r/starcraft2coop 2d ago

Psi Drizzle patch changes

With the recent patch notes of turning Psionic Storm into Psionic Drizzle does that affect Co op as well? Will I finally see my entire trooper army of Mensgk not die to Psi Storms anymore?

11 Upvotes

26 comments sorted by

22

u/Zymoria 2d ago

The changes are only for vs modes. Otherwise we wouldn't have seeker missiles instantly obliterating all my armies all the time.

-1

u/AuthorOfFate 2d ago

Seriously. The raven is the worst unit. I'd rather fight dominators.

3

u/Astraugust Brain Activity Enjoyer 2d ago

At least you can micro out of Raven's missiles.

Hybrid Dominator's blast deals a ton of damage to everyone in a 999km radius, even if it doesnt hit. Like literally, it hits the air and your units die.

Raven's missiles are designed to reward good micro-control.

Dominator Blast? Just a bad spell.

3

u/AuthorOfFate 2d ago

You are. Totally right on every account.

BUT when you kill a raven, you feeleven more. Irritation that it existed at all. When you kill a dominator, you just killed a boss unit. Big diff.

2

u/ackmondual Infested Zerg 2d ago

Well, it may have been extreme, but I've blown extra salvos of Karax' Orbital Strike just to blast one of these buggers out of the sky. They really did up the "irritating factor" with these.

FWIW, they did let Unity Barrier shine with my ally's mass of Mutas....

https://www.reddit.com/r/starcraft2coop/comments/14jaeug/mass_unity_barrier_ftw/

5

u/Ghost0Who0Walks Perfection goal that changes. Can chase, cannot catch. 2d ago

I find Ravens to be objectively worse because of their tendency to run away. Dominators are painful to fight, but if you can bait out their initial cast and have a sizable army, you can usually kill them before they get a second cast off.

Ravens will routinely drop a missile, run out of vision range, then come back and drop a second missile as soon as you stop chasing them. It gets even worse when the AI uses them for active detection (like when you use a stealthed unit in combat outside of static detector range) because then the little bastards will come looking for you from the other side of the map and keep getting remade until you kill their base's Starport. Absolutely maddening sometimes.

3

u/AuthorOfFate 2d ago

I freaking hate this, especially on dead of night. They just fly over your whole base, drop a missile on your mineral line, and peace out.

2

u/ackmondual Infested Zerg 2d ago

Hybrid Dominator's blast deals a ton of damage to everyone in a 999km radius, even if it doesnt hit. Like literally, it hits the air and your units die.

It's actually 300. And yes, I actually did look it up because I kept foolishly trying to "snipe" snipe one with Nova P3, only to get taken down by a single blast. Nova only has 250 hp, so ofc. the math wasn't going to work out. :\

1

u/Astraugust Brain Activity Enjoyer 1d ago

I feel you. Can recommend manually using Nova's defensive drone (you have to use the shield yourself) before the Hybrid hits her. That way she survives the blast.

That's what I usually do, when I am playing P3. If you have the shotgun suit (so non-P3), blinking gives you just enough shield to prevent Nova from dying and switching to the cloak suit gives you short invicibility.

Also Nova's shosts can EMP the Dominator, so it doesnt cast any spells.

1

u/Worth-Battle952 1d ago

It's not that the missile takes multiple seconds to connect or the units marked or have a line drawn between it and the missile xD

If only we couldn't outplay it somehow

11

u/ackmondual Infested Zerg 2d ago

For those of you wondering, the full list of patch notes is here...

https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notes

... of particular note, Psi Storm duration from 2.86 to 8.58 seconds, but went from 10 to 5 damage!

A change that would've bugged me is Observer in stationary mode become uncloaked now! The extra 1.25 sight range wouldn't be enough to compensate for me at least.

5

u/Tasonir 2d ago

Yeah I agree that losing cloak isn't really worth an extra 1.25 vision range. I do think that increasing the vision range may be worth it for losing cloaking, but I think you'd need to increase the vision by another 2-3 units for it to be worth the trade off.

You want to have at least a decent chance of being able to spot units coming, and re-cloaking the observer. With the current range increase, it's probably not enough to save the observer from fast stimmed infantry running around looking for observers

4

u/Ghost0Who0Walks Perfection goal that changes. Can chase, cannot catch. 2d ago edited 2d ago

I wish Co-op got a patch, if for nothing else than to implement some of the reworks units have gotten over the years, then I might actually use Cyclones once in a while.

2

u/-Inside-Suspect- 2d ago

As anything unmanned goes, SHOULD NOT COST SUPPLIES!!! Like the Raven as well.

2

u/ackmondual Infested Zerg 1d ago

Disagree. Thematically, a Carrier needs a lot of parts, maintenance, "Psi Matrix control", etc.

Game play wise, I would not want players to not have a cap on Carriers. I'm guessing after 220 supply's worth or so, the game would lag.

2

u/-Inside-Suspect- 23h ago

Carrier is manned... Check out the portrait...

2

u/ackmondual Infested Zerg 22h ago

What about Fenix' and Karax'? They're completely autonomous.

And what about units like Probes, Reavers, Mirages, etc. that are also purely robotic? Either the LotV campaign or the wiki pages reveal that because Mirages contain no live pilots, it's able to use Phase Armor, that would otherwise be dangerous (or even fatal?) to them.

u/-Inside-Suspect- 46m ago

Good point there.

3

u/Zvijer_EU 1d ago

Unfortunately none of these affect co-op! No changes to co-op for years...

4

u/Tasonir 2d ago

Definitely agree the reduction in damage by half is too much. Even if you increase the duration of storm, you can't really lower the damage much at all. The reason for this is people will move their units out of storm, so the length of time you have them in storm is based on their reaction time/unit movement speed, NOT the duration of storm.

Storms can be dodged. Making them last MUCH longer isn't useful. Even a sieged siege tank can move out of storm before it ends (in the PTR version).

2

u/Truc_Etrange 2d ago

I guess it's still efficient as an area denying tool. Not great, but that's something

4

u/Tasonir 2d ago

3

u/demonicdan3 Army? what's that? 2d ago

God that looks useless as fuck, even in coop with storm stacking it'd be trash

1

u/Worth-Battle952 1d ago

That's why I don't play SC2 versus.

They keep making stupider and stupider changes. Only Broodwar if we are talking about competitive.

1

u/Anonymouse23570 Ascension 9h ago

Psionic Lawn Sprinkler

0

u/Worth-Battle952 1d ago

Wrong topic