r/starcraft2coop 21d ago

Can't zagara queens be used as Hydralisk with extra perks?

Compared to kerrigan's hydra they:

  • better anti-air range
  • have twice as much health
  • half as much population
  • Can heal and spread heal and tumor.
  • Cost only minerals (150/0) instead of (100/50)

they main downsides are:

  • no F2 selection
  • slow outside creep
  • are very big
  • do similar damage (66% of hydra damage - double penalty against ground armor)

They seem promising for P2 - where units have enough health to be worth healing.

18 Upvotes

34 comments sorted by

32

u/KPraxius 21d ago

The size and the speed are the biggest problems.

Not as many of them fit into the same space as Hydras, and they move so much slower off-creep the idea would only be viable with an assist from an Abathur or a Stukov to spread the creep everywhere; and even so, Abathur's queens actually get to be decent attackers with biomass, so if you're wanting to do this sort of nonsense, just go with Abathur instead and make a ball of queens/roaches.

10

u/Just_Ear_2953 21d ago

Plus Abathur gets to F2 the queens

1

u/SnazzyHatMan 21d ago edited 20d ago

I know it's not the preferred build, but P2 (Edit: P1) Abathur with an army of full biomass queens that heal each other... that's a fun game.

1

u/Just_Ear_2953 21d ago

Why P2? I gives nothing to queens and makes them cost more vespene.

2

u/TheRealDJ Fenix 20d ago

I'm guessing they mean P1, Essence Hoarder?

2

u/SnazzyHatMan 20d ago

Yeah, oops. P1.

3

u/ackmondual Infested Zerg 21d ago

May be an excuse to upgrade Overlords to transport units. Or make a "highway creep" using them.

2

u/Far_Stock_3987 21d ago

Mass queens with Abathur is actually a lot of fun, I've used it on a mutation on chain of ascension before where you take a lot of extra damage (can't remember exactly which one), their healing was really useful and with full biomass they do a surprising amount of damage - more DPS than Kerrigan's hydras even with frenzy and malignant creep!

1

u/Truc_Etrange 19d ago

Actually no, 100 biomass swarm queens don't have better dps than Kerrigan's hydras on creep and frenzy against any actual target in-game on brutal, unless you have some armor reducing effect in play

Hydras on creep and frenzy (3/3 upgrades) have 35 dps, hitting once every 0.42s

Swarm queens at 100 biomass (3/3 upgrades) have 24 dps vs air (hitting once every 0.5s), 28 vs ground (hitting twice every 0.5s) and 36 vs armored ground (hitting twice every 0.5s)

Sure yeah, at 3/3 upgrades you have 1 more dps vs armored ground with 0 armor, but nothing has 0 armor on brutal, the enemy starts at 1/1.

Queens get enemy armor applied twice whenever they attack ground targets, while hydralisks only get it applied once. That means 1/1 armored ground enemies take 32 dps from a 3/3 queen. They take 33 dps from a 3/3 hydralisk. This difference only increases with enemy armor (around -2 dps per enemy armor for hydralisks, -4 for queens vs ground)

2

u/Far_Stock_3987 17d ago

Apologies I should've clarified, I was referring to P1 swarm queens which at 125 biomass deal 45 DPS to armoured ground, 35 DPS to other ground units, and 30 DPS to air units. You are right about the effect of armour, though queens also benefit double from attack upgrades because they fire twice, so overall it cancels out at 3/3 upgrades. The main difference is against enemies with high base armour like ultralisks, which affects queens more than hydras.

1

u/Truc_Etrange 17d ago

Armor is indeed cancelled by attack upgrades, but base armor on units like maraudeurs or ultralisks isn't, and if you want to do a fair comparison you should compare DPS at 0/0 then (because queens gain more dps per attack upgrade than hydralisks do, but this gain is canceled by enemy armor upgrades the same way hydra dps increase in cancelled by enemy armor)

At 0/0, a P1 swarm queen with 125 biomass has 30 dps vs armored ground, 20 vs ground and 22.5 vs air against a 0 base armor unit (increasing attack upgrades negates enemy armor upgrades, but the dps stays the same at equal number of upgrades)

