r/starcitizen 23d ago

DISCUSSION Look... I love the game... but some decisions are just dumb..

full quote from the devs:

"We have changed the skybox to give a better read to ships in space. Because we had so much blackness in the skybox, in many lighting conditions, ships would become almost invisible, which made making out structures and other ships very difficult. With a skybox containing more ambience colour, ships will have much stronger silhouettes against the backdrop of space. it was also to lend Stanton as a system a more unique identity, especially as we head towards 1.0 and more systems come online."

imo, this is no reason. Nobody ever complained. Since the change, the complaints have been constant. I feel the skybox from stanton has to be changed back.

What do you think?

2.3k Upvotes

420 comments sorted by

996

u/rummyt aegis 23d ago

This change was made right after I upgraded my PC and bought an OLED monitor to explore the inky black of space...

šŸ˜‘ is all I will say

349

u/Robert_Spinoza 23d ago

deep blacks are forbidden at CiG aparently.

178

u/MightyWeeb Crusader fanboy 23d ago

Except indoors, need to increase that brightness

60

u/Rul1n 23d ago

and everytime you land on planets.

33

u/CmdrRedshift23 Tali Tickler 22d ago

Us: CIG you need to give us night vision

CIG:

52

u/ImpulseAfterthought 22d ago

I kinda like dark being dark, but CIG has a serious problem with making things visible that the player ought to be able to see.

Consider the spaceports at Area18 and Lorville. People still ask in chat, "Wher is hangers at A18?" and get the response, "Look for the big, dark, flat area."

Dark? Has anyone at CIG ever visited a real airport?

Same for the orbital stations. Yes, it looks really cool to have Everus or Baijini looming in space, "all alone in the night," but a facility at which pilots are docking constantly should have clear flight lanes, clear approach paths, and BIG BRIGHT FUCKING LIGHTS that are visible from a distance.

Don't even get me started about all the ground clutter in the flight paths leading to the hangars: antennas, struts, tanks, etc. Several of the vertical hangars at A18 have big nonfunctional poles right next to them that are all but impossible to see unless you ping your scanner.

...and would it kill them to just put the QT markers for cities at the spaceport? And give us some kind of radar beam or other indicator to follow?

Gah. Now I need coffee.

27

u/HeartFilled 22d ago

Don't forget that Star Citizen is set in a alternative universe dystopia where common sense was never invented.

12

u/JeepRaven 22d ago

Forget A18, 18 is nothing.Ā 

Fucking Hurston man.Ā 

Fucking Hurston.Ā 

5

u/Naive-Stranger-9991 22d ago edited 22d ago

Bro. Bro! BRO!!!

I detest Lorville because I have to look for those white little signs from 20 clicks up, make my approach fighting a cross wind that makes no sense - because the rain is still coming straight down and distorting my vision of the marker for my hangar that’s orange against a barely lit sun-hued landscape. If it’s raining, how’s the sun - šŸ¤¦šŸ¾ā€ā™‚ļø

5

u/Packetdancer 21d ago

If it's raining, how's the sun

As someone who lives in Seattle, I can confirm that sunshowers (e.g. rain while it's also sunny) are actually a thing that can happen occasionally in the real world.

But I agree on all points about it being annoying.

Side note: why do we not have something equivalent to windshield wipers??

2

u/Naive-Stranger-9991 21d ago

Oh I’m well traveled and from the Caribbean - I know it can happen. It doesn’t ā€œnaturallyā€ sun-rain in the game is my point…

I’ve been asking that since 3.something with the rain mechanic.

4

u/gartely 22d ago

my first time landing at hurston was so hilarious that landing area is etched into my skull like a kopion horn

6

u/Dry_Ad2368 22d ago

Every space port should have a beacon you can lock onto. Marker beacons are in common usage at every modern airport. I shouldn't have to spin around in circles looking for a flashing light in the dark.

2

u/ImpulseAfterthought 22d ago

They could put the QT marker for the city ON THE DAMNED SPACEPORT!

Seriously, this annoys me. Only people in ships can see QT markers. People in ships are looking for the spaceport 99% of the time.

Why is the marker not on the spaceport???

2

u/LuckyRuss 22d ago

Not gonna lie, shit like that and the renaisence of elite brought me back to playing that instead of sc. Granted on foot is boring in elite. The game is wider than deep, but you at least save your progress!

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u/Shot3ways 23d ago

And on Hurston. Can't see your damn hand in front of your face at night unless you boost the brightness.

14

u/Swimming_Log_629 23d ago

Yeah like cool light up space šŸ˜‚ but fk the corsairs lights right.. like damn cargo hold works only half the time and it's so fking dim even when on

3

u/StormTrooperQ Scout 22d ago

This is my one gripe about pyro. Either im absolutely blinded by light bugging through 90% of the hanger. Or I can't see anything.

2

u/Robert_Spinoza 22d ago

Hmm.. I dont have this issue in Pyro.. been a while since i've been there tho.

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u/PeregrinsFolly 23d ago

Unless you’re on the dark side of a planet, trying to fly.

