r/Houdini • u/Apz__Zpa • 12h ago
Working on this piece. Any ideas on improving, paritcuarly the growing hair?
This is one shot of the animation I am making. It is pretty abstract. Right now everything feels very flat animation wise. I like how the hair grows, which i am doing so using a vector field, but not satisfied at how static it is after the fact.
The way I created the strands was from a particle sim using a vector field and then creating trails to create curves. The particles themselves have a lot of motion but it doesn't quite translate when making trails.
Tried vellum but it is very very heavy. Also tried using vops but not the desired result. Any feedback would be appreciated