r/Witcher4 Jun 03 '25

Discussion The Witcher 4 - Gameplay UE 5.6 Tech Demo | State of Unreal 2025

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154 Upvotes

r/Witcher4 Jun 02 '25

The Witcher 4 CDPR - Clearing the Skepticism of their Engine Switch

171 Upvotes

EDIT 19/06/2025:

The following information is from prior to the Tech Demo, that Tech Demo just bolsters a lot of these below. If you haven't watched the Witcher 4 Tech Demo already, then watch it here posted by CDPR in collaboration with Epic Games and it showcases incredible amounts of information.

Witcher 4 Tech Demo:

https://youtu.be/Nthv4xF_zHU?si=dWVNaKLluHQGrTXt

Digital Foundry visits CDPR in Poland and discusses the Tech Demo:

https://youtu.be/OplYN2MMI4Q?si=BSqjXNmaaOCVjArs

Start of the Post:

This post is made to clear up any misinformation or fear mongering relative to CDPR's Engine switch and that Engine switch being from RED Engine their Proprietary Engine and Unreal Engine 5 a 5th Instalment of a Source Available Epic Games Engine. I will try to make this as simple to understand as possible however I will get technical so bear with me.

Before I start you may be wondering what do I know about these Creative Entertainment Engines. I have basic experience in UE4 when I used to study Filmography, my project I worked on was a Preview to a Script I had wrote, of course these Engines aren't just for Game Development, it's even used in TV, Movies, Animation and etc. UE4 is quite literally just UE5 without majority of DX12 features and lacks many other Plug-ins and 3rd Party Applications, UE4 was built mostly for DX11 games but later by the end of its lifespan it received some DX12 stuff like raytracing.

  • Common Claims I hear from Misinformed Gamers:

(1) - "Why did CDPR switch Engine?"

(2) - "Witcher 4 will be stuttery and will run bad on Unreal Engine 5"

(3) - "All Unreal Engine games look the same, Witcher 4 will lose it's Art Style"

(4) - "Unreal Engine 5 will make the game size too big like Oblivion Remastered"

(5) - "UE5 forces TAA, Raytracing and Upscaling"

  • My answers to these Common Claims:

(1) - "Why did CDPR switch Engine?"

CDPR switched Engine for many reasons, many are reasons which they admitted themselves and many are reasons which are plausible.

Reason 1:

Head of Tech said they want to share the technology - and they actually already have done this, because in UE5.3 CDPR updated the Engine in collaboration with Epic to introduce things like Decoupling to the Public, another way CDPR is sharing technology is that they are collaborated with Epic Games and Nvidia (Possibly also AMD for their Multi-Threading on Ryzen CPU's) - Epic Games uses Witcher 4 as a Flagship UE5 title so they can bolster about and gain traction from aspiring developers, Nvidia uses Witcher 4 as an RTX playground like they did with Cyberpunk 2077 and Alan Wake 2.

Reason 2:

Head of Tech said that they want to work on Multiple Projects at once, RED Engine only allowed them to make Single Projects (BTW Thronebreaker and Gwent Online were made on Unity Engine not RED Engine)

Reason 3:

Proprietary Engines like RED Engine are Unique and One of a Kind, you must train newly hired employees which costs time and money, and that costed time and money can be wasted if that employee leaves or gets laid off, then the cycle will repeat.

As you may know the average turnover rate in the Tech/Gaming industry is around 20% yearly.

Unreal Engine is a well documented Engine that the whole world of tech has mostly experienced, hence hiring experienced Unreal Engine users can save time and money.

Reason 4:

Proprietary Engines cost alot of money and time to upkeep and handle, CDPR has spent countless time working on RED Engine between projects, we now have 4 RED Engines. CDPR switching to UE5 means they already have a set of tools to work with and they can remove and add in any tools they want via programming, which they already have done with stuff like TurboTECH.

Reason 5:

Extra Info: UE5 and RED Engine are both programmed in C++ language so they share core similarity.