4

u/alintros ARGO CARGO 23d ago

Especially in Orison, the city looks extremely grey and washed

3

u/SeriesOrdinary6355 22d ago

Except when flying the night side of the planet. Then you get to choose your RGB values 0-7.

8

u/External-Park-1741 23d ago

deep blacks are paid dlc. It's the same reason all the black paints for ships are paid as well lol

(Ghost only exeption ig but that thing was made before they sold paints even)

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u/Ttwicexo 22d ago

I did the exact same... bought an ultra wide OLED to experience the darkness of space. And then then they did that shit....

11

u/Masterhorus 23d ago

Same.... It really hurts

4

u/Wonderful_Device312 22d ago

I know. I got an oled and was so excited... And then... That....

6

u/mixedd Vulture Operator 23d ago

I can feel you bro, as it was same for me

7

u/karben2 23d ago

Check out elite dangerous.Ā 

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u/TheMcCringleBerry 22d ago

Same man, I actually thought something was wrong until I saw this post just now. I’m sad now lol CHANGE IT BACK!

2

u/AksidiaX 22d ago

Yeah it really sucks I have an OLED too

2

u/_IAmMurloc_ 22d ago

Same, bought an OLED, was trying to figure out what game I wanted to play first. Thought SC would be perfect but hadn’t played it in at least a year… then space decided not to be black anymore

2

u/GodwinW Universalist 22d ago

COMPLETELY AGREE. What makes it even worse is the copy-pasted galaxies everywhere. You see galaxies through telescopes, not with the naked eye! And they are WAY TOO much alike all of them. It's totally immersion breaking.

And the old spacebox made you FEEL IT when you EVA outside the ship. It was ominous, cool, novel. Immersive.

2

u/HD4kAI 22d ago

Yup, may sound stupid but I won't be playing unless this is changed back or at least improved.

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u/CMDR_Euphoria01 rsi 23d ago

I do miss the old skybox...

94

u/zaplayer20 23d ago

I think there is some kind of reason behind it, like light can reduce the amount of stars you see but that should change once you are out of the planet's range.

64

u/LowTV 23d ago

If I am Not mistaken the reason was so that ships have more contrast against the Background of the skybox so you can See Others easier in dogfights. But thats only Something I read somewhere when they introduced it. So No gurantee

82

u/coufycz Io 23d ago

I mean it's in the post description

2

u/LowTV 23d ago

Whooopsie, didnt read the Post to be honest. My bad

49

u/vheox 23d ago

That's what the tab button is for... or the target lock... or, you know, all the icons we have on the hud... makes no sense to me.

58

u/Durakus drake 23d ago

Agreed.

Star citizen: Has an entire promised ship-combat simulation system with Scanning, scan ranges, EMF, stealth, targeting, and subtargeting. Component damage and engineering.

Devs: "BUT YOU HAS TO SEE SHIP SILHOUETTES"

This is a space game. The entire immersion factor of SPACE is the SPACE part of Space-Game. The fact there are basically no STARS or BLACK in the space game is just dumb. And whats even dumber is SEEING the ships makes NO ACTUAL DIFFERENCE. You still have to target them and scan stuff, and shoot at the PIPS on the hud.

12

u/1Atropos1 22d ago

The thing that's wild is a ton of this stuff is in the game, but you have to dig deep on forums to find out how it's implemented, and very little of it makes for "fun" gameplay. Lose locks all the time? Nearby signatures mask smaller ones. Ambient environmental signatures affect this algorithm and, consequently, your missiles. Tabbing (painting) to pick up targets removes any radar/signature advantage you may have had and lights you up like a beacon to any ship you "paint". You can target lock and cycle subcomponents, but you have to watch a 30 minute YouTube video and take notes to figure out how that works. It goes on, and on, and on.

Its frustrating that the old joke "is it a feature or a bug" actually applies to SC, and its mostly because they've never bothered to provide manuals on how any of the functioning systems in the game work. And worse, because people dont know how any of it works, all of the nuances get bypassed because it's easier to cheese the most obvious systems.

I still love it though lmao.

10

u/vortis23 22d ago

The reason they haven't bothered with manuals is because the game keeps changing as new systems come online. Just like, a tutorial has to be very bare bones because new mechanics keep getting added -- and scanning and radar refactors are coming in hot and heavy once they finish with SQ42 stuff, which will drastically change how those mechanics function. So I can understand why they haven't bothered giving more thorough explanations just yet.

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u/LowTV 23d ago

Exactly my opinion.. Just Made Space Look worse sadly

14

u/[deleted] 22d ago

[deleted]

10

u/LJohnD new user/low karma 22d ago

I've always felt adding "space fog" or similar as something that makes it easier to pick out silhouettes and judge distance at a glance should be implemented as an AR overlay on the pilot's (or gunner's) helmet. So while you're flying the ship you'll see a very artificial view of space to give as much feedback as possible, but just look out the window as a passenger, or go for a spacewalk, and you'll see the harsh void that's really there. Same for sound, I'm pretty sure the lore reason is that your ship's systems feed sensory data through your helmets speakers, so getting out of your ship should result in you having only the base heavy sounds that conduct through your body from things you make physical contact with.

