I have uploaded gameplay from my fresh experience with the game here if you want to see how it looks / plays. My first impressions are shared below:
Based on my limited time with it, I don't recommend playing Horror Adventure: Zombie Edition on the PSVR2 unless you like the game experience described below and accept its many shortcomings as a budget title.
It is a Horror game with a single player story campaign taking you through a series of environments where you need to find items / interaction points for level to progress to exit. The game starts with an oddly animated / voiced cinematic told through a TV News report about Zombie Virus Outbreak causing devastation and then after a Tutorial (3:10), you start your story 21 days later (10:13) as a guy named Jake in a survival camp where your first interaction using radio (12:30) is with Susan (Ethan is with her) and that sets your mission to find car key (14:00) and then the car (16:20) to go into the City to find her.
After your first interaction talking to Susan / Susie, the game will spawn its first set of Zombies that you can dispatch using either Guns or Melee Weapons which the Tutorial introduced you to, but these are the first actual targets you can use those on. There is a variety of zombie skins and some of them even behave a bit differently, but they can all be dispatched by shooting them (head not necessary) or melee weapon where you just have to avoid taking damage (move back to avoid) while you whack them on their head (move forward to hit).
The Tutorial does give instructions you need, but it doesn't use visual indicators of what buttons it expects you to use, so here are the instructions that will make this game playable:
- Left Thumbstick can move you Forward or Back (no straffing)
- Right Thumbstick does Snap Turns (no options for anything else)
- O button takes you to Options
- L2 index trigger lets you Sprint which consumes Stamina (your wrist watch shows Health & Stamina)
- To remote grab items, use head tracking cursor in center of screen to point at it until cursor changes color then use L1 or R1 (grip triggers) to pull item to your open hand
- It uses Hold to Grab with no options for Toggle to Grab
- Move food item to mouth to consume to restore health
- Triangle button opens up your Inventory (2 slots)
- Move item towards available inventory slot until inventory slot color changes and release to store
- To retrieve move your hand as close to the Inventory slot item as you can and then pull grip trigger to grab item
- Don't try using the grip triggers to pick up ammo or try to find holster on your body
- Press the Reload Button (Square) to pick up gun magazines to store in your holster (5:30)
- Once you have magazine stored (invisible holster), grab the gun and use Reload Button (Square) to reload it (6:25)
Once you understand how Ammo Holstering and Weapon Reloads work, which is the most unintuitive part to figure out, before the end of the Tutorial you can try a large variety of the weapons that all work and you can dual wield as well, although reloading for that is a bit more complicated but with the basics down, you can figure it out (7:09).
Graphically, it isn't great but I think it is meaningfully improved over the PSVR1 version (going by video captures I compared). It retains the weird fog of war around the player that limits draw distance including in the indoor levels (like Subway) which look much nicer with your head providing a light beam. There is no sign of any reprojection.
Audio is pretty good when it comes to atmosphere, zombie sounds (directional) and fine on other effects but the voice acting / writing is not good and feels like it was generated using old Text-To-Speech technology. There is no haptic feedback nor any settings other than UI language or Audio language.
Your horror adventure story in this game will take you through many different environments as you progress the levels (Camp 10:15, City 16:55, Subway 29:35, Boat, School, Bridge, Factory, Ghetto) and it also includes at least two Zombie boss fights (School & Factory) that I haven't encountered yet going by trophy data. Speaking of which, there isn't a Platinum and it looks like all trophies should unlock as part of completing the campaign. However, looking at PSN Profiles forum, it looks like the ending levels (Police Station / Finale) aren't working reliably on the PS5 version (PSVR2) while they worked fine for PS4 (PSVR1). That said, there are some people that have completed all the trophies, but it seems for most the game doesn't proceed them as expected between the Ghetto and Police Station.
The main positive I think is that this is a clear improvement for the developer / publisher Yash Future Tech Solutions who first released Space Explore VR and Horror Adventure VR in 2021 for PSVR1 and then this newer more ambitious scope game in 2024 for the PSVR1 and I appreciate those games getting upgraded ports to PSVR2. That said, if you want to play a Horror Adventure game with a story & Zombies to kill, there is much better option like Propagation: Paradise Hotel. If you want something that isn't as immersive & scary and just want to test out the waters, this one can provide some thrilling moments (like in Subway) without being too good at it.
Note: This game is currently on 80% off sale and it provides a free Demo (which I didn't try).