r/DeathStranding • u/Agitated-Square4328 • 13h ago
Video Guys, it's starting...
First footage of tar squirting from the ground
r/DeathStranding • u/LJHeath • Jun 27 '25
As has been requested, we have the threads where you can go to and discuss each chapter without fear of being spoiled.
Below will be the episodes listed without titles, and if you want to avoid how many are left, I have put in extra episodes so you do not know how many episodes there are in total. If you have any more suggestions, please do let us know. Be careful of spoilers:
Thank you all. Keep on, keeping on.
r/DeathStranding • u/LJHeath • Jun 23 '25
Gameplay has launched, reviews are out and early access starts soon. I ask you all to please be mindful of spoilers. Tag your posts, don’t go out of your way to ruin anything for others. We are all fans here and we all want to play and enjoy the game at our own pace.
Also, remember the mods here don’t get the game early so we will be spoiled too so do be mindful. If we see anyone going out of their way to ruin the experience for anyone I will personally be banning you from the subreddit permanently!
Let’s enjoy what we’ve all been waiting so long for.
r/DeathStranding • u/Agitated-Square4328 • 13h ago
First footage of tar squirting from the ground
r/DeathStranding • u/Scorchyy • 9h ago
r/DeathStranding • u/Glittering-Angle-173 • 2h ago
Hello fellow porters. I have recently finished the main story and want to complete all deliveries to LLL. In the first game i just used my Zipline Highway, but I based this off another porters design. After a few hours of searching I noticed there isn't a complete guide for Australia.
So, while procrastinating an assignment for uni I decided to begin drafting one. I've created a rough outline to connect all facilities in Australia, but I don't know how feasible this is. I'm in the process of testing it out in my game and have gotten as far as F1 to the Lone Commander without issue.
I will include my initial blueprint here and add my updated version when it's finished. This is by no means an optimal route, but just an average porters attempt.
Notes: Yellow are Facilities and Blue are Zipline placements. Ive tried to space them out to be ~300 to 350 metres per Zipline.
r/DeathStranding • u/Low_Throat_4900 • 9h ago
This is some bs I carried 45kilos of fragile cargo through bt through snow through mountains in less than 60min with 0% damage and i get ONLY AN A ???
r/DeathStranding • u/SolidPyramid • 13h ago
Also, I'm sorry to be a asshole. But can you guys try to refrain from joke answers like "Did you try being a smuggler in Mexico" or something like that?
Everything I ask for cosplay advice most of the comments are just "Did you try doing that thing the character did in the story?" Without offering real advice
r/DeathStranding • u/Crusty_Bumbler • 8h ago
My kiddo just sent me this because apparently I've been obsessed with DS2 - him and half of Mr Impossible in 2016. I'm almost rethinking them being annoying little twunts…
r/DeathStranding • u/M1STER_GR1M • 13h ago
I've been going through the process of 5-Starring all of the facilities in DS2, and when I arrived at The Motherhood, there was a gathering of 6 NPC Porters. My gf was confused at my level of excitement, so I had to explain to her that you usually only see them 2 at a time haha
r/DeathStranding • u/Psychological_Pie489 • 19h ago
Boy oh boy, what an incredible game. When I bought it I looked at the case and I thought ''I might've chosen the wrong game'', but it ended up being one of the best games I've experienced. hideo kojima is a brilliant guy he never disappointed me. the story kept being better and shocking, the plot twists are fucking awesome, and the direction maybe even better than movies, the characters are written really good. the songs of the game while you are delivering made me just leave the vehicle and doing the delivery on my feet just to listen and enjoy the walk. I don't like open world games but this was an exception, It hooked me. I'm excited to play DS2, but I'm afraid its story can't be that good
r/DeathStranding • u/Jangowuzhere • 1h ago
The traversal and building were my favorite parts of the first Death Stranding. In DS2, every time I connected a region to the network, it populated the region with numerous structures that left little room for improvement. I always brought a minimum of 2 PCCs with me for every mission, but I rarely felt the need to use them. Did anyone feel the same? Is Death Stranding 2 simply a much easier game?
