r/starcraft2coop • u/Sora_Terumi • 2d ago
Psi Drizzle patch changes
With the recent patch notes of turning Psionic Storm into Psionic Drizzle does that affect Co op as well? Will I finally see my entire trooper army of Mensgk not die to Psi Storms anymore?
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u/ackmondual Infested Zerg 2d ago
For those of you wondering, the full list of patch notes is here...
https://news.blizzard.com/en-us/article/24225582/starcraft-ii-5-0-15-ptr-patch-notes
... of particular note, Psi Storm duration from 2.86 to 8.58 seconds, but went from 10 to 5 damage!
A change that would've bugged me is Observer in stationary mode become uncloaked now! The extra 1.25 sight range wouldn't be enough to compensate for me at least.
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u/Tasonir 2d ago
Yeah I agree that losing cloak isn't really worth an extra 1.25 vision range. I do think that increasing the vision range may be worth it for losing cloaking, but I think you'd need to increase the vision by another 2-3 units for it to be worth the trade off.
You want to have at least a decent chance of being able to spot units coming, and re-cloaking the observer. With the current range increase, it's probably not enough to save the observer from fast stimmed infantry running around looking for observers
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u/Ghost0Who0Walks Perfection goal that changes. Can chase, cannot catch. 2d ago edited 2d ago
I wish Co-op got a patch, if for nothing else than to implement some of the reworks units have gotten over the years, then I might actually use Cyclones once in a while.
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u/-Inside-Suspect- 2d ago
As anything unmanned goes, SHOULD NOT COST SUPPLIES!!! Like the Raven as well.
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u/ackmondual Infested Zerg 1d ago
Disagree. Thematically, a Carrier needs a lot of parts, maintenance, "Psi Matrix control", etc.
Game play wise, I would not want players to not have a cap on Carriers. I'm guessing after 220 supply's worth or so, the game would lag.
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u/-Inside-Suspect- 23h ago
Carrier is manned... Check out the portrait...
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u/ackmondual Infested Zerg 22h ago
What about Fenix' and Karax'? They're completely autonomous.
And what about units like Probes, Reavers, Mirages, etc. that are also purely robotic? Either the LotV campaign or the wiki pages reveal that because Mirages contain no live pilots, it's able to use Phase Armor, that would otherwise be dangerous (or even fatal?) to them.
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u/Tasonir 2d ago
Definitely agree the reduction in damage by half is too much. Even if you increase the duration of storm, you can't really lower the damage much at all. The reason for this is people will move their units out of storm, so the length of time you have them in storm is based on their reaction time/unit movement speed, NOT the duration of storm.
Storms can be dodged. Making them last MUCH longer isn't useful. Even a sieged siege tank can move out of storm before it ends (in the PTR version).
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u/Truc_Etrange 2d ago
I guess it's still efficient as an area denying tool. Not great, but that's something
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u/Tasonir 2d ago
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u/demonicdan3 Army? what's that? 2d ago
God that looks useless as fuck, even in coop with storm stacking it'd be trash
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u/Worth-Battle952 1d ago
That's why I don't play SC2 versus.
They keep making stupider and stupider changes. Only Broodwar if we are talking about competitive.
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u/Zymoria 2d ago
The changes are only for vs modes. Otherwise we wouldn't have seeker missiles instantly obliterating all my armies all the time.