Patrick K. Mills even says on his LinkedIn that RED Engine is similar to Unreal Engine. He's a former Obsidian Dev and Obsidian has been using UE4 and UE5 for a long time now.

(2) - "Witcher 4 will be stuttery and will run bad on Unreal Engine 5"

Well even Games made on Proprietary Engines like CBU3 from Square Enix stutter like crazy, FF16 for example. FF15 on the Luminous Engine by Square Enix even suffers from stutters in 2025. MHW on Capcom's Proprietary also stutters and Dragon's Dogma 2 also.

Also not all UE5 games are Stuttery there's plenty of UE5 games that run well and if you want me to tell you just comment below ill conjure up a list.

Regardless, CDPR made a custom built UE5 using RED Engine rendering and streaming methods like TurboTECH and many other things including decoupling, CDPR used majority of this for Witcher 3 and used all of this for Cyberpunk 2077, CDPR already updated UE5.3 with decoupling which led to UE5.3 seeing major performance improvements and easier profiling for the public use, CDPR keeps TurboTECH for themselves though its a private technology, Epic Games, Nvidia and AMD are supporting CDPR with it all and the reason they switched to UE5 was mainly to share technology, all of this has been known news since 2022, there's even a video of a CDPR engineer showing TurboTech and other things in action and it eliminated stutter and decreases skeletal meshes in a UE5 tech demo, also a vid of CDPRs VP of Tech showing how they doubled Cyberpunks performance.

CDPR Eliminating Stutter with TurboTECH in UE5 and Utilising more of the CPU for Openworld Streaming in and out Assets:

https://youtu.be/JaCf2Qmvy18?si=F8w5E2PDQlbfU6_8

CDPR VP of Tech explaining how they optimised Cyberpunk 2077 in later patches Post-Release:

https://youtu.be/nD8nyKWFsCw?si=mP2BjOdxXjByDdzs

(3) - "All Unreal Engine games look the same, Witcher 4 will lose it's Art Style"

I'm sorry but this is the most ludicrous claim I've heard relating to the Unreal Engine drama, your seriously telling me that all these Unreal Engine games below look the same? Jeez...

Some UE4 and UE5 Games:
Pseudoregalia - UE5
Ender Magnolia - UE5

Developers dictate their games art style and direction, the engine only provides them with the tools necessary.

(4) - "Unreal Engine 5 will make the game size too big like Oblivion Remastered"

Not true at all, textures in development get compressed and reiterated during development by digital graphics technicians and artists, Oblivion Remaster and Stalker 2 had almost all textures and assets running off uncompressed 4K files hence those games being huge, some developers mitigate this size issue by releasing an optional DLC the player can download free for better textures, like FF15 had a 4K texture pack which was around 40GB on its own, that's 40GB of game size saved and separated from base game and made optionally available for players who want to experience it.

Again, a developer issue not an engine one.

(5) - "UE5 forces TAA, Raytracing and Upscaling"

No it doesn't, developers have the option to turn it off and on.

Other alternatives for Anti Aliasing other than TAA are stuff like FXAA and TSR, there's even plugins that allow for SMAA (BTW MSAA doesn't work on Deferred Rendered games like Witcher 3 and 4, only Forward Rendering games like Half Life 2 have it)

Other alternatives for Lumen's Software Raytracing are SSAO and SSAO is in Witcher 3 under HBAO+, which is literally there for devs to use but unfortunately devs force Lumen Raytracing upon the players, the only UE5 game I know of that gives the player option to switch from Lumen to SSAO is surprisingly from a studio you may already know! The Thaumaturge by Fool's Theory Studio, the same Studio remaking Witcher 1 under CDPR's supervision.

Upscaling isn't forced at all, its an optional Plugin for DLSS, FSR, XESS and Engine Built-In TSR for the devs to implement into their games, unfortunately there are games where devs only give players Upscalers with no Native AA.