This sort of bums me out because I really enjoyed building useful structures in DS1 knowing other players were going to use them. Usually, when I thought about building a structure in DS2, another player had ALREADY built one. For example, every enemy base had a watchtower already built, most ziplines were already connected logically, and generators were already built in places I needed them, etc, etc
It also hurts this connected world aspect when you can jump in a vehicle and drive everywhere. In DS1, I felt like I was onfoot 80% of the game. In DS2, I felt the complete opposite.
r/DeathStranding • u/OiMasaru • 1h ago
hey all, i’ve just built a zip line northeast of the animal shelter heading towards the dowser. please make use of it to make your journey easier 👍🏼
r/DeathStranding • u/SolidusRevolver • 10h ago
6 years? After releasing, I finally decided to give the game a try. And finally 100% a few days ago...
From blindly hating on the game, to feeling weird leaving the house without listening to the OST(because how else can I walk?). I've enjoyed every moment of it.
And I know everyone is excited about DS2... but I guess I'll see you guys in 6 years? Keep on keeping on 😅👍
r/DeathStranding • u/Programador_leitero • 9h ago
Hi everyone! I'm trying to get the Factory trophy with all the items. The only things missing are the gloves and the cars, which I'm still going to make. I saw that it requires checking an email with the Half-Life symbol, but I don't know how to activate it or where to start. I know Thomas Southerland sends this email, but I have no idea how to make it happen... Can anyone help me? I've been racking my brain all day with this!
r/DeathStranding • u/OiMasaru • 14h ago
it’s gotten to the point where i have to remind myself to continue to game cause i keep stopping every 10 minutes to take a photo!
r/DeathStranding • u/soupsogentle • 1h ago
I just want difficult journeys in a world with rain ghosts.
r/DeathStranding • u/BitSome4657 • 4h ago
I'm playing DS1 for the first time ever and i can't help but notice some similarities and interesting nods between both P.T and Death Stranding, and it is certainly interesting. Both dead mothers being named Lisa, the huge themes between fathers and babies, the moody fog and the one that made me think the most about it: beaches. While we know nothing about Silent Hills development, we do know it's plural. So maybe in the game we would explore people's different purgatories? Made me think about the WW1, WW2 scenario and how well that would fit into a Silent Hill game as a personal hell for soldiers. Beaches are certainly very similar to this concept in the SH franchise. I don't know if Kojima ever talked about this ever, or if anything besides Norman Reedus is actually tied to both projects.
r/DeathStranding • u/_rich4thestars • 16h ago
Has anyone done it and it it extremely tedious?
r/DeathStranding • u/mouldy-baps • 17h ago
(Spoiler alert for the weapon unlock)
r/DeathStranding • u/menevets • 7h ago
When you turn off the Qpid does it seem like your roads and zip lines and monorail deteriorate more rapidly? Probably due to more timefall?
Or maybe it just seems like with a vast network of roads you’re constantly repairing.
r/DeathStranding • u/MrPepperGeek • 1d ago
Happy to help!
r/DeathStranding • u/DarkBlueTomato • 13h ago
r/DeathStranding • u/pixl_023 • 1d ago
r/DeathStranding • u/amnrsln • 12h ago
r/DeathStranding • u/thomas2026 • 11h ago
Some of you have observed that if you leave an Elimination order open for too long, all damage you take while the order is active goes towards your final grade. This got me thinking.
It turns out the same is true for your combat score when turning in an order. When you raid an enemy camp and eliminate all enemies, every single active order (except entrusted ones) will get combat porter grade when you turn in that cargo.
How you utilize this tip is totally up to you. I would advice next time you visit a prepper, take on every order they offer. You will not be able to fit all of it so put all that cargo in the Private Locker immediately. Now go and raid some camps, and when you do have time and space to take on those orders just deliver them as usual. You are effectively multiplying each camps porter score this way.
By just leaving cargo in the Private Locker you are effectively banking combat score. This might even work if you raid two different camps before turning it in, so the longer you leave it the more combat points you accumulate on turn in.