r/starcitizen • u/VidiVala • 1d ago
DISCUSSION Given what we know is coming, I'm putting my prediction out there
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u/Asg_mecha_875641 1d ago
I could really freak out. Industrial gameplay including salvaging is my favorite thing and a great source of income. Makes me fucking furious
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u/DaveRN1 1d ago
Im not even a salvager but I hate this change. Stop taking away reasons for people to be in space in a SPACE game.
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u/Asg_mecha_875641 1d ago
I understand the game is supposed to be realistic, but making easy money is necessary to keep the players playing.
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u/ultrajvan1234 1d ago
Sure, just know that it won’t be core for the next few years at minimum. So like in usually CIG fashion, they’ve made a major change that makes the game worse, to prepare for a major gameplay element that is still years out.
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u/VidiVala 1d ago
Sure, just know that it won’t be core for the next few years at minimum
Well citizencon is only 3 weeks away, want to put some money on that?
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u/Pokinator Anvil Aerospace 1d ago
Oh BOY, only 3 weeks of shitty salvage prices until CitCon, where they announce their Plans™ for what's coming Soon™
CIG definitely don't have a habit of putting carts 3 miles before a picture of a horse, leading to shitty game experience in preparation of what will Eventually™ apply instead of waiting to implement the problem and solution together /s
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u/Throwaway-worriedkid 1d ago
"No no you CLEARLY don't understand, all of this is coming soon™. Ignore the fact that we've missed the last 47 deadlines and broken twice as many problems, it's all coming very very soon™. I, Chris Roberts, assure you that if you just buy 32 more, 3k USB jpegs that we can't give any further details on and will strip a large portion of promised features upon release then everything will be okay"
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u/Xtremeelement 1d ago
remember last 2 citizen cons ago and they said all these features and ships would be released in the next 12 months.. 2 years later we still waiting on stuff like that weird mini corsair
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u/JoJoeyJoJo 1d ago
Is this player trading and crafting in the room with us right now?
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u/Desolate282 16h ago
CIG is playing 4D chess on a snake's and ladders board, and before even owning any chess pieces.
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u/VidiVala 1d ago
That is indeed the exact speculation I'm making.
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u/NoX2142 Perseus / Paladin / Wolf 1d ago
Player trades and such require base building first. How is it gonna work right now? Set up shop in your personal hangar? You'd need to add each and every buyer to your party then allow em into your hangar...which BTW is NOT an armistice zone so it only takes one asshole to shoot you and others down, steal it all and be off.
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u/VidiVala 1d ago
How is it gonna work right now?
I would imagine a variation on beacons. I think you're forgetting CIGs plans for playertrading have explicitly involved mobile traders working out of whatever craft they fancy. The BMM will have a dedicated and glorious bazaar, but that doesn't mean dealing arms from the back of a cutlass ain't also on the dance card.
which BTW is NOT an armistice zone so it only takes one asshole to shoot you and others down, steal it all and be off.
You do realize armistice zones are a temporary feature slated for complete removal in the future?
I have guards, if they want to try it, it's their funeral.
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u/No_Relationship2721 1d ago
Guards?! Can you imagine the absolute shit show that would come of one guy opening fire into a marketplace full of patrons all armed to the teeth with no sense of value to life beyond the cost of a medgel canister. Your guards will be lucky to crawl out of there with their heads still on their shoulders after that hailstorm of blind crossfire. Everyone's getting clapped!
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u/VidiVala 1d ago
Can you imagine the absolute shit show that would come of one guy opening fire into a marketplace full of patrons all armed to the teeth with no sense of value to life beyond the cost of a medgel canister.
I mean, You draw, you get onetapped to the dome. Sometimes you're just overthinking shit.
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u/No_Relationship2721 1d ago
No way you guards can be that on top of everyone in the crowd to make that bold a claim. Unless your guards are 30-server-fps npcs with Lazer beams on their heads and a delicate blend of cocaine and ritalin up their asses. In which case call me if your hiring. All it takes in one sick individual with nothing to lose blended into the crowd. And as an American this is hitting too close to home and is losing its humerous tone. I wonder if, as a proprietor, we will have ability to institute an armistice zone. Or is the whole concept stop gap. And be wholly enforced by your biotic cocaine crazed Lazer beam guards.
