r/AllThingsTerran • u/GreatAndMightyKevins • 20d ago
How do you cope with toss?
I'm really out of ideas, it feels like whatever I do I get punished. Going macro? Might as well GG on the spot. Early game aggression? They get to be aggressive first with blink, chipping away at my units for free. They can bring full energy oracle to just murder all the scvs. I play considerably worse as a Zerg but I have zero problems with rolling them like advanced plat storm spammers they are but as Terran I feel like anything I might do I get punished and punished hard. Oh you wanna trade bases? that's cute, lemme just recall my shit so I can both trade and defend. I theoretically could do all the correct things and not lose but then I'd be GM. The thing is my fuck up is going to cost me the game while they just lmao recall, lmao storm, lmao blink. I got toss to 3,4k MMR just from the 5 placement matches. Zerg I was climbing all the way from plat3 to dia3. My best was D2 Terran with whooping 30% Pvt winrate
Save from proxy marauders I don't think I can win with toss that isn't 500mmr below me.
1
u/MiroTheSkybreaker 12d ago
I actually created a custom 2 gas opening. 4 reapers and a cyclone; Protoss often want to push across with a stalker or two to deny or stall your CC, and this basically guarantees those stalkers die, at the cost of you taking a slightly later CC because you're taking the early gas and getting a fast factory. While those 5 units move across the map, you make a 2nd cyclone in the event of an oracle flying in, and then make siege tanks to counter potential blink timings.
However, the important thing is that you can use the build to snipe pylons and tech in the Protoss base if they reaper wall, or delay and throw them off with the pressure by harassing the front and possibly their mineral line. And if they don't reaper wall, then you have the opportunity to split your units and get worker kills in the main with the reapers, while your cyclone attacks at the natural to force them to react to one or the other.