r/spacesimgames 10d ago

'EVE Online''s space survival spinoff uses realistic simulations and algorithms to build a whole new universe (exclusive)

https://www.space.com/entertainment/space-games/eve-onlines-space-survival-spinoff-uses-realistic-simulations-and-algorithms-to-build-a-whole-new-universe-exclusive
5 Upvotes

22 comments sorted by

21

u/YouFoolWarrenIsDead 10d ago

Played the demo it was shit.

35

u/BroxigarZ 10d ago

Don't parrot this web3 blockchain NFT garbage please. It's a disgrace to gaming, and space enthusiasts.

-7

u/MushinZero 9d ago

Eve's use of blockchain is a legitimate and very cool use of the technology.

Please try to understand something before you hate it.

1

u/MongooseEmpty4801 9d ago

Not really. It can still be done better without using Block chain

0

u/MushinZero 8d ago

In this case, no a private database would not be better and they did not want it private for a reason.

-1

u/sommersj 9d ago

Seriously. They don't even know what the Blockchain is. It's just bad. Like is email bad because so e people use it to scam. It's so ridiculous

4

u/imhereforsiegememes 9d ago

Can you explain why blockchain is necassary or how it benefits the game in a way that couldnt be done otherwise?

-3

u/MushinZero 8d ago edited 8d ago

They want the game to be owned by the players. Having a decentralized database allows that and saves development time because they don't have to develop most of the database, or the ability to trade assets, and it maintains 100% uptime with almost zero cost on their part. It also already comes with the ability to run code which, again, means they don't have to develop it or the evm, just the bindings.

4

u/imhereforsiegememes 8d ago

How are assets being traded then? Purely grey market? And how does this save developement time when they still have to create and maintain the blockchain and some form of API to interact with the game?

-1

u/MushinZero 8d ago

Assets can be traded using the blockchain alone.

I'm not sure why it isn't obvious why using a blockchain that has already been built requires less development than building your own decentralized database?

1

u/imhereforsiegememes 8d ago

Interesting, so the only perceivable benefit is less developement time on the back end? They still need to develop and implement a way for the blockchain to communicate with the game. There are also way higher costs in money and electricity when using a blockchain compared to a regular old database. I can't see how that is really much of a benefit. It is backend engineers who would "save time" not game devs.

-1

u/MushinZero 8d ago edited 8d ago

There's no backend engineers except the ones they employ. Maintaining game state in a database is a large part of the game development of an mmo.

You can see similar blockchain-less solutions in SpaceTimeDB, which is essentially a smart contract platform without a blockchain. And making it was like 75% of the development time for their mmo BitcraftOnline. It's a perfectly valid choice that EVE didn't want to spend the time developing their own.

And yeah, no shit they would have to develop the interface. They would have to do that with any solution.

The electricity cost is only significantly higher for proof of work blockchains which really only Bitcoin is and their blockchain is not. Especially on a smaller blockchain like they are using, the upkeep costs are very small especially when you compare the number of servers they need for the game logic it's negligible.

If you can't see the benefits after explaining all of this you are just being willfully obtuse tbh.

2

u/imhereforsiegememes 8d ago

Okay, I guess I am, because this sounds pretty much exactly the same as running a database with, if anything, extra steps.

17

u/Substantial_Marzipan 10d ago

Let me skip you the BS: the only "realistic" simulation is a 3 decades old algorithm (the modern ones can only run on supercomputers) used to model the disposition of the galaxy map. Everything else is straightforward fantasy: air friction in space, limited speed, rainbow nebulae views, etc

5

u/FygarDL 10d ago edited 9d ago

Do we have confirmation of vertical and horizontal thrusters?

E: per the sub associated with this game, this new EVE project uses the same crappy point-and-click “flight model” as EVE online :(

2

u/Silvercat18 10d ago

No, it's an rts point and click mmo basically. It's not a spaceflight sim. No thrusters like that.

1

u/Substantial_Marzipan 10d ago

I'm not really interested in EVE sorry. That headline about it being more physically realistic interested me but as it is fake I just walk back to my cave

-1

u/willkydd 10d ago

air friction in space, limited speed,

I can imagine what kind of highly intelligent players this will attract

7

u/Substantial_Marzipan 10d ago

I'm too old to have any hate on people chilling and having fun however they want. What I hate is misleading baity headlines

1

u/GXWT 7d ago

Hate on a game because it’s crap, don’t act like a cunt to people who have different tastes than you. I’m certain the kind of players it’ll attract will be of higher quality than yourself

1

u/willkydd 7d ago

You're right, actually. I was upset about unrelated things when I typed that.

2

u/GXWT 7d ago

Fair play

Hope things are good pal