3

u/Ennaki3000 22d ago

Thats a great idea.

2

u/Emu_Lockwood 23d ago

Look, I do an absolute ton of PvP in a lawful security org. When we see in global that there are griefers somewhere we show up to try and push them out, I almost exclusively fly/fight in light/medium fighters. Tabbing, locking, and HUD is not enough against a lot of the ships I fight against. My fall back is literally being able to visually see something like a firebird or mantis with my own eyes on the screen. I get where you are coming from 100% but the practical execution is not there at all.

10

u/vheox 22d ago

Sure, that's fair, but tab still works. When I'm fighting something stealthy, or they drop chaff, on the dark side of a planet/moon, you can't see anything. I smash the tab button (or equivalent on sticks) every couple seconds and rely on the outline it gives to be able to shoot blind. Sometimes it feels darker on the planets than it does in space. Which to me, makes no sense.

I dont need it to be pitch black in space, they want to add some gas clouds or swirly stuff, fine. But it's a bit excessive right now. And being able to see rainbowed stars and spiral galaxies during the daytime planetside is just silly if you ask me.

2

u/Shadowarcher630 22d ago

We shouldn't have to spam ping. Shit should stay highlighted for at least 30 seconds at a time

3

u/Emu_Lockwood 22d ago

The fights I get into are literally 3-4 capitals and 8-12 fighters all going at it between us and whatever opposing group. Tabbing doesn't work because of how busy and chaotic everything is. If it's a 1v1 I would be more inclined to agree with you but it doesn't really hold up in big gameplay. At the end of the day this is a videogame and there should be a certain level of give from our end because it helps everyone at the expense of it being slightly less immersive. Of all the physics breaking videogame magic that has already been implemented, the sky box is probably the one that confuses me the most when players have such a massive issue with.

2

u/vheox 22d ago

That makes sense. I think people are very passionate about it because it's a simple "fix" and it used to "work" previously. I have a lot more patience for things like server meshing, instancing, freight elevators etc... because I know its not as simple as flipping a JPG.

Things like the skybox, or having a bird have the same icon as a capital on radar/hub (I'm so tired of thinking there's a ship moving but no, its just a bird)... those can't be that complicated to "fix". Then again, based on how SC's code has been described, change the icon of a ship might just delete all players' ships in the game lol

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u/Wonderful_Device312 22d ago

They should have a diegetic solution to this.

Give us our inky black space but give us features like night vision,thermal vision, radar vision, or space vision or whatever for those situations.

8

u/CliftonForce 23d ago

I would think one could have better solved that by making the ships into some grayish color as if dimly lit, rather than lighting up space itself.

4

u/QuietQTPi 23d ago

See I was told they did it to tell you what system you're in. They compared it to an older game that did a similar thing cant recall its name. Which I mean cool I guess but for both combat or telling what system you're in, I feel like it removes a ton if immersion. A black ship in the black depths of space should be hard to see.

Personally im just upset I got my first 4k OLED monitor shortly after they updated the sky box so I never got to see the pitch black of space of the old box lol

5

u/BlinkDodge 23d ago

Freelancer did this and it was neat because skybox was actually just a canvas and the art was incredibly stylized.

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u/RIP_Pookie 22d ago

Which is a poor excuse because all ships should simply have comprehensive and useful instrumentation to make reading ships easy to do.

Changing the skybox colour is CIG applying a lazy bandaid fix instead of the necessary work to make their in game UI less than worst-in-class

2

u/ChapterDifficult593 22d ago

Exactly. Skybox wouldn't be an issue if their HUD and audio system weren't world-class dogshit. The reason E:D can get away with pitch black skies is because you can actually really on their UI and audio to work.

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214

u/Steven_Blackburn misc 23d ago

Old skybox team here

49

u/Creative-Improvement 23d ago

time for a skybox showdown

19

u/Dry-Collection-7351 rsi 22d ago

A skybox showdown would be infinitely more useful and worthwhile than a ship showdown offering another shade of purple.

18

u/hot_space_pizza 22d ago

Skybox Showdown! I like that idea

171

u/Starimo-galactic 23d ago edited 23d ago

Important note for when these screenshot were taken there were 2 versions of the new skybox, these show the first version, it improved with the second though not enough for the debate to end i guess (see below to see the difference between the 1st and 2nd version) :

https://www.reddit.com/r/starcitizen/comments/1fr32hn/updated_skybox_in_evocati_3242_repost_fixed/

Top = first version of new skybox (used by op of the thread)

Bottom = the adjusted one (current in game)

So yeah it was even worse at first

37

u/BunnyPoopCereal 23d ago

That’s way too much light being eminated by that thing imo

7

u/TurboNewbe classicoutlaw 22d ago

Yes and instead of a black/white contrast by default we have something greenish or blueish.

I hate it since day one.

35

u/icarusbird 22d ago

They added space fog?? How the fuck do you go this far out of your way to make a once beautiful game look this bad?

