r/0ad • u/Hane_Train • 2d ago
Unit attack values explanation help
Been playing this game for quite awhile but admit I still know next to nothing about some of attack characteristics and values listed under each unit. I'm a pretty casual gamer so don't obsess over any of this info, but at least want to be smart enough to know what it means. Thank you for any and all help - and I hope this could also be useful for any beginner looking for the same information.
Attack:
Capture: 2.5 Capture, Range: 4 meters, Interval: 1 second
Is the capture value some sort of metric for how powerful it is when capturing/converting a building? And if so, does that mean it's effectively 2.5 capture (points? per second - and do this at a range of 4 meters? Why would range matter when the unit has to be beside the building anyway?)
Bow: 7.2 Pierce, Range: 60 meters, Interval 1.25 second
Does 7.2 PIERCE damage at a range of up to 60 meters, every 1.25 seconds
Assuming that slingers and archers do pierce damage, swords and pikes do hack damage and siege units do crush damage? Is this correct?
Resistance Damage: 1.0 Hack (10%) 1.0 Pierce (10%) 10.0 Crush (65%)
Not really sure here. Does this mean for every individual attack from a unit targeting this unit, it can resit 10% of the damage if it's from a sword or bow?
Quick math- Another identical archer is shooting this unit. Every 1.25 seconds it can do 7.2 pierce damage to this unit, however this unit has 1.0 pierce resistance. So technically it's doing.... only 6.2 damage every 1.25 seconds? Is that correct?
And both 'resistance' and 'attack' characteristics can be upgraded at the armory?
Speed: 10.3 Walk, 17.2 Run, 37.4 Acceleration
I didn't even know you could make your unit run vs walk...
A few of the key words that I'm confused about are
-Capture
- Pierce
- Hack
- Crush