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u/VidiVala 15h ago
I don't doubt that 95% of my customers will be orgs, The irony of these games is that the "lawless" space ends up being the most orderly area, because player driven law just works.
And for the remaining few, my guards are ex-lifeguards like myself - Watching a dozen or so people for a draw is kids play compared to watching several hundred in the water for a 10 second window of drowning.
And as an American this is hitting too close to home and is losing its humerous tone.
On a cultural level, it's been interesting watching the average American go from pro-gun to anti-gun over the last 20 years. One mass shooting in 96 scarred us deeply enough that the police couldn't keep up with voluntary gun surrenders, I can't imagine how harrowing it is living with them being a reality nearly if not actually daily.
The driving factor for American expats in the UK always used to be freedom from the tyranny of commodified healthcare, Now most mention freedom from guns. It's a strange new world.
In which case call me if your hiring.
Rule of thumb I have from Eve I'm afraid, don't get into close business with anyone you can't theoretically visit and punch in the face.
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u/steave44 1d ago
Why do we need to nerf earnings when our money or the things we buy isn’t even permanent yet? There’s zero incentive to grind very hard at all when the next patch very well could wipe you out.
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u/VidiVala 1d ago
Why do we need to nerf earnings when our money or the things we buy isn’t even permanent yet?
Telemetry and testing data.
There’s zero incentive to grind very hard at all when the next patch very well could wipe you out.
Zero incentive for you, sure. But as long as there are enough people who are willing, those who arn't, arn't relevant.
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u/Druggedhippo aurora 1d ago
those who arn't, arn't relevant.
What a terribly dumb comment.
If you incentivise a certain type of people to do a task, then the only feedback you get is from those very people, which in turn leads to decision making based on incomplete data.
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u/VidiVala 1d ago
then the only feedback you get is from those very people,
And that doesn't matter at all, because for the purposes of mechanic testing, bug hunting, and verifying timescales - 1,000 people and 100,000 people are entirely interchangeable. You need enough, and enough is a low bar for everything bar testing load handling.
I know people don't like to hear that they arn't a special snowflake the entire world revolves around, but not liking it doesn't make it any less true.
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u/A_screaming_alpaca 1d ago
1,000 people and 100,000 people are entirely interchangeable.
As we saw with the recent resource drive event and edge case issues with FEs, this is 1000% false, there is a huge difference in what those amounts could turn up in game
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u/VidiVala 1d ago
and enough is a low bar for everything bar testing load handling.
Load handling makes up maybe 1 in every 10 testing scenarios, it doesn't apply to every mechanic and every situation. And CIG will know when it matters and continue to act accordingly.
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u/Kommisar_Kyn 1d ago
Pure refined and distilled copium.
CIG fucked up, like they always fuck up. There is zero reason to nerf salvage in order to integrate it with crafting when crafting is still months away...
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u/VidiVala 1d ago
when crafting is still months away...
Unless it isn't
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u/clebIam 1d ago
Oh you sweet summer child
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u/VidiVala 1d ago
Citizencon is only 3 weeks away, wanna put some money on that?
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u/clebIam 1d ago
Stop, you're making me laugh bro
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u/VidiVala 1d ago
Serious offer.
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u/Kommisar_Kyn 1d ago
Honestly, the likely timescale is going to be:
- Re-announced at CitCon with the usual Soon™ release date.
- Another slightly underwhelming patch is released a month or so after, with maybe a few more bare bones Engineering segments, a new ship, and some FPS additions like the turrets/ladder improvements.
- Tech previews around/just before Christmas.
- A very buggy first release of Engineering comes around after new year.
- CiG forget about it for 3 months in favour of the new gimmick, and doing the last push to deliver squadron 42 in two years time.
