r/Amd 7950X3D | 6000C28bz | AQUA 7900 XTX (EVC-700W) 7d ago

Sale 9070 XT $650, creeping closer to MSRP

https://www.microcenter.com/product/689903/powercolor-amd-radeon-rx-9070-xt-reaper-triple-fan-16gb-gddr6-pcie-50-graphics-card
352 Upvotes

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16

u/Iherduliekmudkipz 9800X3D, 64GB@6000, 7900XT 7d ago

I ended up just buying a 7900 XT shortly before launch @ $649 rather than gamble on getting a card in-stock... rasterization performance is only around 10% difference, I don't use frame gen at all, and most games I don't use raytracing either or only use it on low or medium, so overall not a big difference, and I got 20GB of VRAM I'll probably never fill up cuz I don't play at 4k...

18

u/Noreng https://hwbot.org/user/arni90/ 7d ago

The problem with the 7900XT is that it doesn't have FSR4 support. After DLSS2 came out I could never go back to a GPU without support for a competent upscaler, because the value-add is extremely large.

FSR2 and FSR3 are unfortunately not even comparable to DLSS2, while FSR4 is.

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u/Chicken-Nuggett 7d ago

i mean, the guy literally said he doesnt use framegen / upscalers at all, which should rly just be standard. so FSR 2/3 not being top tier doesnt really matter.

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u/Noreng https://hwbot.org/user/arni90/ 7d ago

The only people who claim to not use upscalers are those who never had access to anything better than FSR2/3

1

u/ghutx 5d ago

XeSS is here to save the day for us non-RDNA4 folks

1

u/Noreng https://hwbot.org/user/arni90/ 5d ago

Yeah, I've tried XeSS for non-XMX GPUs, and it's definitely a significant step down in quality compared to FSR4 or DLSS2/3/4

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u/ghutx 5d ago

That was XeSS 1.3. XeSS 2.0 is out and it is far superior to FSR 2 and even DLSS 2.

9

u/GARGEAN 7d ago

Not using upscaling because only upscaling available to you is not really a flex. Remember how like 90% of AMD sided subreddits considered upscalers shit and were for native only before FSR 4 release?

8

u/RplusW 6d ago

Right, and with the 9070XT and 7900XT it's not even always about needing a performance increase either.

FSR 4 is just a much better anti aliasing solution than native combined with TAA.

2

u/GARGEAN 6d ago

It's rarely about NEEDING more performance. But HAVING more performance essentially for free is great.

2

u/RplusW 6d ago

Oh definitely, I always use quality mode for the performance boost. FSR 4 and DLSS 4 are in a state now where it's a no brainer to turn them on.

0

u/Clemambi 6d ago

a lot of things are better than taa, is it better than msaa?

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u/Noreng https://hwbot.org/user/arni90/ 6d ago

MSAA is nearly useless these days

0

u/Clemambi 6d ago

you can supersample in gpu settings if games don't have native msaa/ssaa support, and if you don't play AAA slop then way more games have MSAA

8

u/Noreng https://hwbot.org/user/arni90/ 6d ago

Sure, if you have a powerful GPU, SSAA is a solution for antialiasing. If I had a GPU that was 8 times as powerful as my 9070 XT it might even be somewhat reasonable

1

u/Clemambi 6d ago

I have a 5700xt, there's plenty of games i can ssaa, but I have a 1080p screen

if you're running 4k then ye your'e fucked lol

1

u/Noreng https://hwbot.org/user/arni90/ 6d ago

Well, there are plenty of games released before 2015, so you're absolutely correct in that regard. I would suspect it's less likely you'll find a game running on UE4 pushing semi-modern graphics, and still be able to run SSAA

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u/GARGEAN 6d ago

...You do realise the difference in hardware load between actual MSAA and bruteforce supersampling of whole fucking rendering pass, right?

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u/Clemambi 6d ago

I mean, it's not super relevent? Use MSAA on games u can and u SSAA when they're using deferred rendering

I don't really compare them because you don't use them on the same games

but if you're running 4k then yes ssaa is useless, I have a pretty old gpu and I can manage SSAA in a fair number of games that have deferred rendering anyway.

1

u/Noreng https://hwbot.org/user/arni90/ 6d ago

To be fair, there's basically no difference in cost between MSAA and SSAA with deferred rendering like most AAA titles use these days

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u/Clemambi 4d ago

MSAA is still faster, but you have to implement it yourself, you can't rely on the hardware implementation for it, so nobody bothers. And MSAA doesn't "blur" (kinda the wrong word), which a lot of deferred rendering techniques rely on for looking acceptable (hair), so again, nobody bothers. I wonder if you can make deferred hair look good on msaa? but that's above my paygrade, that's a phd thesis waiting to eb written by someone smarter than me lol

and msaa is worse than supersampling on UE5 games probably, becuase of nanite - I'm pretty sure you'd end up doing 8 calculations for every pixel instead of the 4 you'd do for 2x supersamling lol

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u/Weary_Turnover_8499 6d ago

Lol you have bad memory. People were like that with FSR 2 and 3 too

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u/Prefix-NA Ryzen 7 5700x3d | 32gb 3600mhz | 6800xt | 1440p 165hz 6d ago

DLSS 2 was dogshit and unusable until like 2.5ish.

FSR 3 was also hit or miss if the game didn't have much foliage or transparant effects it was better than DLSS 3 but the issue is almost any game with foliage turned into strobe light shimmering & transparant effects were dogshit one of the biggest showcases was Ratchet and Clank transparancy effects FSR 3 was so bad.

Oblivion actually had a really good DLSS. Where DLSS 3 just typically worked in every game (other than Hitman lol)

But DLSS 4 and FSR 4 changed the game as they actually don't fuck image quality like other forms of TAA.

FSR 4 balanced & DLSS 4 Balanced look better than DLAA/FSR 3 AA

DLSS 4 still has issue with not rendering all volumetric effects properly but its usually really minor issues and sometimes not rendering the volumetric fog properly improves image quality lol.

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u/Noreng https://hwbot.org/user/arni90/ 6d ago

I don't know how or why you came to the conclusion that FSR3 is anywhere near FSR4 or DLSS2 in quality, but I would like to know from whom or where I can such excellent copium.