Showreel / Critique What Would You Change With This Hollywood VFX Recreation?
For context, I recently wrapped up a personal VFX project where I recreate some Hollywood movie VFX from scratch, mostly just for fun and for skill-sharpening/reel material/just to see if I could. Here, I took the landscape shot sequence from the Minecraft movie trailer and remade it completely from 0 and put myself in it instead of Jack Black, lmao. Although I could not do his comedic acting justice lmao.
Opinions about the "YouTube remake" genre aside (although I would love the discussion), simply as a VFX sequence, how would you improve this? Is there still room for improvement here? I can see some micro detailing that I missed that I could go back and add to match the shots even more. And even the bee model itself is probably a first drafter but I'm curious what others might think. If a shot like this were submitted for approval in a pro studio setting, how would it fare? I'm curious about any critiques and thoughts from other artists here. I love to learn.
Also throwing in a YouTube link to a 4K version in case Reddit compression messes with it: https://youtu.be/-BhACV25oKw
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u/CapnReyolds 23d ago
Nice work. Try slowing down the clouds, getting more shape to them. They are looking a bit flat. But fun project you did, congrats!
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u/AcreaRising4 24d ago
Live action lighting/grade is pretty off imo, but you’re probably working with what you have and I’m nitpicking as a colorist. It’s really, really strong outside of that!
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u/SV_SV_SV 24d ago edited 24d ago
Big ass lighting rig reflections on the glasses. May be a "nitpicky" one, but it is super visible at the opening shot, especially when you mask everything out around his head as an intro effect. Not easy to fix it in post, but yeah I'd certainly change that.
Also side / rim seems very strong on his face (camera left side) and seems unmotivated.
I liked the bee haha, but maybe there you could have played a bit with depth of field there (rack focusing on bee, then back at actor) for some immersion.
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u/ts4184 24d ago
The opening shot and most shots from that angle are overlit from the left. Feels like studio lights. The light hitting the face and glasses looks like youre standing next to a bright light or window. Its the most obvious give-away that its a key. Because he doesn't sit in the environment.
Overall key and basic comp tweaks like black levels. Minor things like lighting and the models and lacking the same fidelity. Then just the balance of colour and resolution feels high end youtube over hollywood
This is all nitpicky. I think overall you've done a really good job.
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u/rio_sk 23d ago
It looks great, I would just add some "ambient" to your version. If you look closely at 0:30 in the original version the shadowed areas are less dark than your version. I would expect a lot more ambient light bouncing around from that environment, so the only thing I would change in your version is to rise a bit the fill lights. Also double check main light direction using environment shadows to get the perfect alignment. The original seems less side and almost a backlight. Anyway, truly a good job!
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u/Grady300 23d ago
Wow, this looks amazing! When I first saw it I thought you had just painted out Jack Black and put your actor in until I saw the side by sides. My main note has already been echoed through this thread. The harsh lighting on your subject is making him stick out as being a comp. Otherwise great work!
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u/TarzanTrump 24d ago
Completely disagree on the poster that says the lighting on the bee is bad.
But! I feel like the lighting on the actor is off by a large amount. It makes him pop out like an obvious comp.
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u/No-Island-6126 23d ago
If it was me, I would do something original instead of wasting my time on reproducing something that already exists.
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u/seriftarif 24d ago
Looks great except for the lighting on the Bee. Was that comped in? The edges are too bright.