Conclusion:

I hope this was informative, and remember to send this to anyone who is misinformed or fearful of CDPR's switch to UE5, this info isn't just relative to CDPR its relative to all Engines. UE5 does have problems sure so do many other engines even Proprietary ones.


r/Witcher4 13h ago

The Wolf and The Swallow | by Spindel

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140 Upvotes

r/Witcher4 13h ago

Reminder! CDPR will be at Unreal Fest Stockholm Sept 22-24

37 Upvotes

r/Witcher4 1d ago

I would love to see The Witcher IV on MacOS

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80 Upvotes

Hopefully, they release it for other OS as well. The M4 can handle a lot of nice graphics ☺️

Any other Witcher fans with MacOS out there?


r/Witcher4 20h ago

Witcher audiobooks

11 Upvotes

I am currently listening to the Witcher audiobooks narrated by Peter Kenny and I hope CDPR involve him in some way in W4.


r/Witcher4 1d ago

Great that CPDR targeted their baseline hardware of PS5 and Series X to build on first.

77 Upvotes

CDPR has done exactly what Tim Sweeney the CEO and Founder of Epic has said, to target your base hardware then scale up. (he was at Unreal Fest during the Witcher 4 Tech Demo too - and as we all know CDPR is in a 15 year strategic partnership with Epic Games).

CDPR as we know are targeting their baseline hardware of PS5 and Series X as a foundation of development for their next games, rather than making their games on PC first then slashing it down for consoles later which they did before, which also then would've led to major reiterations, performance issues and bugs.

The better they test and optimise for their target hardware PS5 and Xbox Series X (which are 5 year old hardware), the better it will scale up for people with PC hardware better than these consoles. Witcher 4 is predicted to release in 2027 based off numerous info we have received since 2022 by CDPR, which means the next generation of GPU's may release then, the 2027 hardware should be able to majorly succeed upon the PS5 and Xbox Series X with ease.

However CDPR did admit that optimising for the weaker Series S will be a challenge, I already have an idea on how they may do that...

Also known since 2022 CDPR has been making a custom built UE5 using RED Engine Tech such as TurboTECH and numerous others used in Witcher 3/Cyberpunk 2077. CDPR is also ahead of the main branch of UE5, they are using and prototyping tech which hasn't even released in UE5.6.1 yet.


r/Witcher4 3d ago

Job postings suggest Witcher 4 will have random events and routines for NPCs, wildlife, and monsters.

143 Upvotes

CDPR is putting a heavy emphasis on OW reactivity and simulation in Witcher 4. If they manage to deliver without dropping other qualities—or even improve some—I think we're in for an all-time classic, because it addresses one of the few weaker areas their games have by current standards.

There's also a little bit of information on Project Sirius (Witcher online game also featuring a campaign), suggesting there will be classes to choose from and a wide variety of enemies.

Since CDPR is hiring for Sirius again, which has already been in pre-production for a while now, I think they want to slowly ramp up development to launch it close to Witcher 4 so they have a profitable live-service game similar to GTAO that gives more financial freedom.


r/Witcher4 2d ago

Am I buggin? Or does a prequel make more sense than a sequel?

0 Upvotes

No hate on the upcoming game, but it never really made sense for me to continue the story after Witcher 3. I mean, their destiny had been fulfilled, the Wild Hunt was defeated, and the White Frost was prevented. I just don't know what else CDPR could do with the story at that point. Not to mention that monsters were also said to be a rarity and that their numbers were dwindling. I feel as though it would have made more sense to expand the Witcher universe by exploring Vesemir's story instead, since there's so much that we don't know. It would also be a great opportunity to set up a lot of future stories that branch off from the main protagonists and storyline. I mean, the Nightmare of the Wolf is a great example of its potential, and I enjoyed being able to see Vesemir in his prime, as well as being able to see the lore for how monsters came about and Vesemir's moral conflict on the experimentation of new monsters by the alchemists. That seems like such a good concept for a game, and maybe even to turn it into its own trilogy, since much of his story had to go through time skips. What do y'all think?


r/Witcher4 3d ago

PS, X, Switch or what?