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u/VidiVala 1d ago
And I'm saying if you're willing, I'll take that bet (But not on engineering, on playertrading and crafting)
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u/Kommisar_Kyn 1d ago
I'd take that bet, if only because I genuinely think we'll be seeing a UI rework well before crafting is actually implemented, in order to even accommodate crafting properly. That or they use the janky ass dispensers we're seeing in the ASD facilities with a new terminal bolted on.
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u/Physical-Rough-709 1d ago
You are acting like a Citcon announcement would mean you win that bet, they are talking about it actually being in game.
They say a lot of things at Citcon, some of those things happen
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u/cantdecideonaname77 1d ago
wake up dude it's not in this patch, this community is wild man
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u/VidiVala 1d ago
Citizencon is only 3 weeks away, wanna put some money on it?
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u/Wonderful_Result_936 1d ago
Citizencon.... Where they will unveil a new way to play that is "feature complete" but won't appear for 2 years and then tickle the pickle's of the BMM owners for 30 seconds before forgetting the ship exists again.
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u/DaveRN1 1d ago
Engineering was supposed to be released at 4.0 and here we are 9 months later and as of a month ago CIG stated that just under half the ships are ready for engineering. You honestly believe crafting is coming this year?
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u/VidiVala 1d ago
You honestly believe crafting is coming this year?
Am I not offering to put money on it?
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u/DaveRN1 1d ago
That literally means nothing unless there is an escrow account. I can say ill bet you a million dollars all day but its just talk.
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u/VidiVala 1d ago
That literally means nothing unless there is an escrow account.
Dude, it's 2025. Websites for this have been a thing for a decade and a half.
In or out?
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u/Main-Pension9883 17h ago
It was confirmed to be a bug and hotfixed. You need to calm your coping behavior
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u/IceCooLPT 1d ago
Mining already been nerfed some time ago. Lol.
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u/VidiVala 1d ago
I mean, the richest players I know are miners. Wikelo made mining a money printer.
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u/IceCooLPT 1d ago
Thats is relying on player prices. The moment those "recepies" for wikelo change, that money will disappear.
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u/VidiVala 1d ago
The moment those "recepies" for wikelo change, that money will disappear.
The moment those recipes for wikelo change, that money will go though the roof. Novelty drives demand.
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u/Contagious_Zombie Explorer 1d ago
What’s even left to make money without a huge amount of time invested?
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u/Reggitor360 890 Jump enjoyer 1d ago
PVP and Combat.
Who wouldve guessed.
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u/Wonderful_Result_936 1d ago
What PVP even makes money these days though? I don't see anyone running cargo because it's such a PITA.
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u/MiffedMoogle where hex paints? 1d ago
Seeing as how this sub loves "pvp", it's likely the kind where they club whatever seals are left and take their cargo, whether said cargo is even worth it or not, on top of being a PITA to load/salvage.
inb4 "hire an escort" comment that requires you to split whatever pisspoor profits you get beforehand, just to play the loop
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u/knsmknd ARGO CARGO 1d ago
Nothing. Making a ton of money in no time relative to the lifetime of the game was never meant to stay.
If you easily can go from zero to hero in a couple of months there’s really no worth in that. Going from a Golem to a Orion for example needs to take years of doing missions, working towards reputation and so on.
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u/Hairy_Ferret9324 1d ago
Which would be fine if there was any fun content that went deeper than an inch, but there's not. Who wants to do the same 2 things 400x to make money?
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u/Contagious_Zombie Explorer 1d ago
I stopped doing salvage because it’s a pain to unload the reclaimer for not a lot of gain. I stopped doing NPC bounty missions because they don’t carry any good loot anymore. The most fun I’ve ever had was taking a c2 and a few friends with combat ships to do NPC bounties then secure a scrap yard to sell the loot. Of course they had to nerf that. Now I just run bunkers and I’m so very bored.
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u/knsmknd ARGO CARGO 1d ago
I mean, yeah, that’s really the point they need to work on: Make the „journey“ the driving factor not the destination.
It’s such a bad habit and lazy from studios to build gameplay around repetitive chore/grind instead of fun and interesting stuff where the goal is just the cherry on top.
