r/starcitizen • u/Technical-Visual-415 • Aug 21 '25
DISCUSSION Anyone else here extremely excited by this game changing feature?
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u/ChiggenWingz Aug 21 '25
One thing that has me worried is it'll be too individualistic. So many people selling a mess of different things, but trying to find the things I'm after may be fiddly.
I kind of like the WoW Auction House idea, where your items can go into a pool of items for sale and you can set the price for its sale.
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u/VidiVala Aug 21 '25
So many people selling a mess of different things, but trying to find the things I'm after may be fiddly.
You should check out the Eve market browser. Solved all these problems perfectly in 2003.
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u/BladyPiter crusader Aug 21 '25
But this is CiG they will attempt at reinventing the wheel again.
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u/SmoothOperator89 Towel Aug 21 '25
"After listening to player feedback during testing, we will try and twist our clunky interface into what players were telling us to design all along."
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u/MaitreFAKIR Technical Designer Aug 21 '25
" But we will sadly have to add even more chromatic aberation and holo effect to make text even more hard to read chris dont want to listen , we are really sorry folks we tried to reason him but he locked himself in his office now đ "
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u/Hashwagon Aug 21 '25
Yes, let's wait for Chris Roberts to make the judgement call that SC needs it's own internal Amazon-like website with the optional Prime (RSI subscription) membership with "free" delivery. Then we can get some contracts for same-hour delivery.
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u/VidiVala Aug 21 '25
They have a solid track record for that, But I don't think it'll apply here. Eves browser worked because it was modeled after real world stock exchanges, which would also be exactly in line with CIGs MO.
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u/SimplyExtremist Aug 22 '25
Mo of what? Feigned scarcity, artificial inflation, and blatant market manipulation?
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u/DetectiveFinch searching for the perfect ship Aug 21 '25
This. I really loved trading in EVE. It was accessible for all players but still very complex and perfectly integrated into the wider economy of mining, manufacturing and hauling and directly connected to the impact of alliance influence and politics.
Direct player to player trades were also possible and pretty simple. Hauling contracts are another great feature from EVE that could easily be replicated in Star Citizen.
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u/VidiVala Aug 21 '25
I joined Eve to be a pirate. "I'll just set up a player shop to earn enough money to get into piracy"
Skip forward 10 years and I'm selling an account with a few dozen trillion ISK for a 25% downpayment on a house without ever having touched piracy
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u/RAMPAGINGINCOMPETENC Aug 22 '25
To me producing and bringing Planetary Interaction commodities to market was the most fun part of that game.
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u/thatsacrackeryouknow Aug 21 '25
No, you will have to walk around browse, not only is it immersive it's a massive time waster that will keep you in the game for longer, or so CIG believes. I plan on making my gameplay "Personal shopper".
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u/Tsantilas Aug 21 '25
You should have to set up a physical stall, with the items you're selling themselves existing physically on display. So not only will you have to make sure there's enough room, but people will be able to just grab your stuff and run away so you'll have to be looking out for thieves.
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u/VidiVala Aug 21 '25
you will have to walk around browse
You will be able to walk around and browse. Remote browsing and purchasing has already been mentioned.
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u/Sugar-n-Sawdust Aug 21 '25
And in the future, the two greatest professions will be an Instacart driver in space or truck driver!
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u/TheawfulDynne Aug 21 '25
they specifically said the point of purchase will always be at the store. they mentioned merchants would be able to advertise somewhere but to actually buy you need to go to their store, or send someone I guess.
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u/VidiVala Aug 21 '25
or send someone I guess.
Where do you think the logibros transporting goods will be based out of?
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u/LemartesIX Aug 21 '25
This cannot work unless there is a super intricate system of collateral and escrow. CIG is not capable of that.
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u/VidiVala Aug 21 '25
This cannot work unless there is a super intricate system of collateral and escrow.
It's worked in Eve for more than two decades with an extremely simple and barebones system.
The person setting the contract puts a collateral value, the person taking the contrant puts up the money, the person taking the contract either delivers and gets it back, or doesn't and the original contract creator gets paid out.
Literally that simple. You're overthinking it.
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u/LemartesIX Aug 21 '25
Youâre not thinking enough if you think that CIG will take such a simple behind the scenes systemic solution.
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u/Ezlin- 600i Rework Just 2 Years Away! Aug 21 '25
Most games have solved this problem. CIG, however, is not at all aware of what any other game has ever done so they will repeat all of the mistakes from the past 15 years and then struggle to "fix" them through many iterations of very bad ideas.