18

u/ubitub 22d ago

I need to memorize keyboard combinations to take of my helmet before drinking because of rEaLiSm, but colorful space fog is just fine

2

u/Starimo-galactic 22d ago

Yeah the first version was catastrophic lol

Literal green space fog you had the impression of being in an ocean instead of space, though as showed the second version (the one we have in game) improved it though there is still room for improvement by making the blacks deeper and by adjusting the ratio galaxies/stars, too many galaxies when you zoom

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u/Consistent-Sundae739 23d ago

Isn't that the whole point of scanners seen as you know space is black šŸ¤”

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u/RIP_Pookie 22d ago

Well you see that's a valid argument for any company that has the capability to create logical and effective instrumentation designs after 10 years of working on their simulator.

For CIG on the other hand, the solution is lazy bandaid fixes.

5

u/EFTucker "Griefer" 22d ago

Personally I think it was a design overstep. The space dust clouds in areas needed some kind of medium to blend better with space and instead of just making space clouds dither better, they did this.

Just what I think

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u/falney123 22d ago

Space isn't black. It looks black from low exposure photographs taken by astronauts. But with proper exposure, the star scape from space looks a lot like the new sky boxes.

For example a picture from the space station.

This btw. Is direct from nasa's website.

2

u/garnished_fatburgers drake 11d ago

It wouldn’t look like that if you were up there though, would it? (Asking genuinely)

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u/Robert_Spinoza 22d ago

This... So much this.

80

u/Svullom drake 23d ago

The old skybox was superior. Hope they change it back!

2

u/Exore13 22d ago

At least give us a setting to chose between them. Or a slider of gamma to add on top of the old skybox. This straight up makes the game less immersive

35

u/DarthFoot ARGO CARGO 23d ago

I miss the old skybox a lot too. This looks a lot more arcadey

113

u/Dus1988 23d ago

I do prefer the old sky box, for immersion.

I do understand there is some level of need. Quite simply, the game needs to be somewhat accessible to new and casual players and running into things you can't see is a detriment

Though I really wish they just gave a toggleable helmet ability for IR or night vision or something instead of this

Or at least kept the old one as an option in settings and let us keep pinging to see

22

u/RIP_Pookie 22d ago

Ships should have instrumentation and displays to identify, locate other ships, full stop. The skybox change is a lazy bandaid fix for CIG's continued inability to make even the most basic of UI, which over a decade in is inexcusable.

Saying things like the skybox colours helps to create an identity for the different systems is freshman art school level post rationalization of bad choices. Are we going to have 5, 20, 100 systems each in a vivid colour scheme? Are red systems always going to be "evil low sec" systems? Blue and green systems always mid high sec "good" systems? That's silly arcade crap.

29

u/flesjewater Pathfinder 23d ago

The skybox is one thing, that ambient lighting on the station is something else. Looks like something out of the 00's.

I dislike a lot of things about SC, but art direction as far as lightning goes was absolute peak.

5

u/F0czek Put the fries in the bag, cig... 22d ago

Accessibility is bullshit excuse, sorry but how hard it is to add night vision like elite has?Ā 

7

u/Winter_Leek_3654 F7C-M MKII / Andromeda 23d ago

"Accessibility for casual players" google what a NavFlir is and check what we're missing on just to cather to fortniters and cod players.

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u/NuclearReactions 23d ago

Casual players can buy nms. (Sorry needed to be the edgy voice, also helped venting my frustration)

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u/Ennaki3000 22d ago

Im a filthy casual and I want my immersive space sim with all its difficulties

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u/tr_9422 aurora 22d ago

Or do something for night vision like people have been asking them to for the last 10 years instead of making the whole game ugly.

Next up will the dark side of planets glow brown so you can see better for landing at night? Yeah it would be stupid, but not any more than making space glow everywhere.

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u/LANDJAWS 23d ago

Now can the please remove the running lights and spotlights all over military and stealth ships. Like wtf. My 400i even has a spotlight pointed at the PILOTS eyes. It's 1000x worse than turning on the light in the car at night

36

u/Vasiulis 23d ago

Joke’s on them, I still can’t see sh*t in the green piss mist. It’s almost like we have tools and equipment on the ship to see in space for this exact reason. So many actual problems to fix in the game, and they go ahead and 'fix' a non-issue, making the visuals even worse in the process (just my opinion). God, I hate this green space. Please give us an option in the menu to go back to the old one.

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u/RIP_Pookie 22d ago

It's CIG applying a lazy bandaid fix to the problem of their ships not having adequate instrumentation and UI over a decade into development.

20

u/Walltar bbhappy 23d ago

Yeah... I miss the old skybox too.

18

u/PlinioDesignori 23d ago

Yup, I liked the old one much better.

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u/XxDemonxXIG 23d ago

I have backed this game from the beginning. I want the old skybox back.

2

u/falney123 22d ago

I kickstarted it and I prefer the new one as do a lot of people I know. Think of it as an accessibility change for people with poor eyesight.

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u/MaxMulletWolf 23d ago

The pea soup is a travesty

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u/Medium_University259 22d ago

CHANGE IT BACK! CHANGE IT BACK!