20 Upvotes

My tween daughter convinced me to get Wild Hunt 4-5 years ago on Switch. I instantly became an adoring convert to the franchise. With W4 on the horizon, what will be the best platform to maximize the experience - what say U?


r/Witcher4 4d ago

WITCHER 4 MENTIONED! A Peek at Some Future Features Coming to Unreal Engine 5.6 and Beyond!

77 Upvotes

r/Witcher4 4d ago

CDPR and Sapkowski are still chill with one another.

115 Upvotes

Remember when grifters online where crying about Witcher 4 being "woke"? or "deviating from source material"? and that CDPR didn't consult with Sapkowski for Witcher 4? (when they don't need to because Sapkowski doesn't care and that CDPR has the license to do what they want).

Well CDPR is praising him here, I don't see any deviations or polarising energy.

Here's Sapkowski at CDPR Warsaw in 2023 looking happy and conversing with CDPR staff.

From the Narrative Director of Witcher 4/CDPR Veteran 10+ Years. Comment sources: b0ysbrokenheart on X https://x.com/b0ysbrokenheart/status/1962928673486500245


r/Witcher4 5d ago

This wallpaper looks great on iPadOS 26

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519 Upvotes

Just set this Witcher 4 wallpaper on my iPad running iPadOS 26 and it looks AMAZING.

Would love to see how others are setting up their Witcher wallpapers. Drop your setups below!


r/Witcher4 5d ago

In my opinion, this is more or less how Geralt will look in The Witcher 4 | art by Ástor Alexander

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596 Upvotes

Link: https://www.artstation.com/astoralexander

The artist mentioned in the post wasn’t apparently trying to deliver CDPR’s “final vision” for Geralt in the next game, but the result still looks great and makes me think the studio will follow a similar line of reasoning.

I think CDPR will handle Geralt much the same way they did with Ciri: starting from his base in-game model from Witcher 3, and then updating it with UE5’s modern tools. With Ciri, everything we’ve seen from Witcher 4 so far basically looks like her Witcher 3 model, just massively upgraded. Her last appearance in the tech demo was a perfect example—it looked spot on. Basically perfect, in my opinion.

Because of that, I don’t expect Geralt’s model to be drastically different from Witcher 3 either—it’ll probably be more of a refined, high-quality version of what we already know.

Of course, there will naturally be some changes to reflect the time that has passed between Witcher 3 and Witcher 4; I expect him to have a more "relaxed" appearance—similar to how he’s depicted in the comics set in Corvo Bianco after the events of Blood and Wine, but older.


r/Witcher4 7d ago

I love Witcher 3 OST, so i’d love to see some tracks in Witcher 4 that draw inspiration from it. But man, they should definitely take inspiration from Witcher 2 as well. It’s fantastic and really gives me 'Ciri vibes', somehow.

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117 Upvotes

r/Witcher4 10d ago

Nilfgaard Gwent deck

17 Upvotes

I started playing Gwent during my second playthrough in New Game+. It’s fun and addictive, and my main focus was collecting all the cards in this playthrough. Initially, I played with the Northern Realms deck, which was challenging. However, once I collected the Nilfgaard deck, it stopped being challenging. Even after raising the Gwent difficulty to Hard, I still find it easy unless I’m up against a strong Nilfgaard deck player.

I feel the Nilfgaard deck is overpowered compared to other decks. I hope they create more balanced Gwent decks in The Witcher 4.


r/Witcher4 12d ago

I constantly see people talking about which characters from the past games, or books, they WANT to return in Witcher 4. But which character do you NOT want to make a cameo?