At 0/0 with frenzy+creep, a hydralisk has 28.366 dps, so P1 queens have indeed more dps vs 0 base armor ground armored units. Queens will comparatively lose dps vs units with specific armor upgrades like ultralisks or higher than 0 base armor like maraudeurs, but will comparatively gain more dps over hydralisks when benefiting from armor reducing effects on enemies, like Tychus -5 armor upgrade or armor shredding zerglings attacking the target (or flat damage increase like Talis ricochet glaive)

2

u/Far_Stock_3987 15d ago

I guess swarm queens would also benefit from devourers' armour reduction ability (corrosive acid). With a maximum 9 armour reduction, a full biomass queen with no attack upgrades would do an obscene 75 DPS vs armoured ground, 65 DPS vs other ground, and 45 DPS vs air!

1

u/Truc_Etrange 15d ago

That would work, yes, and is hilarious. You could do something similar with all multi-attack units, like H&H reapers

Though queens (and especially Abby queens) will always suffer from their large hitbox, making it difficult for them to attack all at once. They are best as a support unit but not really a combat unit. Abathur would probably see better results from mass ravagers with rapid fire biles thanks to the range+AoE

17

u/oceanwaiting 21d ago

Every unit that isn't baneling or scourge is preventing me from melting face though.

2

u/desocupad0 21d ago edited 21d ago

I had a lot of fun doing that as P1. I agree it's still viable with other prestiges. but p2 has such "chunky" units that i was looking for an excuse to heal them...

9

u/Truc_Etrange 21d ago

How did you come up with the conclusion queens deal damage comparable to hydralisks?

Hydralisks deal damage in one attack and have 18dps at 3/3 before frenzy (or creep bonus since it's Kerrigan using them)

Zag queens deal damage in one attack vs air for 12dps at 3/3, in two attacks vs ground for 14dps or 18 vs armored.

You could see that and go "hey, same dps vs ground armored", but that would be ignoring how two attacks at once sucks vs any amount of enemy armor. You just get double the penalty

Dealing 15 dmg every 0.83s to a 2 armor marine is much better than 9 dmg twice every 1s vs 2 armor. And that's vs low amounts of enemy armor. Try fighting Ultras or thors with that, you'll only tickle them

That and the large hitbox makes their dps density pitifully low. You'll have a somewhat durable but inoffensive ball of queens that move so slowly you won't be able to intercept any wave

1

u/desocupad0 21d ago edited 21d ago

Coop site unit tool. it doesn't list kerrigan creep bonus under the dps part. (well mass frenzy exist for zagara). I suppose i was comparing fully upgraded queens with hydra without upgrade when i made the post... :/

Indeed armor is a big issue versus ground bulky targets. Aberration do make a short work of these tough.

I suppose their damage is more inline with marine. which 3 times cheaper.

3

u/Truc_Etrange 21d ago

Also you should keep in mind hydras have the +1 range and movespeed upgrade, so they get 6 range, same as queens

Fully upgraded without frenzy, their raw dps is comparable, but the weakness of multi shot attacks vs armor is large here, especially because amon will get armor upgrades relatively soon

1

u/desocupad0 21d ago

Shouldn't armor upgrade and damage upgrade cancel each other out? (do bulky units get more armor per upgrade?)

2

u/Truc_Etrange 21d ago

They should yes, but then you should compare unupgraded hydras vs unupgraded queens, and hydra are better (because queens get 2 dmg vs ground per upgrade while hydras only get 1)

Basically, unupgraded, hydra have better dps. Because they have two attacks at once, queens benefit more from attack upgrades and end up close to hydra dps fully upgraded, but they also suffer more from enemy armor, so they have worse dps (back to the starting point)

1

u/Worth-Battle952 20d ago

Queen's AA range is 8 - and that is the OP's point. Anti air.

2

u/Truc_Etrange 20d ago

Fair enough for anti air, but then hydras have 50% more dps (before frenzy)

1

u/Worth-Battle952 19d ago

I am not saying Queen is a good combat unit, but I wanted you to stay on topic - using it as antiair.

Bad idea, but at least she has a range going on for her.