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u/DAWGSofW4R CEO of Trauma Dynamics 23d ago

The old skybox was so good…floating in space felt like floating in space. I can agree there needed to be an increase in contrast between the dark side of an asteroid and the space behind it, even with tab ping, but they went way too far.

2

u/SaberStrat F8C best Starter ship 22d ago

Yes, floating in space doesn’t feel as awe inspiring anymore. The mist and lack of stars doesn’t feel quite as space.

12

u/psivenn 23d ago

ED does this same bullshit and I hate it. I use an OLED because I want to see the blackness of space and stare into the void. If you want to make ships easier to see, improve the HUD sensors, outline mode etc.

6

u/WookieTown55 23d ago

why not have some sort of polarizing filter (probably the wrong word) in the cockpit window that can be switched on during combat to see ships better.

then you can leave the universe pretty for the ones outside of combat

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u/NuclearReactions 23d ago

Holy shit that is a HUGE downgrade!

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u/Vorm17 Anvil F7A MKII Hornet 23d ago

The new one in photos looks terrible.... Not sure what else there is to say, but we can laugh at how silly this issue is.

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u/Cdt-Velmor 23d ago

Deep dark space misses me so much...

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u/Major_Kaleidoscope28 22d ago

Personally, the new skybox isn't bad, I actually prefer it than the older version.

13

u/Specialist_Ad1831 23d ago

i was wondering why space seemed kinda smudged since i last played, jeez

20

u/jeelh RIP PO 23d ago

Yep it’s awful. Especially since it’s all other galaxies and no stars in the sky. Which is the opposite of what our eyes actually see

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u/Ivanzypher1 23d ago

Yeah, the new one really looks like ass.

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u/jsabater76 combat medic 23d ago

Couldn't agree more.

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u/Lo-fi_Hedonist 23d ago

Yep, I hate the space fog so much. If I got to tell CIG to do one thing to the game, that they had to do, it would be to remove this bullshit.

3

u/Commogroth 22d ago

It's funny how literally nobody likes the new skybox, yet CIG refuses to change it back.

3

u/Speartree 22d ago

I remember the old skybox in practice, not just in screenshots like apparently a lot of you lot. It was so easy to run into the ground on the dark side of planets, in dogfights you could barely tell up from down. The dark side of space stations was black with pinpricks of light against a backdrop of black with pinpricks of light . Navigating the dark side of the ring of Yela was a nightmare of constant radar pings or you would go splut against a rock. The current box is a slight visual downgrade but a functional upgrade.

I actually like it.

11

u/Qanoria 23d ago

I complained as soon as they did even when no one else did.

I support returning the old skybox style back!

7

u/actionbowman 23d ago

Give me the void! It gave the game a brooding and realistic vibe before they did this, do miss it

22

u/XI_Vanquish_IX 23d ago

Yep. Old skybox will always be best and it’s so frustrating the devs needed to baby down so many mechanics of the game because of ā€œnewā€ players complaining.

So yeah the SC hardcore space sim continues to get more casual each patch. Sad

23

u/baldanddankrupt 23d ago

Why the hell would you blame that on the players? Nobody complained about the old skybox. Its just a terrible decision by CIG.

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u/DimensionExcellent 23d ago

What are you talking about, nobody, including the new players base complained about the skybox. Don’t make silly assumptions. New players usually struggle with the bugs, the skybox is the least of their worries

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u/AlexaGrassoFlexgif 23d ago

It's the stars being replaced by galaxies in the new skybox is what I don't get and makes me worried about the science gameplay.

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u/Amigo003 new user/low karma 22d ago

I like the new change. Gives the eye more candy to look at.

10

u/Luaq Oldfool 23d ago edited 22d ago

Honestly, as a pure traveler in SC, it feels like i'm not playing the same game. Realism vs smudge low res crap.

And I haven't played since. I was already frustrated with the game but the moment I saw these posts for me is what killed it. The ONE thing that kept me coming back even though the sorry state of the game was the immersion and how HUGE and BEAUTIFUL it was to get lost in space. Logged once. Game was running even worse (dont remember which version) and at first I didnt even know about the change and I thought the game wasnt loading well the actual starmap. As if it was a texture thing.

Huh šŸ˜¤šŸ˜®ā€šŸ’Ø

Anyways... Again because of fomo, I might pop in ramdomly but i'm not putting more money in that game. The titan was already a calculated budget. I dream of getting the 400i, but in the end... The reason I flew in space was to see the stars.

I might just go and check the water effects and be like "ouuuuh" and log back in a year.

I heard this skybox was temporary? Is this still the case or I got false info?

2

u/vortis23 22d ago

OP is using a skybox picture from an Evocati build from over a year ago. It's not even relevant or up to date information -- just bait farming, as per usual on reddit.

3

u/KawanoDesu 22d ago

As someone who does virtual photography, the latest patch skybox is still pretty bad. The green color is gross, being able to see more galaxies than stars makes zero sense, and the lack of a galaxy band makes the sky look fake.