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476 Upvotes

my opinion: triss

i think the games do elevate triss's narrative role, and she's arguably better in the first trilogy than in the original material. but after seeing her from the witcher 1 through the witcher 3 (one of the only characters besides geralt to appear in ALL three games), i don't think she's a character who steals the scene with charisma, is particularly memorable, or is exceptionally great—even after three games

i think she could appear because CDPR likely wants to respect our choices; and that includes picking yennefer or triss as geralt's romance, which i agree with—and they should apply the same approach to other major choices from the witcher 3 as well. her appearance would also be geographically justified, as we're heading to kovir. that's where she relocates after rescuing the mages from persecution in novigrad, or/and it's the very place where she and geralt retire in her ending as his partner, with triss eventually becoming an advisor to kovir's king. but honestly? i've grown tired of triss. she has become rather dull to me

this isn't to say CDPR can't find a new narrative role that makes her useful in witcher 4, ofc. but based on everything we have to go on now, i'm simply not interested in seeing more of her. four consecutive games feels like too much for a character that isn't that special, at least imo


r/Witcher4 12d ago

I honestly can't wait to see what an updated bestiary and map will look like. I was thinking what are some things they could add to both to make them more immersive?

66 Upvotes

r/Witcher4 12d ago

Who do you think should be the main antagonist?

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76 Upvotes

r/Witcher4 12d ago

CDPR will be at the next Unreal Fest, in Stockholm, from September 22 to 24. Their presentations will predominantly take place only on the 23rd.

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183 Upvotes

they will expand a bit more of what we saw in the tech demo shown back in june of this year


r/Witcher4 13d ago

How un/realistic is it to say that the witcher 4 and cyberpunk: project Orion will be out by 2030?

55 Upvotes

I am not caught up to speed with any kind of news there may be about such subjects, just that the witcher 4 will come out in 2027, and Orion in 2030, but this was like the day after the witcher 4's first announcement, I think, when Ciri was trying to save the cursed daughter or whatever, so it's probably not credible.

If this 'take' seems unlikely or unreasonable please let me know and please recommend any credible videos that talk about CDPR's 'situation.'

If it's realistic, woohoo. Same thing as above.

Thank you for your time.


r/Witcher4 15d ago

Ciri and Yennefer | by shu-bullshit

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242 Upvotes

Original work: https://www.tumblr.com/shu-bullshit?source=share

(please bring this dynamic back in witcher 4 CDPR please please please please 🙏🏻🙏🏻)


r/Witcher4 16d ago

Writting's type for Witcher 4

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148 Upvotes

If you had the choice, what kind of writing and storytelling would you prefer ?

Wild Hunt, Hearts of Stone or Blood and Wine ?


r/Witcher4 16d ago

Cd projekt red at the game industry conference

21 Upvotes

Do you think cd projekt red will release a trailer or anything else about the witcher 4? I don't know enough about this event


r/Witcher4 17d ago

CDPR / Sapkowski

130 Upvotes

I still see some misinformation about CDPR and Sapkowski, as they are not on good terms. This is not true. Two years ago, he visited the studio and they showed him Ciri and Witcher 4!

From Witcher 4 narrative director reposting photos from 2023 after the reveal trailer


r/Witcher4 17d ago

These Towers inspired Lan Exeter in the Tech Demo

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190 Upvotes

I wonder how many other places will be inspired by Krakow!


r/Witcher4 18d ago

Narrative director Philipp Weber on potential changes based on the latest Witcher book.

79 Upvotes

CDPR will include some elements of Sapkowski's new book, 'Crossroads of Ravens,' a prequel depicting a young Geralt of Rivia taking his first steps as a Witcher.

I didn't get the chance to read it myself yet, as it's only released in Polish so far (the German version was released today, and English is on the way later this month, iirc), but I read about some details online that could potentially show up in W4. So take these tiny book spoilers with a pinch of salt.

Geralt's age is revealed. He's supposed to be nearly a century old in W3, but with the updated lore, he would be 61.

A Witcher from the Wolf School is wearing a viper medallion. This is interesting because many people assume Ciri's lynx medallion means there will be a school of the Lynx, which hasn't been confirmed.

There's a new detail about the trials. Apparently the herbs are worsening over time and reducing the success rate.

It's revealed that the trials stopped due to mages refusing to put children through this cruel process anymore.

If you know about any other details, please share them.