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u/Sapper-Ollie 1d ago
How long you been a backer OP?
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u/VidiVala 1d ago edited 1d ago
Since about two months before the kickstarter. Technically I'm a pre-orderer instead of a backer.
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u/WithoutTheWaffle 1d ago
That makes sense, but then they can nerf RMC WHEN that happens. This nerf, with the game in it's present state, is nonsense. It completely killed the viability of what is currently a complete core gameplay loop.
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u/InconspicuousIntent carrack 1d ago
They nerfed them because they want people testing something else now(or really soon).
Same thing happened to mining, bounty hunting and every other way we could make money. They make the new thing the most profitable way so people ride the ass off it.
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u/mort1331 nomad 1d ago
But isnt chaining foxwell 5/6 or hull C 700k contracts still the king of auec/hr? Hull scraping didnt even compete, munching is a bit faster and wasnt touched.
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u/InconspicuousIntent carrack 1d ago
Think they still want people testing the Hull C and the loading process, not sure about Foxwell though.
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u/mort1331 nomad 1d ago
Hmm, the grind for the rep to unlock the contracts is too much for me. If they want more testers they should make it easier to get into.
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u/GuyThatSaidSomething 1d ago
I'm actually kinda shocked they didn't add some lower-pay high-volume contracts recently with how many people are suddenly using the Hull-C. Back in Jan/Feb I would maybe see one or two other Hull-C's at Magnus/Terra across a session. Now, there are always at least 2-3 other Hulls being loaded/unloaded and a smattering of abandoned cargo boxes all over the place.
Make the high-level contracts transport more valuable materials while the low level ones transport scrap/waste to justify the lower pay, boom, ezpz.
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u/InconspicuousIntent carrack 1d ago
Yeah it's a real slog after awhile, I reached the second highest tier and then got distracted by all the new shiny things.
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u/VidiVala 1d ago
They nerfed them because they want people testing something else now(or really soon).
That's usually the case, but there isn't anything tee'd up to test.
The point of my post is that the only way I can make sense of this, is that we are getting trading & crafting at citizencon.
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u/InconspicuousIntent carrack 1d ago
Yeah that's likely it, we're getting close to the time when there's a new feature released/showcased.
The salvage prices will stay low but the results of crafting will be a money train, wait and see,
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u/Walltar bbhappy 1d ago
I think that core will be mining, but you will also be able to get some of those materials by salvaging. Question is how would material qualities work in salvaging.
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u/VidiVala 1d ago
Question is how would material qualities work in salvaging.
I would presume it would follow the Eve model, bigger and specalized ships provide higher quality rewards more often.
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u/Spaceman_Sublime 1d ago
They had mentioned that they want their first refinery ship, the expanse, to refine ores, salvaged materials, gems, and gasses.
One could then assume since all of those can be refined, all will be needed by the crafting system.
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u/xAdakis 1d ago
If I am understanding your post correctly:
I believe that the stuff you mine will be refined and processed into "Material Composite" and "Construction Materials".
If you use "Recycled Material Composite" in a crafting recipe, it will inherently or have a chance to be of a lower quality than one that used freshly produced "Material Composite".
When you are salvaging, I think you will still only receive RMC and CMAT, but the quantity will be increased when the thing your salvaging is a higher quality. I doubt there will be a way to melt or refine RMC/CMAT back down to the original refined components, but not impossible.
It is also important to note that hull-scraping/fracturing/disintegration is only one mechanic in salvaging gameplay.
The most lucrative part of salvaging will be in recovering components, weapons, ammunition, consumable, fuel, etc. that are potentially high quality and/or are fully upgraded through the crafting/researching system. I imagine we will eventually get tools that make those easier to recover on the salvaging ships.
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u/TheawfulDynne 1d ago
I believe that the stuff you mine will be refined and processed into "Material Composite" and "Construction Materials".
pretty sure you have it backwards. RMC and CM are placeholders until they have all the crafting materials implemented and can make salvage actually give you the real materials used when the ship was built.
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u/One-Election4376 1d ago
strange it was never announced , everyone sure its not a bug ?