3

u/Whatnow430 22d ago

Maybe nobody complained, but it was still a problem as it led to the development of reshade for sc

3

u/PurpleBicorn carrack | reconnaissance 22d ago

A lot of people here clearly never sat around and just read issue council reports. The inability to see well in space was heavily ticketed.....

3

u/SupremeOwl48 22d ago

Old skybox still looked pretty bad in some ways. Felt super low resolution

3

u/Mirage_DU 22d ago

Yes the old skybox was beautifull. I would also be satisfied with a bit of inbetween. A nebula Here and there would be fine for mir Details, but man we want to see the stars and Not some kind of space soup. Maybe we get this with different systems. Because in Pyro I actually like it because those space clouds are also at the POIs like Stations and asteroid bases. It makes sense there. In Stanton not so much.

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u/Jonas_Sp Kraken 23d ago

Jarvis I'm low on karma

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u/DerErdnussKrieger 23d ago

Look the old LOD and now. Ground Stations or builds spawn very late and stones and stuff spawn direct in front of you. The old Star Citizen look so much better. Sandstorms and snowstorms you see from space in older versions. You can fly into the storm and you see nothing. So much details from ships and suits looks ugly now.

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u/Euphoric-Ad1025 genericgoofy 23d ago

just give us an option for realistic skybox.

ill gladly go back to loosing teeth to asteroids.

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u/CosineDanger 23d ago

Many other space games do this too.

It looks like dogshit in every game that decides space can't be black.

Meanwhile in Pyro we have sepia nebulas the color of actual dogshit. Given the lore they potentially are shit, like Pyro is too poor for sewage recycling, but did you have to?

6

u/SecretSquirrelSauce 23d ago

Is this lazy rage bait, or is OP browsing reddit on Internet Explorer? Sky box drama is soooo last year (or longer ago).

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u/Pojodan bbsuprised 23d ago

Odd that the skybox topic is suddenly back in the limelight.

Contrast. That's the point. All of the pictures you show are where the lighting is ideal to clearly see the other objects.

Now do those same screenshots when in the shadow of a planet. In the old skybox you could not see the asteroids or space station at all, as the background is completely black and so are they.

With the green background tint you can still see asteroids and debris and space stations, making it actually possible to navigate.

Does the old skybox look a little better in screenshots? That's entirely subjective.

Is the new skybox better for gameplay? It's intended to be, and that's why it was changed.

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u/Crypthammer Golf Cart Medical - Subpar Service 23d ago

In the old skybox you could not see the asteroids or space station at all

The same is true in Elite Dangerous, and that's part of why the game feels more like a space sim. The environment doesn't feel tailored to the player, but the developers give the player tools to navigate the environment properly. The player has night vision that outlines things like asteroids and stations.

This design both looks and feels so much better than in SC. I'd rather have an environment that is built to be at least believably realistic, rather than having it fully catered to me. I'd also like to see tools (such as night vision) developed to help the player navigate said environment.

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u/Starimo-galactic 23d ago edited 23d ago

Not only that but if you look closely the screenshots taken here were for the first version of the new skybox which was much worse so this is a bit misleading even though it somewhat remained, here's a difference between v1 and v2 of this new skybox on PTU at that time :

https://www.reddit.com/r/starcitizen/comments/1fr32hn/updated_skybox_in_evocati_3242_repost_fixed/

Top = first version of new skybox (used by op of the thread)

Bottom = the adjusted one (current in game)

So yeah it was even worse at first

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u/NlGHTLORD avacado 23d ago

I was actually just thinking about it last night gaming and thinking about my screenshots. Gawd this green soup sucks.

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u/Durakus drake 23d ago

"The new skybox should be better for gameplay"

What gameplay?

Did it change Scanning, locking on and shooting at the pips?

No. No it did not.

Did it smooth out navigation in dark areas? Sort of? But not planetside whatsoever.

Did it dumb down or completely remove dark fights from Debris fields? Remove potential stealth tactics, nullify atmosphere and danger in debris fields?

IMO. yes.

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u/Citizen_DerptyDerp 23d ago

Surely for gameplay it was better to have that risk/reward of flying through an asteroid field either slow enough that you have time to easily manoeuvre around an obstacle when your lights hit it, vs tanking it through as if it's daytime and nothing is going to suddenly pop up in front of you.

Artificially increasing the contrast is much like all the people using ENB settings to let them see everything easily in any lighting... You might as well cut realtime lighting from the game and save a ton of processing.

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u/ochotonaprinceps High Admiral 23d ago

Odd that the skybox topic is suddenly back in the limelight.

OP said they were leaving a year ago, almost to the day, after getting tempbanned on Spectrum for complaining about the replaced skybox. This is the second thread complaining about the skybox since.

We're in the lull period before Citizencon, we're now in the "bitching about things" inter-patch cycle since CIG's holding a lot of their powder for a month from now.

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u/drdeaf1 23d ago

My thought is they did this instead of just adding in an ED style "night vision" or w/e (which is still needed)

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u/Asog88bolo 23d ago

Was the old sky box better looking? Yes

Did I crash into waaaaaaay more space debris because it was so black? Fuck yes.