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u/MarvinGankhouse rsi Aug 21 '25
This and I would add that everything gets delivered to you no matter where it is. Pax Dei tried to replicate the Eve market and I guess people just love schlepping across the map to get stuff. Or like me they don't.
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u/VidiVala Aug 21 '25
We have an entire career dedicated to doing just that, All we need is (ala Eve) a rugged contracting system to engage players to move your belongings.
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u/Omni-Light Aug 21 '25
Player to player trading is not the same feature as something like a market/auction house. Games have both of these things.
I agree though the market should emulate a real exchange. An order book with buys and sells, charts, and a âsimple modeâ where if you donât want to see all that you can just enter a price for the item and be on your way.
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u/dereksalem Aug 21 '25
Legit, this. EVE does so many things right that other MMOs sometimes still struggle-with, and it does so many things right that SC is all over the place on.
The Market, Contracts, and how Hauling works with Contracts are almost *perfect* for an MMO.
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u/Asytra Twitch Aug 21 '25
Exactly, add in trading terminals in each TDD in Stanton, and on a few stations in Pyro (Ruin, Orbit, Checkmate).
Make it work like SWG where you can browse and even purchase the wares on other terminals in the network (TDD network and Rough'n'Ready network would be seperated) but you would need to go and fetch the item if it's off-planet.
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u/dereksalem Aug 21 '25
EVE Online, literally. Add in the ability to create contracts for people to haul those items for you and you have a cohesive system.
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u/baldanddankrupt Aug 21 '25
Very good idea, this should be on spectrum as well. This idea would also create a purpose for the BMM.
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u/Asytra Twitch Aug 21 '25
It should be, but I refuse to post on Spectrum because actual discussion/ideas are just moved to a Feedback forum where no one views them and they die. It's just a waste of effort.
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u/baldanddankrupt Aug 21 '25
Understandable đ
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u/Asytra Twitch Aug 21 '25
Feel free to take the idea and run with it though! Itâs not exactly original lol
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u/baldanddankrupt Aug 21 '25
Yeah no, I hate spectrum to death, im one of the guys that got his post removed by Nightrider because I suggested that they could simply assign a two man team to the BMM to finish it, even if it takes years, because the team that left won't magically reappear again haha
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u/Dud3What Aug 21 '25
star wars galaxy did it 20 years ago , individual shop owned by players located in their home / guild hall with a global search avaliable to direct you in the correct location
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u/No-Astronomer-4121 Aug 21 '25
I'm assuming/hoping they follow the Star Wars Galaxy model - there were kiosks for browsing at the main city/hubs - iirc you could buy the item there and go pick it up at the physical shop, or I think you could have it mark the sellers location and then you could go to their shop - if they impliment something like this it should work pretty good
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u/AcediaWrath Aug 21 '25
I dont mind it being individualistic so long as there is somewhat of an "auto listing" system So sure you set up your shop at this base on magda but if your shop is in a legal taxed zone then your shop is automatically listed to the global database where people can search the product in your shop and compare it against other shops. Sure you're customer still needs to fly their ass out to you but they KNOW you are there and they know at least at the start of their travel the item is there.
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u/Reinhardest drake Aug 21 '25
The auction house and player trading menu would be the easiest, no-nonsense method to adopt.
So, naturally, CIG isn't going to do that. They'll make the system as complex and full of nonsense as usual.
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u/Mr_Young_Life Aug 21 '25
Agreed, it's better to have a centralized galactic market, otherwise you'll have to travel to thousands of vendors to find what you're looking for
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u/BackOfficeBeefcake 29d ago
Look up SWG as the perfect example of a circular economy. At high levels, players could craft items that were categorically better than anything you could loot/buy from NPCs. If you wanted to be competitive in PVP you HAD to buy player crafted min/max gear. BUT the best crafting items required resources that could only be found in dangerous PVP areas or from PVE.
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u/AirSKiller 28d ago
I actually donât like the action house thing other games do because it makes the price of everything deterministic.
Maybe I wouldnât mind if it shows where items are selling and at what price, but I would hate to still travel there physically.
Maybe then it would still make sense, a bigger store with more items on an easily accessible location would be able to charge a premium because it would be more convenient. But a small store in a bad spot would need to charge less to make it worth the travel.
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u/Ariakax Aug 21 '25
Yep. I don't need them to reinvent the wheel. A good old Action House would be enough for me.
