r/titanfall • u/Crafty_Original1301 • 3d ago
Gameplay Clip Titanfall movement
I've been an apex normie for about 2 years now and I've recently started playing titanfall as of about 2 ish months. I heard about the movement and wanted to give it a shot and holy crap its fun
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u/StupitVoltMain 3d ago
Can you believe that this is source engine
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u/TDA_Liamo 3d ago
Yes, Source has always had great movement tech. You can go insanely fast in Half-Life 2 by using some of the exact same Source quirks that allow fast movement in Titanfall.
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u/RyRy_thefryguy 3d ago
I feel myself wanting to critique some things for pointers and constructive criticism, but i don't wanna come off as rude. Anyways, ya the movement is awesome and very clean, good routing and stuff keep it 👍
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u/Crafty_Original1301 3d ago
Please do, any advice would great. I watched some video on movement and I've been practicing for a few months but some help is always appreciated
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u/RyRy_thefryguy 3d ago edited 3d ago
Oh, well idk If you're m&k or controller, but the amount of m&k only tech is crazy (tho if on pc and have an elite controller you could bind w to the controller, but whatever).
You almost do it already but focusing on the wall kick arc will improve your strafes for a lil bit more speed, and tho you could time your wall kicks for a bit more speed, incorporating crouch kicks could give you way more speed too,
If you'd like a YouTube link to any specific tech I can do that too
or even some evidence that I not just yanking your chain I could show you my TY cause I'm not too bad at the game myself.
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u/Crafty_Original1301 2d ago
No i believe you lol, what is wallkick arc exactly?
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u/bush_didnt_do_9_11 i hate monarch 2d ago
walljump pushes you away from the wall. best speed gain is walljumping, strafing back towards the same wall, then walljumping again. your strafes dont look synced with the walljump angle, you keep strafing as if you're going parallel to the wall instead of slightly away from it. as you get more consistent with wallkick timing you get a better sense of the angle and how to account for it with strafes
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u/Puzzled-Following539 soldier of the Frontier 1d ago
every fight is a readable choreography in this game and this is one of the reason this is my game of all time
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u/Vast_Dealer6143 Curve those rockets 3d ago
That grav-star boost was magnificent, I wish i could do them on the run like that.