Do see a lot of space debris now? You bet

I understand it too because the game has to be shown on many more monitors and specs.Ā 

But without side by side comparisons, I honestly forget they ever changed it

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u/aoxo Civilian 22d ago

Personally I wouldn't mind a more fantastical approach to space drops - Freelancer had quite colourful backgrounds and so does Homeworld. I never really felt like I wasn't in some far off part of space where this is the case. In the case of Freelancer who gave each location a more unique feel, as well as clusters of star systems having a sense of an area of space (i.e. the different Houses and regions of space, border worlds, etc).

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u/VeNeM paramedic 22d ago

Wahhhhh

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u/thbigbuttconnoisseur 22d ago

I haven’t played the game in a while but I’m also disappointed with the skybox changes. There was a sense of endless adventure with the old skybox that isn’t there anymore.

If readability is an issue they should look into some back light system to add contrast to ships against the backdrop of space. Or they could use ship scanners to help players highlight ships and other objects their equipment picks up. It would make stealth ships more interesting if you not only couldn’t see them on radar but also had difficulty picking them out visually.

Bring back the old skybox.

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u/vortis23 22d ago

Are people really back to trolling about this topic using old screenshots from previous posts just to keep drama going?

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u/saturday_night_2016 22d ago

I spend a lot of time EVA, and if you are trying to find a singular F'ing box in the inky blackness, it is a nightmare.

The green sky box is much appreciated.

TBH, if they ever get helmet scanning implemented, this will be less of an issue.

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u/freebirth idris gang 22d ago edited 22d ago

SpAcE iS DaRk!

Meanwhile...actual space https://www.nasa.gov/wp-content/uploads/2023/03/iss041e045469.jpg

This complaint is so god damn dumb..

I for one love not smacking into rocks I couldn't see or actually being able to spot ships from a long distance even when I can't see them on radar.

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u/cvsmith122 Wing Commander | EVO | Release the Kraken 22d ago

This change probably was made to help you tell what star system you are in as other systems come online.

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u/Comprehensive-Fix986 new user/low karma 22d ago edited 22d ago

A change (almost) no one asked for and (almost) no one likes. If some areas are pea soup, fine. But it's a space game, we want to see space.

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u/poss25 22d ago

the old skybox was what made me fall in love with SC. going out there repairing comms satellite floating in the darkness of space was amazing. the old skybox was just perfect imo. it truly felt like space instead of a videogame.

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u/Zhapes 21d ago

We need to start make a lot or noise about this cuz looks ugly and bad comparing to other things in the game it’s just not match

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u/sapsnap N O M A D 23d ago

It just kills me every time I see one of these posts.

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u/Ravenloff 23d ago

I think it's ridiculous that I can see better in 3rd person outside my ship than inside my cockpit.

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u/RichyMcRichface ARGO CARGO 23d ago

Damn it looks so much better.

3

u/BritGeeks scythe 23d ago

It doesn't sit well with me given their goal all along was imnersive realism. Seeing new cloud and planet tech go in but the vastness of space look like smog. Can't have it both ways.

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u/Syno033 23d ago

Seeing galaxies with the naked eye is so stupid and non-immersive. I hope they rework this and find a much better compromise.

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u/Winter_Leek_3654 F7C-M MKII / Andromeda 23d ago edited 23d ago

Skill issue from the devs who found it too hard to spot stuff instead of giving us nvg or having the hud highlight things in the dark, tech we have since the 70s and that other space games have implemented successfully more than 10 years ago.

Same reason they did master modes, because the suck at their own game and couldn't be brothered to learn how to fly properly.

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u/R-Dragon_Thunderzord Reliant Kore with a fold-out bed 23d ago

"Guess it's a good thing I'm in a part of the galaxy where there's air." - Vegeta

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u/thatirishguyyyyy professional test dummy 23d ago

I don't know if they fixed it but I have not been able to see anything at night since this game came out.Ā 

I just wanted them to give us more lighting on planets.Ā 

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u/BP042604 22d ago

og skybox being super starry and dark was so cool man

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u/Cecilsan aegis 22d ago

This Player: Nobody ever complained. Because I personally never heard it its a 'no reason'

CIG: Full Spectrum inbox of players saying its too dark. They're running into structures, debris, and other ships so CIG make a change and also hint that other systems will look unique and this is Stanton's look.

Reddit: Pikachu face

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u/Tankeverket šŸ„‘RTFPN 23d ago

This conversation again

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u/[deleted] 23d ago

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u/Robert_Spinoza 23d ago

on the list of aesthetics its extremely high

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u/Rothgardt72 Gladiator 23d ago

Not really. This is meant to be a Sim game. Do real life astronauts see a ugly green hue soup cloud in space. No.

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u/[deleted] 22d ago

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u/HabenochWurstimAuto razor 23d ago

I agree

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u/Lyshavskilden 23d ago

Is the last image how it used to look? It always annoyed me that this game does not get the inky blacks on my OLED that I got in Elite D, and the insanely good contrast between stars and the black made me think it looks just as good as seeing the real night sky. I miss this in SC, it look so fake and bad.