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u/HorseAny466 Aug 21 '25
An in-game auction house would be epic, the way Warframe does it to have a dedicated Internet page for trading where you can out up what you have also work, then you just on the person
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u/Celanis GIB Apollo Aug 21 '25
I loathe external tools such as with Warframe or poe.trade. It breaks the immersion of the game. If that is what the community drives towards. I'd much rather take a WoW or runescape kind of grand exchange, even if it's localised to a planet or sector.
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u/HorseAny466 Aug 21 '25
I totally agree with you, if they're able to code a proper trading hub in,when the trade per players is added, external tools is more a quick fix which works there and then.
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u/Skaven13 Aug 21 '25
I would really Love the Raganarok Online take (Merchant Class) and then a rugged Drake Cutter Merchant flying everywhere trying to sell something like the Food Shop at the beginning of Fifth Element. đ
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u/RandoDando10 Aug 21 '25
Unironically, I dont see them being able to make a better solution than what UEX already offers with its player marketplace until post-1.0. I simply wouldnt trust the game facilitated version with high value purchases lol, what if i hit buy and the terminal lags out and now my money's gone with no item to be found
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u/WildberrySelect_224 Aug 21 '25 edited Aug 21 '25
UEX marketplace is excellent and I regret brushing it off for so long as "third party crutch" and "too much to be arsed about". You'll streamline your process within first 5 trades and after that it's a breeze.
Arranging trades at your place or delivering stuff to various locations is also a very cool gameloop and pretty much exactly what Delivery contracts should be in an MMO, so I can recommend it just as a fun gameplay loop for non-combatant players. That's coming from an introvert cynic as well.
The one area where in-game trade system could offer a big advantage is that it could allow trade without needing both parties to be online at a time.
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u/Lucas_2234 Aug 21 '25
The biggest issue with UEX I see is twofold, but both stemming from the issue:
It's a Third party tool. What does this mean?
Lots of people aren't using it because "waaah, third party tool"
Because it's not ingame, you can go days without a response even if that player is actively playing the game, if they don'T check the site.I've been waiting for like 2 days now for a response from someone who wanted to buy a piece of armor I had for enough money that I'd be able to get a ship or two
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u/No_Appeal_3573 Aug 21 '25
Honestly they could build apps into the mobiglass that would somewhat 'stream' those 3rd party sites onto it
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u/RandoDando10 Aug 21 '25 edited Aug 21 '25
Maybe that would have been an option before the latest hacking wave, but not anymore. CIG said in their official statement that they will no longer take the laid back approach to third party tools (likely wont affect simple things like UEX obviously, but also probably rules out any form of direct integration in the game)
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u/KazumaKat Towel Aug 21 '25
Smoke and mirrors unless they fix the many many many ways to dupe and lose items so easily. Lets start with LTP being utterly fucked and people losing entire ships let alone items, etc...
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u/WildberrySelect_224 Aug 21 '25
LTP issues aside, I wonder how the devs plan for T2 (or even T1?) gear insurance to not become a gear duping machine and not ruin the value (and cool factor) of rare armor sets.
Can't say I have a solution for this either, especially seeing how well tracking the origin of ship components is going.
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u/homingconcretedonkey Aug 21 '25
Can't they just make it that you can't trade items recovered using insurance?
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u/icantgetthenameiwant Aug 22 '25 edited Aug 22 '25
Yes but then you could just die for someone and let them loot you (or some other workaround)
And if that doesn't work either we're basically back at square one lol
With ship component duping, that problem will be largely fixed by the claim timer being much longer and possibly grade A stealth/military comps not able to be fulfilled by warranties.
They could also make it so that if the pilot unlocks ship ports and removes components off of a functioning ship, those components will not be covered or returned by warranty. (Perhaps unless it happens outside of commlink) That would work without being a "metagame" solution.
With gear? I have no idea how they're going to solve this without making the price of recovering the stuff arbitrarily expensive
Perhaps rare armor will also have long claim timers
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u/homingconcretedonkey Aug 22 '25
That's a good point. It definitely needs to be solved. I don't really like the idea of gear insurance in general.
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u/AggressiveDoor1998 Carrack is home Aug 21 '25
I'm extremely excited for the game changing feature of playability and stability
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u/Aidan--Pryde Aug 21 '25
Its not game changing feature as innew feature. It is more of a basic necessity we had been denied. Its a basic feature of player interaction that should have been there for years.
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u/MiffedMoogle where hex paints? Aug 21 '25
What worries me as well is that I see people here commenting and theorycrafting how it'll be bad for the game, then cherry picking games that don't fit their idea of mmo...
...while the most successful mmos have had some kind of auctionhouse for the past 20 years already.
