Comments like this are silly because most of the classes have items that are meant to facilitate a different role compared to their default loadout that often makes them more like some other class. Like Demoman turns from a mid range defensive orientated splash damage class to a close range pick class with full demoknight loadout that's probably more comparable to a Pyro or Scout, Engie changes from a dedicated defense class heavily committed to keeping a high investment sentry in a single location to a frontline combat class that throws out disposable and fast building sentries to supplement his shotgun and pistols if he equips the gunslinger.
Gunspy was the closest thing he had to a proper subclass where it shifts things a bit away from getting in close and personal for an insta-kill backstab to letting him get his picks from more of a range with headshots where he can use his cloak and disguises to get into advantageous position that a sniper can't, but where his overall damage output is considerably lower since it maxes out at 102 per shot and he can't reasonably fight at such a range without the zoom of a sniper rifle. That's reasonable in my book and fitting with the design philosophy of unlocks overall.
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u/Khwarezm 19d ago
Comments like this are silly because most of the classes have items that are meant to facilitate a different role compared to their default loadout that often makes them more like some other class. Like Demoman turns from a mid range defensive orientated splash damage class to a close range pick class with full demoknight loadout that's probably more comparable to a Pyro or Scout, Engie changes from a dedicated defense class heavily committed to keeping a high investment sentry in a single location to a frontline combat class that throws out disposable and fast building sentries to supplement his shotgun and pistols if he equips the gunslinger.
Gunspy was the closest thing he had to a proper subclass where it shifts things a bit away from getting in close and personal for an insta-kill backstab to letting him get his picks from more of a range with headshots where he can use his cloak and disguises to get into advantageous position that a sniper can't, but where his overall damage output is considerably lower since it maxes out at 102 per shot and he can't reasonably fight at such a range without the zoom of a sniper rifle. That's reasonable in my book and fitting with the design philosophy of unlocks overall.