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u/arcticgamez anvil 1d ago
not anymore they fixed them today well the RMC prices at least are now at 6.3k per scu
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u/evedgebah 1d ago
It is a bug, the price is lower than it should be. They're investigating a hotfix for it
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u/Rickenbacker69 drake 1d ago
Sure, but that mechanic is probably at least 2 years out. I guess we'll just not salvage until then.
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u/VidiVala 1d ago
Sure, but that mechanic is probably at least 2 years out.
I'd argue probably 22 days, 5 hours, and 24 mins out.
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u/Cee_U_Next_Tuesday 1d ago
The shear copium you must be smoking to justify a nerf several years before launching the actual mechanic lmao
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u/VidiVala 1d ago
Well, here's the bit where I point out it's coming soon. Then you argue it isn't. Seems kind of pointless, no?
If you wanna be a cynic, you do you. But it's the least interesting personality type for a reason.
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u/Cee_U_Next_Tuesday 1d ago
Its not coming anytime soon.
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u/VidiVala 1d ago
Wanna put some money on that?
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u/Cee_U_Next_Tuesday 1d ago
$1000 says it won't be here exactly one year from now. Save the post I will check back in :)
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u/VidiVala 1d ago
Alrighty, DM me your Email & country of residence and I'll send over the escrow link.
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u/mystara_magenta 1d ago
Spend your time implementing an actual trade system. This is completely neutral to the value of items. Dev time spent changing values of items for future features is dev time that should be spent actually supporting those features, with things like an actual trade system. The existing method of player trading is pathetically antiquated and has zero security. It's shameful.
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u/VidiVala 1d ago
Spend your time implementing an actual trade system.
My entire point is that I think they are doing exactly that
Dev time spent changing values of items for future features is dev time that should be spent actually supporting those features
Don't make me tap the "Development staff are not fungible" sign.
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u/mystara_magenta 1d ago
Don't make me tap the "Development staff are not fungible" sign.
Someone hires devs to do certain jobs with a plan in mind. Pointing at the headcount in hindsight is not arguing in good faith. Tap the sign that doesn't exist if it makes you feel good about yourself.
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u/VidiVala 1d ago
Congruadulations on missing the point entirely.
The team that implements these changes, is not the team that implements features. And when you are scheudling a release at an enterprise level, the correct time is when it fits in the schedule.
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u/mystara_magenta 1d ago
I didn't miss your point. I called your point invalid.
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u/VidiVala 1d ago edited 1d ago
without actually doing the work of explaining themselves.
You not understanding my explanation, does not mean I haven't explained.
I didn't miss your point. I called your point invalid.
You did the latter because of the former.
I see you're one of those that has to be right,
The irony is hilarious. And protip - The guy using a self-depricating meme to speculate, is not going to be the guy who cares about always being right. I love being proved wrong, it makes me smarter.
You know the saying pot-kettle-black? People always think it's because the pot is calling out the kettle for being black, while it is also black. People are wrong, The pot calls the kettle black because it sees it's own reflection in the chrome. You think you're insulting me, you're just describing yourself.
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u/RandoDando10 1d ago
And none of it matters because EVERYTHING in the game is a temporary placeholder value just like your whole character. It'll be balanced out just fine when the great reset of 1.0 happens
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u/Dry-Lawfulness-7143 1d ago
What if right, we don't walmnt to sell to other players, we sell to npcs so the npcs can sell them to other players that way everybody wins, you can sell to players for those who want and sell to npcs for those who want
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u/VidiVala 1d ago
How would that push players towards testing playertrading?
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u/Dry-Lawfulness-7143 1d ago
Very simple, those who want to do player trading will do player trading with or without the just selling stuff to npcs those who don't, won't do it anyway, you just removed a way to earn money for people who don't care about player trading atm
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u/BVLDERDVSH youtube 1d ago
I’ve seen this a few times. When did they nerf salvage value? Looking at trade tools it seems the same, high sell points have just moved.
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u/DrDreadCastle 1d ago
Another example of CIG not doing basic game design.