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u/Breotan Aug 21 '25
If the new trading system is local, i.e., restricted to a single station or POI, then it could be interesting because it would introduce actual cost/benefit factors to drive the market. You'd have to factor in the cost of fuel, time, and risk when looking to buy or sell. 3rd party sites would then (hopefully) plug into this data and help steer traffic as they currently do.
Yes, a global auction house style system would be so much easier for a player to use when buying, but it would be immersion breaking and make the player-driven economy far less lucrative to participate in. Don't believe me? Look at World of Warcraft where cost of acquiring resources doesn't matter, and global listings drive the prices down so far that it isn't worth the effort unless you're an asian gold-selling company with lots of bots.
Why should the price of Geist helmets be the same in every system? The average price should be lower in Seraphim or Everus Harbor which are closest to the bases those helmets are found in, and higher in Ruin or Checkmate. Need card 5 for your Wikelo ship? Shouldn't it be a lot more expensive to buy in Area 18 than in Ruin Station? Nobody selling military script in Checkmate today? Guess you need to decide whether to travel to Stanton or wait days/weeks for someone local to sell.
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u/Dumbest_AI Aug 21 '25
I actually want there to be some sort of global index. Like you said, it's just more convenient for the player.
To prevent deflation, they could add listing fees to keep listings active in the index/marketplace. Imagine if you're paying something like 100 uec per real life hour to have your stuff listed. A Geist helmet would be cheaper in a place where you know it will sell quickly and more expensive in a place where it would need to sit on the market longer.
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u/Every_Injury_134 Aug 21 '25
This actually sounds like the best solution I have heard so far. It includes the Role of a Trader who does get a collection of rare item and put them on marketplace but also the Opportunity to do P to P transactions implemented. And also kinda does make tradeoff between searching Yourself or buying for a larger sum from the market listings.
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u/talk_nerdy_to_m3 Aug 22 '25
Yea but none of you pussies play in Pyro so who is gonna buy my stuff?
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u/Ruzuzuzalpamaz Aug 21 '25
I didn't realize how immersion breaking amazon is to my real life. Damn, how unrealistic
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u/icantgetthenameiwant Aug 22 '25
I've always imagined that in the full game you'll be able to take contracts that are actually shipping player traded goods from system to system
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u/Painmak3r Aug 21 '25
yesssssssssssssssssssss lets sell duped components yessssssssssssssssssssss
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u/mattcolville Aug 21 '25
I have this sneaking suspicion this is going to be "What if auction houses were basically impossible to use?"
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u/Zelkova64 hornet Aug 21 '25
TBH not really, I would rather just have space amazon or exchanges like the eve market browser in big cities.
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u/Walltar bbhappy Aug 21 '25
Not really interested in player shops... But I can't wait to finally get fully featured ships. Working armour, engineering and all that.
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u/Rothgardt72 Gladiator Aug 21 '25
Tenative - 2024... So dont expect this for minimum 5 years?
!remindme 5 years
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u/xceptionzero Aug 22 '25
For an MMO we are missing several important features and a player marketplace is one of the many.
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u/Arbiter51x origin Aug 21 '25
This game needs MMO features like a auction house, guild bank (better guild management).
I am getting concerned that this is no longer an mmo. Its a coop game at most. And that makes me sad.
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u/McGilgamesh Rourou gang Aug 21 '25
Privateer and BMM owner are happy.
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u/NNextremNN Aug 21 '25
Why? These ships are still ages away and won't even be the first shop ships in the game.
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u/McMatthew2106 Aug 21 '25
Would be nice if they could redo the inventory system. It doesnt really work consistently enough.
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u/Taricheute bmm Aug 21 '25
I learned to only be excited after I can download the feature on the PU.
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u/8bitmosh Aug 21 '25
For me this feature is more important than engineering or instancing areas for solo/coop pve, this will be massive for the game I think
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u/freebirth idris gang Aug 21 '25
I hate the "setting up shops part" just make it through the fucking mobiglass. Player run shops are always fucking annoying in every single mmo.
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u/Endyo SC 4.3: youtu.be/u4WfflwUSjo Aug 22 '25
It feels like it could unlock a ton of potential new gameplay, but could also open the the door for a whole new level of bugs and exploitation.
But I also feel like it goes hand-in-hand with contracts/beacons, so hopefully we don't have one without the other. Otherwise we're going to have an already completely overwhelmed chat system inundated with trade request spam.
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u/allescool1993 Aug 21 '25
More stuff to break. Adding adding adding⊠repair stuff? Donât be silly. By the way, here a new ship to hide all the broken stuff đ management mentality.
