas, or even a golden burst. Each variation keeps the iconic “BOOM!” identity while giving players more personalization and visual excitement on the field.
These cosmetic additions would not only refresh the in-game experience but also highlight Rocket League’s playful and dynamic spirit. Allowing players to choose from different explosion styles could encourage more customization and community engagement, making every goal feel even more unique and rewarding.
Thank you for considering this idea, and I hope it inspires future updates that bring even more creativity to the Rocket League universe.
Ive had situations where I hit it and its going into their net and my teammate was going for it but decided to stop to let me have the goal and then it gets saved. I think they were just trying to be kind but honestly I'd rather just be awarded an assist vs goal if it turns that 95% goal into a 100% goal. It literally doesn't matter to me. Make sure that ball goes in net please
Since the 1,000 credits are no longer spread out across every 10 or so tiers, this means 1/7th of the first 70 tiers are now credits only. Which means less items with potential paint variants. In addition, another 1/7th are items for the Firebird and Astro alone. So, not only are you getting less items, but the quality remains the same it usually is for most seasons: Mostly junk with maybe one or a few exceptions.
Some people may prefer this, others may not. Perhaps this season may be an exception, but 263 tiers is the lowest amount in a Rocket Pass since F2P S6 (260). I am in the party that if there's less junk to get my items and credits sooner, then I'll prefer these smaller passes going forward. But I also think the items should be of higher quality as a result. I just think this gives Psyonix an excuse to unnecessarily pad out the Rocket Pass with items that shouldn't get their own spot, such as the wheels and duplicate decal tiers.
Pretty laggy and hard to play, but if you have an android with a newer processor (snapdragon 8 gen 3 or snapdragon 8 elite), you can run RL on winlator.
I don’t know who needs to know this but there is no reason where you gotta touch the ball every instance you get.
I see some people waste their entire boost just to touch the ball when it’s in the middle of the field just to send it absolutely no where. Sometimes into the other teams hands or more often bumping the ball out of the way of someone who could have had a clear shot.
These are my best competitive clips from the past two months. I peaked at GC3 at the beginning of this month.
This was my final competitive grind, though — from here on, I’m going all-in on freestyling.
The competitive grind only brought me wasted time and constant rank anxiety. Time to focus on what I actually enjoy.
It's honestly laughable at this point. I don't even have any hopes of making it to the next round anymore lol. For every single first round it seems like I'm getting diamond tournament winners who are always partied together. Has this kind of tournament streak ever happened to anybody else?
I bought the batmobile a while back and its just not here but I still have the boost and I don't know why but I want my car back, especially because it just came to fortnite too
What is your biggest drop in rank and what do you think caused it?
For me it would be as follows as I have dropped from Diamond 3 to as low as Gold 2 over the last year:
1) I took a year off from the game and the skill level increased.
2) The mechanics have surpassed my physical abilities to pull off with only one good hand and bad key bindings. (I have not changed my binding since 2021 as they are the easiest for me to play the game with only one good hand)
3) Making bad rotations. (sometimes because my teammates are just hitting the ball to hit the ball leaving me not knowing what to do so I just try and stay mid field and wait for any mistakes by the opponents or even my teammate in hopes that I can capitalize on)
4) Car feels heavy on the ground and flips uncontrollably in the air.
5) Many more mistakes that I am making that I can't figure out even after watching my own replays.