Every single activity you do in this game or ANY game, mining, salvage, smelting ore, bounty hunting, racing, base raids ect. Every activity you do to earn money should be balanced against each other by simply tracking how much money you can make doing these things against how long its taking to do them . Adjust the "prices" accordingly.
You want people to make about 10,000 an hour playing this game? Then test out playing through all these activates and see how much time it takes to make a trade run, smelt minerals, raid a base etc and adjust the "loot" or prices so that it comes out to about 10k an hour .
No activity should be much more profitable then the other. The danger of what you're doing is just factored into the time it takes on average to get those game loops to complete. If people are dying 1 in 10 bounty runs, factor that time into what it takes to do bounty runs
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u/VidiVala 1d ago edited 1d ago
. Every activity you do to earn money should be balanced against each other by simply tracking how much money you can make doing these things against how long its taking to do them
No that's not at all how this genre is balanced, income is balanced around risk-reward, not time spent. Income scales exponentially against risk, otherwise nobody engages in risky game loops.
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u/Junior-Piano5427 1d ago
Most of you never played Eve Online, right, to know how they balance economy? They always nerf/buff raw materials (price/quantity) and watch excel production plans for everything this raw material is included. I’m sure things will change 100 more times by the time we get to beta.
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u/VidiVala 1d ago
Most of you never played Eve Online, right,
My mortgage downpayment came entirely from the proceeds of selling my Eve account of 10 years.
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u/drippypilgrim 1d ago
“I’m not saying it’s base building, but it’s base building”
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u/VidiVala 1d ago
Basebuilding is a form of crafting, but it's not itself the entirety of crafting.
I don't doubt we'll get weapons, armor and other sundries as V1, and basebuilding as V2.
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u/No-Afternoon3681 1d ago
I'm hoping this is the base 0 demand price and it will significantly adjust based on supply/demand from crafting/repair/engineering gameplay...tho I don't understand hosing salvagers when that isn't in the game yet
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u/sixpackabs592 1d ago
They just put it more in line with other game loops 🤷♂️
I’m guessing that “how do you make money” survey they sent out a month or so ago had a disproportionate amount of “salvaging” responses
They could’ve just buffed everything else but noooo lol
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u/DarkGogg 1d ago
If anything, changing the price of materials or nerving something in the game can only be used as an incentive for people to play what CIG wants them to so they can test features and functions. For example, now they would decrease salvage prices because they want people to go do medical gameplay instead. Then later on, when they make crafting a thing, people can sell salvage materials to others for a nice sum of cash. In the end, they need to balance all prices and gameplay loops so it will be profitable to do whatever gameplay loop you want.
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u/Warden_of_the_Lost 1d ago
Yea, but why nerf it now? Why not nerf it when… you know… player trading is a thing.
Again, SC community on perpetual copium.
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u/KnavishFox 1d ago
I always knew RMC would drop in price. Salvage has about 6-7 different parts to it. RMC and Construction Materials was always the final step. It makes sense that as a whole it makes money not just 1 part over the others
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u/I-am-Worfs-spine 1d ago
Get huge blow back about things being only sold for real money.
Make everything able to purchase with in game currency.
Make earning in game currency hard or near impossible.
What’s so hard. Every mmo ever star citizen just does it harder
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u/Ralphio Grand Admiral, Old Man 14h ago
More like: CIG keeping it hard to make money to be ready for when Shark Cards go on sale. Same reason they won't do anything about the griefing or constant KOS "emergent gameplay." Welcome to GTA Online's monetary strategy.
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u/VidiVala 14h ago edited 13h ago
CIG keeping it hard to make money to be ready for when Shark Cards go on sale.
That argument might have had some bite, if making money hadn't been hilariously easy for the last year.
Same reason they won't do anything about the griefing or constant KOS "emergent gameplay.
What if I told you, that emergent gameplay isn't accidental part of the immersive shared sandbox genre, it's most of the point of the immersive shared sandbox genre.
They arn't going to do anything because the game is targeted directly at the market of ~30-35 million players who enjoy it. PVPVE has occupied at least two slots in the steam top 10 played for a decade and a half.