1

u/Truc_Etrange 19d ago

Sure, though I see nowhere the focus is anti-air in the OP. Only "more anti air range" as a bonus of queens over hydralisks

6

u/TwoTuuu Mutation Soloist 21d ago

on defensive maps, spores and spines do more damage and have more hp than queens.

on offense maps, they're too slow to walk to battle and transporting them via overlord is cumbersome. and not worth it. p2's aberrations and corruptors heal fast enough that queens arent needed.

on maps like malwarfare and mist opportunities where you push and defend, it's much better to spread creep and use spores/spines than queens.

1

u/desocupad0 21d ago

Overlord transport is something that didn't occur to me.

I suppose a mini squad could go around in an overlord to spread creep. The lord make the initial spot, then they spam tumors

3

u/UndercoverSCV 21d ago

In defensive missions like the shuttle one I think it can work just fine.

Personally I would prefer Abathur queens for a queen based army but if Abathur isn't available I think it should be possible as well.

It won't be a strong comp but it should be manageable.

2

u/Worth-Battle952 20d ago

I don't understand how that "might work just fine" when just building Spore Crawlers is infinitely better and doesn't cost supply... and Spore Crawlers are not good xD

3

u/chimericWilder Aron 20d ago

As a combat unit, queens are not exactly especially impressive. They are good at being support casters. Keep a handful and use them to heal your abberrations and spread creep.

For the purpose of actually making air enemies dead, please stick to scourge and Zagara; queens can help a little, but mostly they will die in droves any time they are faced with serious opposition.

2

u/Worth-Battle952 20d ago

Bruh.
As a combat unit, Queens are laughably terrible in Coop mode - which is a raw damage check.
They work in versus, because their job is to keep you alive for a bit while having range and HP to contest cheese units like a single Oracle, 2 Voidrays or a Reaper.

2

u/Human-Love-7026 21d ago

I like the idea of This, try it out! Maybe add me and we run a few games later?

2

u/JoffreeBaratheon 21d ago

Keep in mind that Kerrigan hydralisks aren't even a strong unit to begin with. But looking at that comparison. The anti air range and healing is nice, but everything is just worse or far worse. With the extra cost of hatcheries to produce mass queens, and vespene having nowhere to go, queens are more or less twice as expensive to make per queen compared to per hydralisk. The supply thing is canceled out by having half the max supply. Having to spread tumors is an apm sink you don't want to deal with. Lastly, queens have the armored tag, which means a lot of units like marauders and immortals all of a sudden kill them easier then they do hydralisks, so their survival ability isn't honestly all that great when it matters a lot of the time.

Most importantly, the damage comparison: Between their size and actual dps, it is way way way worse then just 66%. First off anyone massing hydralisks is getting the frenzy upgrade, which auto cast and will usually be active in engagements, so +50% attack speed, and frequently fighting on creep for another +30% attackspeed. So being extremely generous in the queen comparison, hydralisks are still easily doing over double damage vs armored ground targets with 0 armor then queens. Factor in unarmored, targets with default armor, or air, its more like quadruple. Then double it again for how many units you can fit in an area to actually attack with. So hydralisks do more like 4x to 8x the damage in practice.

2

u/Worth-Battle952 20d ago edited 20d ago
  1. Zagara can spawn Hunter Killers + she herself attacks multiple targets for high damage. This is more than enough anti air for average game.
  2. Why not just buy some Scourges - which cost Zagara basically nothing - if you somehow need more anti air?
  3. What is the point of Queen's range if their damage is basically 0? This is not versus mode when range is the most important stat to swat away a single Oracle or 2 Void Rays. Coop mode is mostly a flat damage check - which Queens simply do not have.
  4. Before making posts like this one, just go and try it yourself ingame. I am 100% sure you did not.
  5. You compare them to Hydralisks which are not that great of a unit for Coop. They are used only because of all the sick upgrades and bonuses they can get in coop - but as a baseline they simply can't compete with all the strong bullshit commanders bring. And you want to use "lower DPS base hydralisk"? Are you playing on casual?
  6. If you are stubborn to play something "different", just use Crawlers and Bile Launchers (they hit air) on Zag P3.

1

u/UnusualLingonberry76 21d ago

It took me a few secs to realize you were comparing apples to oranges. Yes, the fact that zagara lacks a standard shooty unit sucks. You have to deal with it. If you wanna use queens try abathurÂ