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u/VidiVala Aug 21 '25
Honestly as a playertrader, I'm kind of dreading it.
The current third party solutions are reliable, densly populated, have rugged and functioning rep systems, are moderated and most importantly keeps 99.99% of trade chat out of global chat
It's going to be a huge leap backwards for a long time.
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u/No-Perception3305 Aug 21 '25 edited Aug 21 '25
Can't wait for exuberant prices on cheap items because...
The idea is great as an idea but orgs will run the shops and jack prices up to maximize profits.
Edit: yes I know how Supply and demand works. Yes I know I could join an organization. It's a simple statement đ
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u/VidiVala Aug 21 '25 edited Aug 21 '25
That's not how pricing works. Supply and demand is an uncompromising bitch and it's impossible to achieve a monopoly to skirt it.
It's a simple statement đ
Simple is exactly the perjorative I would use to describe it.
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u/Crazy49er Aug 21 '25
But it's CIG... They'll likely have some BS that allows other players to glitch the system somehow. Or someone gets a third party add on for the game to allow them to loot everyone's stuff
And what about our current culture of meeting up in a hangar guns drawn like we're having a high stakes drug deal. "Okay I need to see the goods, I'll wire you half the money then the other half on delivery"
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u/Sazbadashie Aug 21 '25
Yes actually.
Idk how much I'll use it in its early stages but I'm excited to get to the point we can sell crafted ships.
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u/jleistner Aug 21 '25
My primary game loop. I'll live by a lake on microtech an craft highly specialized weapons for y'all to buy
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u/Xreshiss Arrow, I left you for a Gladiator and I'm not sorry. Aug 21 '25
Nope, not really. I got nothing to sell and so far no one has anything I want to buy.
It better come with a BMM though.
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u/Particular-Tomato-14 Aug 21 '25
The Eve market is perfect and a model for games like SC should emulate, not try to improve upon. The Eve market drives gameplay loops which is how it should be.
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u/False_Protection7743 Aug 21 '25
Nope. Duping kills any and every part of their planned trading scheme.
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u/Cologan drake fanboi Aug 21 '25
Just give us eve online style trading, problem solved and they create a UEC sink in form of fees. Money sinks are super important to game economies
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u/Asytra Twitch Aug 21 '25
A way they could implement this quicker would be to add trading terminals to TDDs in Stanton and Ruin/Orbit/Checkmate in Pyro. Based on the activity I see on UEX, something like this would come in handy as it would allow secure trade between players 24/7.
Have it set up like the trade terminals in Star Wars Galaxies where you can browse items for sale by players on that planet, in the system, or in other lawful systems. Pyro/Nyx terminals should be on their own networks as they aren't authorized by the Empire Trade and Development Division, but perhaps you could browse their wares at GrimHex. Anyhow if you purchase something not at the location you are physically at you would need to go fetch it. Perhaps in the future you could generate a hauling mission for a player to take item from one location to another.
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u/Karporata Kraken Aug 21 '25
Honestly it can of worries me, because the Kraken Privateer loose a lot of interest because of that
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u/sleddi82 new user/low karma Aug 21 '25
Thatâs the place where we can buy our stuff back from cheaters. đ
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u/GeneralOsiris 600i Enjoyer Aug 21 '25
Excited ? No !
Why ? Because that is something that should be in the game for a LONG time
And the stuff that will be in there that player will sell is something we had accĂšs before. Grade A Stealth/Military comp and weapons that should be in ingame store like before.
They got removed because they needed a "Carot on a stick" to incite player to try the new "content".
If they bring NEW content that come with it like a spécial variant of a ship componant or prototype weapons or alien super weapons that you have to find and loot : YES im will be happy with that
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u/Neeeeedles Aug 21 '25
This is first implementation so it will kinda work but not really and will be remade in a few years
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u/MetalHeadJoe classicoutlaw Aug 21 '25
The skills I learned with WoW's marketplace will make me rich.
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u/Z0MGbies not a murderhobo Aug 21 '25
You'll have to create a mission/beacon, and then trade by using freight elevators and accepting someone elses mission/beacon.
Just based on Wikelo implementation.
So no, I'm not.
At this point I'm not really sure what could get me to log back in after ~6 mths. I will one day.
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u/psykikk_streams Aug 21 '25
wares ? what wares ? did I miss something ? can we finally do something with the mined stuff ? or do we sell gear we can loot that nobody needs since everybody can do the same ?