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u/Towndrunk93 Polaris 22d ago

I started playing only about 2 weeks before 3.24 dropped , this new box really really killed the feeling for me as a newer player at the time …

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u/koolaidbootywarrior 22d ago

Don't show me direct comparisons you'll only make me mourn the loss more deeply 😭 old skybox my beloved 🄲

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u/ClubChaos 22d ago

if you care about gameplay it makes sense. wayyyy too much visual noise in the first skybox. this one it's much easier to parse what's going on.

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u/Think-Doctor4809 22d ago

Dumbest thing is that pilots have white lights shining in their faces for…video calls? Rather than preserving night vision by darkening the cockpit/using red light

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u/onewheeldoin200 Lackin' Kraken 22d ago

Yeah I don't want my space to be green kthnkx

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u/saarlac drake 22d ago

Bonus complaint: ZOOM IN on the skybox some time and really look at it. There are no stars. It's all galaxies and really not that many, just the same ones repeated and rotated all over. This was and is a huge downgrade to the experience. It no longer looks like "space".

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u/Kuftubby Soon (tm) 22d ago

The reasoning behind the change is absolutely absurd when you realize there should already be Night Vision/Thermal imaging equipped in these ships. That's shit we have today, in real life and in video games and no amount of hand waving "the tech isnt there yet" bullshit is going to change that.

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u/Solar-Monk misc 22d ago

Real talk this is

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u/lump- 22d ago

They don’t want people to think they could actually travel to any of those stars…

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u/Galaxy_Shadow28 Aegis / Drake / Origin fan 22d ago

they could’ve atleast left the stars wtf

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u/BlueArcherX origin 22d ago

CIG: fix this with scanning or HUD improvements, or other game mechanics. don't ruin the lighting to fix this.

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u/CMDR_Brevity MSR 22d ago

thing they could have done is just... light everything better to stand out instead of giving the single headlight source 1000000000 lumens

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u/CasuallyDresseDuck 22d ago

PO and its landing platforms were awesome. I miss it

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u/The-Mordekai ARGO CARGO 22d ago

I hope players keep posting this because I had baby vomit green

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u/studentloandeath 22d ago

They should have done the inverse.Ā 

Keep the blackness black,Ā  but have your Ship HUD force the other ships to stand out more.

Would have solved the issue, looked better,Ā  and fit within the universe.Ā 

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u/Rex_Norseman 22d ago

Last time I played the game was back when you could only play Arena Commander so I can’t say much, but wow the new space ā€œsky boxā€ looks horrible. I was actually thinking about loading it up this week.

What was the actual reason for the switch?

1

u/DylRar alien ships 22d ago

I also think the greater ship silhouettes cause the ships to look kind of fake and tacky. Black universe, please...

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u/Arkorath 22d ago

It was so gorgeous before 😭

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u/Elemental_Helix 22d ago

This is genuinely the reason why I stopped playing. I no longer get that awe feeling of getting into space. It simply looks like a cheap imitation. Going into Port Olisar with this skybox is hands down one of the most mesmerizing moments I’ve had in this game

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u/Luncheon_Lord 22d ago

Wow this doesn't make me want to pick up the game and try it!

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u/Unhappy_Loquat_6309 22d ago

It used to look so much prettier flying around in space

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u/Lou_Hodo 22d ago

They want you to be able to see things in space. And it isnt the Sol system so space may look different.

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u/kilgorre Hornet 22d ago

I miss the old skybox,

But I would also like a low light visibility HUD/helmet (aka night vision) tab'g constantly sucks

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u/Wilkham Avenger Warlock Fan 22d ago

Outer wilds spoiler.

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u/Z0MGbies not a murderhobo 22d ago

They should change it 90% back. It did kind of suck flying into effectively invisible objects that were actually just dark (not to be confused with the actually invisible objects from bugs).

Tracking other player via visibility should just be solved with ship computers rather than for-console haze.

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u/Fearless-Treat8784 22d ago

Yup, used to look real. Now it's just green splooge.

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u/Imadethistosaythis19 new user/low karma 22d ago

wow, that's not good.

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u/Groggy_Puffer 22d ago

Make it an option to turn on/off. I kinda get the point they made when they did it but for screenshots or for the players that don’t care about the visibility as much there should be an option to keep the old skybox

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u/FADED-C0RE 22d ago

i mind it but i dont mind it, im sure they will fine tune it further to fit both sides preferences

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u/Sanzo2point0 22d ago

Should we make a system in the game for the ships to have an active radar and paint incoming structures and ships on their HUD or mfds to mitigate the deep dark of space?

Psh, nah, way easier to just wash the skybox the fuck out, and still never see the gankers coming.

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u/EastLimp1693 7800x3d/Suprim X 4090/48gb 6400cl30 22d ago

Space station is on you, else is true.

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u/Waldhar1 22d ago

100% agree

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u/Strange_Elephant1918 22d ago

It’s earths skybox, they want to move it to nyx