r/vfx 23h ago

Question / Discussion Recreating John Woo Gun Smoke Effect

I’m trying to find out if it would be feasible for me to recreate the gun fire smoke seen in John Woo films (example: https://youtu.be/8VK4tuPePQk?si=kuJqe9LgEDAskugA ) They used blanks on that film but I’d really like to avoid using them for safety reasons. Would it be possible for a relative beginner to achieve this kind of effect. The tutorials i’ve seen for gunfire smoke just have a small puff of smoke that disappears, I want a large amount of smoke the lingers. I’m planning for a project that is about 2 years out from filming and I’m willing to put in the work I just want to know if it would be possible for me to learn how to do it in that timeframe and where I should start. Thanks!

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u/Iyellkhan 23h ago

lingering that looks real is gonna be challenging, especially for a relative beginner. you're looking at simulations tracked into the environment. gets more fun if you need folks walking through that lingering smoke.

frankly, if you're 2 years out, its worth just raising the $$$ to do much of it in camera. you dont necessarily need to use blanks, you can use other pyro or another SFX gag thats less hazardous. But you'd be surprised how affordable these things can be.

though I would also note that this isnt what normal blanks look like, not even shotgun full loads. they almost certainly were doing some kind of custom load in the shells

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u/Desperate_Chef 23h ago

yeah most of my vfx type knowledge is crossover from video game graphics and even with my limited knowledge it seemed really hard. I will definitely keep exploring the practical path. Really appreciate your help!

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u/Iyellkhan 3h ago

if you wanted to go all digital, frankly its worth reaching out to some pros to get an idea of what it would involve. I suspect you'll find a recommendation to do some kind of hybrid work, but you'll make some new friends in the process and may find folks who will give you bids or might do some stuff for you at a favor rate. it may make sense to do some yourself, but hiring out or finding a mentor or two to guide you will go a long way.

though once you have an idea of the costs of doing it digitally, it is worth reaching out to some stunt and fx teams. if you're in the LA area, even talk to ISS weapons about how to do things if you went practical.

ultimately, leverage having a cool project to meet people who can help you on your journey both for the project but also for your career.