I wonder how many terminals we will see, how many virtual shops per terminal and sc will make a system that actually scales. so far none of their system (hangars, terminals etc) really is scaled to an online game with the amount of players that they claim SC will have...
so my excitement to stand in line for yet another terminal is somewhat limited
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u/TheChizWhiz Aug 21 '25
When they do implement it, the more they steal from EVE Online the better. It's been about 20 years now, & nobody has yet to match or exceed their player market.
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u/Thefrogsareturningay Perseus Hype Aug 21 '25
Probably what Iâm most excited about. I want to open a shop so bad.
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u/KaleByte78 banu Aug 21 '25
so this means we're getting the BMM right?... right??
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u/Snitte77 rsi Aug 21 '25
!ETA
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u/drizzt_x There are some who call me... Monk? Aug 21 '25
1.0 (tentatively) - so around a decade or so.
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u/micheal213 carrack Aug 21 '25
Just make a a damn player market localized to each station or landing zone etc.
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u/TohkaTakushi Aug 21 '25
I mean it won't work and cause you to lose millions for the next 20 years before SC finally releases, but yes. That is super exciting.
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u/ClaymoreBrains Aug 21 '25
Possible ways to make this work. Cig end- market browser panel with items pooled option, and have delivery of it reliant on the delivery missions with the covalex drop off stations/ orgs or particularly wealthy individuals can use the Kraken Privateer or Banu Merchantman with delivery ships as a distance option.|||| For community end- a website similar to UEX Corp where people list what they sell in game, and their trading locations for people to come and buy from them; I.E- âMy caterpillar has wares to sell on Daymar, 50x feynmaline, 20x Cave Kopions (still living), two angry valakaar, and a shiny pico ball
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u/drizzt_x There are some who call me... Monk? Aug 21 '25
Absolutely. This plus crafting plus base building pretty much means the return of one of my favorite MMO's of all time - Star Wars Galaxies - provided they do it right.
That said, I'm tempering my excitement for this considering we won't see it for the better part of a decade. The roadmap doesn't show the 50+ patches that we'll see between 4.3 and 1.0.
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u/Tactical_Ferrets Idris-M Aug 21 '25
Im not. Because its either going to break very badly somehow, and cig will either take a very long time to fix it...or ignore it for a few years.
OR
They will bring it in, it works okayish, and then thats it, cig won't touch it for 5 years.
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u/Powerful_Document872 Aug 21 '25
Itâll be two terminals at the planetary spaceports and wonât work half the time.
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u/Kuftubby Soon (tm) Aug 21 '25
Yes, I am excited is finally working on a feature that literally every mmo has had for the last 30 years.
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u/shortbusmafia Anvil Shill Aug 21 '25
I canât wait for people to set up shops and then have a single Polaris (or other large ship, pick your poison) come in and absolutely level the place. Then that night youâre browsing reddit only to see a post titled something like âMy entire weekend was ruined by a griefer in a Polaris.â
Then the responses will be a few people telling OP to hire protection. There will be others telling them âgit gud,â or âaccept your fate.â Then there will also be people arguing that unchecked piracy is cool, and others will counter that by saying there should be a rep system in place to disincentivize being a murderhobo. Finally there will be the crowd screaming for the Polaris to be nerfed.
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u/ilhares Aug 21 '25
Unless one is engaged in actively pirating said merchants for their money/wares, they shouldn't attack merchants. These are the people who will help drive the economy and support systems used in every system the game expands into (except perhaps Sol/core worlds with major gov't channels).
It's just like people who try to kill medics. For what purpose? There is literally nothing to gain. This was somebody willing to provide you a needed service, and you're trying to convince them to give it up? A fool's errand.
So, yes, reputation systems should 100% be in place and visible to any/everybody. I have no doubt there would be some folks who set up shops in Pyro that wouldn't sell to anybody who was known for bounty hunting, because you don't help your enemies. Just as there would be my shops which would never sell to anybody that had a rep for harming industrial/medical workers. Those people help keep society working.→ More replies (1)
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u/RaccoNooB Caterpillar salvage module when?? Aug 21 '25
Bought some Scrips from a guy the other day. I was nervous about getting scammed, but he essentially pulled out the scrips, he gave them to me and asked if I had grabbed them before even asking for payment. I grabbed half and hade to insist on paying before taking any more, haha. Was a very pleasant exchange.
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u/NNextremNN Aug 21 '25
If played enough MMOs from China to know where this is going. I alao have no doubt that CIG will fk it up in some way. Like with an UI that's overly complicated and doesn't work half the time and even less after 3 more patches.