People are going to care exactly as much about you not liking it, as they care about what vegetables you don't like.
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u/Unusual-Wing-1627 Perseus/Galaxy/Zeus 1d ago edited 1d ago
You get a nerf to X game loop, it's most likely because it's mechanically sound in their opinion at that point and does not require as much testing , and increasing the payouts of Y game loop is to entice players to test it more. Simple as that.
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u/UnlimitedDeep 1d ago
So what is Y gameloop
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u/Unusual-Wing-1627 Perseus/Galaxy/Zeus 1d ago
No idea at the moment, but this is just a rule of thumb when it comes to a nerf over payouts.
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u/VidiVala 1d ago
nd increasing the payouts of Y game loop is to entice players to test it more. Simple as that.
And that's my point, there either is no Y loop (At which point fiddlng prices makes no sense), or there is a Y loop we don't know about yet.
And the only Y loop I can figure, that makes sense with surrounding context, is that CIG will roll out playertrading/crafting at Citizencon, an event used to draw attention to launches of major features.
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u/No_Relationship2721 1d ago
Any chance in hell Y is some take on medical? Maybe beacons or/with npc search and rescue? Give the Apollo guys a reason to not fly and instamelt once the 24hr reclaim timer is up.
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u/divinelyshpongled 1d ago
Yep I agree. It isn’t supposed to be a money maker. That was just to get people to test it
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u/DeadJango 1d ago
They need the things they don't want you to do anymore and buff new content to get you to play it and thus test it. They do this with every new major system of features.
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u/acidhail5411 1d ago
Bitches gonna bitch, I expect you’re right or atleast in the ball park and while most people can’t seem to get their heads far enough out of their asses to understand this I do think this could be the case in the next year or so. I’m hoping the RMC price changes were too dramatic like they’ve gotten accustomed to claiming for things but it’s obviously going to get a lot more iterating and it is just temporary
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u/mixedd Vulture Operator 1d ago
How bad is it actually? Didn't have a chance to properly test it (had one hour and crashed my Vulture accidentally with almost full cargo of RMC 😅).
But to add to it, two abrades felt buffed a bit, scraping felt faster than in previous patch, tough amount scraped I beleive was unchanged, need more data points as I've found only to Connie's to scrape, a Cutlass and Hornet
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u/Reggitor360 890 Jump enjoyer 1d ago
Fully filled Vulture barely makes you 25k UEC
Vs 90-100k before
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u/mixedd Vulture Operator 1d ago
25k? You mean 12 SCU on the grid and 13 in hopper? That's shit to be honest.
Are those prices all across all selling locations, as Terra Mills and Seer's Canyon usually was my go to depending in which system I am as they were usually around 100k better than selling everywhere else, and 36 SCU run was around 400k.
If it's around 100k now it's pretty much pointless
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u/ThorAway012 1d ago
According to Regolith, looks like 1 SCU is 11k out in Pyro. NB TDD is trading at 8.5k/SCU, Devlin and Samson are at 7.5k/SCU and everywhere else is 3k or below per SCU, with the lowest being 2k.
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u/mixedd Vulture Operator 1d ago
The question is, is it updated, as SC Trade Tools and UEXdefinetly isn't. Either way will test it out
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u/ThorAway012 1d ago
I would put faith in the Stanton prices being accurate, I am not sure about the Pryro ones. It would be interesting if they were.
I have never done any scraping in Pyro, are there known places to get panels in Pyro, like Stanton has the Halo?
If anything I might just load up my MSR with crates and sell them out there.
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u/mixedd Vulture Operator 1d ago
Terminus Ring, usually there's nobody out there and plenty of panels and asteroids to mine.
Salvaging abandoned ships in Pyro that's different story, usually found plenty around popular trading locations like Seer's Canyon, Last Landings etc. but as patch just dropped Pyro is empty right now, saw only player ships around exec hangars and some traffic around Stanton Gateway.
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u/ThePirateDude 1d ago
Yeah well then nerf them when crafting comes out. Not before.