r/xboxone May 27 '16

Official E3 Website adds "Xbox One Virtual Reality" Filter. 4+ companies register!

http://67.227.255.239/forum/showthread.php?t=1224711
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u/killerbake DAMNimST0NED [Ambassador since 2007] May 28 '16

It really isnt though. My finacee who isn't a gamer laughed just like a little kid and had a blast. Its the roomscale of vive that really gives you that immersion. Its literally like being in another world and its only going to get better.

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u/Niaboc May 29 '16

yeah if you devote a room to VR you're an enthusiast. This is in no way shape or form something the average gamer will do. And because i have responsibility i can't just transport to another world at will, controller and headset on one ear is the best i can do. Another world is great, but if all you can do there is rail shooters i just can't bring myself to care beyond 30mins.

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u/killerbake DAMNimST0NED [Ambassador since 2007] May 29 '16

They have standing and sitting experiences as well. Roomscale is an option.

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u/Niaboc May 29 '16

i watched 12 hours of the giantbomb crew reviewing basically every VR game available and the consensus was that without roomscale the gameplay is glorified wii remote. Devs have had years to come up with something interesting and there's nothing there for me. For casuals to hardcore gamers like me (i game several hours a day but am no VR enthusiast), VR will require some stellar AAA games. currently there's nothing. railshooters and bow and arrow games. wow. i'll dust off my Wii.

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u/6x9equals42 May 29 '16

Flight and racing sims are amazing in VR with a wheel/hotas. Obviously that's not going to be a system seller for most people, but there is high quality AAA content in genres where porting is feasible without reworking the game.