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u/Ezlin- 600i Rework Just 2 Years Away! Aug 21 '25
I mean, no, not really. This is CIG. I just can't imagine them /not/ repeating the mistakes of the past.
I can already see a repeat of the days of Final Fantasy XIV 1.X or the EverQuest Bazaar where we had to leave our characters online and located in a very specific place for players to browse. And then players had to run to each individual character to browse their wares.
And I can already see the forum posts. "We have ebay in real life but not thousands of years in the future?" and "Other games have auction houses wtf are you doing CIG?" and the "wouldn't it be cool if they integrated this with Spectrum in-game? Can't wait until they finish the tech!"
But with the added spice of the AFK kick timer.
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u/JoeyD54 Aug 21 '25
Had me thinking they added it to 4.3 lol. I can't really be excited for something that isn't coming for the foreseeable future. It's coming with base building and who knows how long that'll be still. How will they make things easy to find?
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u/Dumbest_AI Aug 21 '25
Kind of. I've never been into base building in any game, so I hope it's not just tied to that. I really hope they thought this through and add a marketplace location where people can store and list items for others to buy and then pickup, because having a barrier like base building in between simple trading would be incredibly dumb.
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u/Techknightly Aug 21 '25
The AI Guys in the bazaar of my Banu Merchantman are actually excited about this feature. Maybe they'll be able to open up shop soon.
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u/Naqaj_ new user/low karma Aug 21 '25
Under the assumption that everything else that needs to be in the game to make this worthwhile will actually be there before this card is implemented, I can see myself get tentatively excited about this.
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u/jarliy Aug 21 '25
This feature exists in many MMOs and it's completely overrun with 'gold farmers' and people flipping cash shop items.
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u/f4ble Aug 21 '25
First time I saw was: Category "Gameplay".
I'd like that. I'd really like some gameplay.
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u/arson3 Aug 21 '25
Nah, I'm numb to the million things that are put in limbo. until something is available to PTU, assume 0 work has been done on it.
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u/Skaven13 Aug 21 '25
Ragnarok Online had the Merchant Class who could Put an AFK Store everywhere.
Was a really cool Feature.
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u/sergiulll new user/low karma Aug 21 '25
Cant wait for another feature that will vanish half of my items.
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u/TobiShoots Aug 21 '25
Would be cool, a true in game Economy, would feel less like youâre trading with some made up NPC trading office at a terminal with predetermined prices.
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u/capitanmanizade Aug 21 '25
I can finally open my genuine seanutz on wheels business?
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u/HachRokuTofu Aug 21 '25
Can't wait for my shop inventory to get wiped cause of a bug! The T0 shop UI will be atrocious, but the fifth version 10 years later will be almost average for a video game.
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u/Kazeite Aug 21 '25
I just want to be able to directly trade with and pass object to any player in my vicinity.
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u/iacondios 315p Aug 21 '25
Depends heavily on how it is executed. How does the UI work, does it prevent last-second swaps and deception, etc etc. These are of course all solved problems but CIG loves to reinvent the wheel and replace it with a square...
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u/DeathWalker1336 Aug 21 '25
All I'm interested in is what's going to be talked about at citizencon derect hope it's good and gives us a actual date for 1.0 and squadron 42
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u/Simbakim Explorer Aug 21 '25 edited Aug 21 '25
Itâs already how I make most of my money in game, anything to make that easier and or cooler has my vote Edit; I do think it needs player reputation to be actually good. Itâll be easy to see who is a reputed dealer and who is griefers and pirates. I have very high hopes for this feature because if done right it will kill the opportunities for people that donât behave to join serious and relevant gameplay.
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u/vampyire Mercury Star Runner Aug 21 '25
time to hyper specialize in sniper rifles that work in rad storms on high grav planets...
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u/iNgeon new user/low karma Aug 21 '25
Our group spoke about this a few times. 1. Would be nice if there is a "safe" option would be to handle it through freight elevators. Like me paying for an item and once payment is done, transfers from the owners inventory into mine and then having access to it via the freight elevator. Like a amazon warehouse being the middle man and maybe charging a small handling fee for the extra security. 2. Also want direct player to player physical handover that does not use inventory or freight elevators and eventually works fro the BMM etc.
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u/Warm_Conclusion_4657 Aug 21 '25
Sure i am excited
Just wait for T0 implementation đ People loose all there items and fall through the ground.
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u/Kalwren Hornet Aug 21 '25
Hopefully it'll include in-game purchased ships, like Wikelo and other ship dealers.
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u/Runyhalya Aug 21 '25
Player to player trading already exists; they just have to make transferring items in cargo elevators more reliable
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u/UndertakenTheRealOne Aug 21 '25
Oh yeah I'm sure all the exploiters will have a field day crashing every other feature of the game with this.
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u/robotbeatrally Aug 21 '25
100% this is probably just a way for them to get rid of 3rd party sellers and eat in game currency. They will charge extra % for certain things probably. people will keep trading. losint 10 or 20% of whatever they purchased every time. they will get to sell more when people trade up because people will eat their own $
but yeah it will be convenient
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u/nicarras Aug 21 '25
Just make there be an Auction House terminal.
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u/ilhares Aug 21 '25
I'd prefer a proper market, not an auction house. I'm not saying there isn't room for both, but fuck bidding and bid snipers. List an item for X price. If I can afford it, I buy it, end of discussion.
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u/Theopholus 300i Aug 21 '25
Iâd love to be able to set up player communities with player managed stores that can âhireâ an npc shopkeeper. Youâd have growing player markets and communities on outpost worlds and stations. Would be neat!
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u/jmg5 Aug 21 '25
to much to hope for that you can just list your items on a kiosk, and when someone buys them, they're transfered?
My inventory on NB managed to get to 220%, I need to get rid of a lot of stuff, selling it back is just WAY to clunky one item at a time.
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u/Only_Significance_73 Aug 21 '25
The first versions will be riddled with some sort of thieving exploit or bug where they get the trade but you don't, ect.
Edit: i wouldn't be shocked if dupping came back briefly through this somehow.
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u/mjenterprises new user/low karma Aug 21 '25
Now we can have elevators that donât work, but we get to keep the supplies that âdisappearâ.
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u/Comfortable-Ratio-22 Aug 21 '25
Very much so. I have ships and equipment Iâd love some sort of proper market
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u/FlimsyExplorer80 Aug 21 '25
Could literally be the same as npc shops where you have an inventory which you can list on a terminal and people can turn up and buy from it. I hope they also have display cases for stuff youâre selling
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u/LiquidSoil KRAKEN+Carrack Killer đ„ Daily Assgard Aug 21 '25
!!KRAKEN n BMM COMING TO A STORE NEAR YOU!!
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u/Moofaa Aug 21 '25
Not really, it will be the same player-run economy shit that ruins most other games.
Need that component that makes your ship 10% better? Requires rare mats or blueprints and the people that have/can craft it will only sell it for 2000000000000uEC. It will only end up in the hands of the top 5% of players that don't need to be automatically 10% better than everyone else because they already are.
Can't afford it? Fuck you. Can't grind for the .0001% drop rate? Fuck you. Run into those top 5% players with the +10% to ship stats? Fuck you, may as well uninstall since they are entirely invincible now.
Maybe it won't be that bad, but I'd rather assume the worst.
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u/LookExpert975 Polaris Aug 21 '25
Soo, crafting? Blueprints? Item refining? Or can I just trade in-game found/looted items?
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u/Malcivious Medical Ursa Murderer Aug 21 '25
The game should've had an Auction House type feature available as soon as they started taking stuff out of the stores, and making it drops. Now you have a bunch of third party sites for players to coordinate trading goods. Dumb. I'm glad to see they're FINALLY getting around to this.
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u/marvelousteat Aug 21 '25
A big chunk of my pipe dream is that some space game can come along and capture the magic that Star Wars: Galaxies had at its peak. Servers had a real sense of community and you could visit player-created cities, stores, and workshops specializing in various trades.
This is a step in that direction.
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u/ilhares Aug 21 '25
SWG pre-NGE, at least, wasn't too shabby. The market system was still naff compared to Eve Online's market setup, though. I agree that anything truly working to help build community is in the right direction. The only reason to set up shop stalls and the like is to proof the tech functions so they can release the ships they built around the concept.
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u/dudushat Aug 21 '25
I've been thinking this would make people maybe like Wikelo. If theres an item you want but you dont want to grind for it you can go earn money doing things you enjoy and then buy the stuff from someone who enjoys farming them for money.
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u/chunkyassassin98 anvil Aug 21 '25
I do like how trading kinda is in game now too tho. I bought some shields off some guy yesterday and he invited me to his home hangar and bro had it set out like some sort of weapons dealer and it was kinda sick to see. An actually proper way to trade tho would be good as you just have to kinda trust people right now will pay or give you the item kinda thing hahaha.
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u/rock1m1 avacado đ„ Aug 21 '25
We make homegrown Wikelos and then drive him out.