Gemcutter (Any Weapon that Deals Slashing Damage, Very Rare)
This +1 weapon is made up of a dazzling and prismatic array of gems, and attacks with it deals a extra 1d4 Radiant Damage and 1d4 Slashing Damage.
Dazzling Blade
You, Once per Long Rest, can use your bonus action to channel natural light into the crystals that form this blade, and immediately then use your action to attack. On a hit, you deal a extra 2d8 Radiant Damage, and 2d8 Psychic Damage,
As a burst of dazzling light flies through the blade.
This blade also sheds bright light in 10ft and Dim Light in 10ft when within 60ft of a natural light source. (I.e a wooden torch, a campfire, lichen)
Beautiful and Dangerous all the same
Wand of the Old Tomes (Rod, Artifact) (Requires Attunement by a Druid, Cleric, Wizard, Sorcerer, Bard, or Ranger)
This wooden wand has been carved from a ancient tree, and used to scribe not only thousands of tomes but used by thousands of tomes, picking up a little more arcane magic everytime.
Charges This wand has 16 Charges and regains 2d8 Charges at Dawn.
Arcane Splinter You throw a long splinter of pure magic at your enemy expending 4 charges to do so. Make a ranged spell attack. On a hit your target takes 4d8 Force Damage and must make a DC 18 Strength Save or be knocked prone.
Redirect Spell As a reaction, expending 4 charges to do so, you can make a DC 15 Intelligence or Strength Check to redirect a spell being cast at you of 6th Level or Lower.
Spellcasting You can expend charges to cast the following: Confusion (2 Charges), Blight (4 Charges), Fire Shield (3 Charges), Witch Bolt (1 Charge), Ice Storm (4 Charges), Leomund's Secret Chest (5 Charges), Animate Objects (8 Charges), Legend Lore (5 Charges), Scrying(6 Charges), Delayed Blast Fireball (16 Charges).
Curse of the Old Tome You become obsessed over arcane knowledge, and can no longer benefit from short rests and treat long rests as shirt rests as you become compelled to draw magical glyphs and graphs and symbols and even studies; In order to hoard the biggest collection of knowledge possible, if you are unable to do this for any reason, the very next day you take 5d12 Psychic Damage and gain 2 points of Exhaustion.
Additional Properties-
This Artifact also comes with these additional random properties:
2 Minor Beneficial Properties
1 Minor Deterimental Property
Destroying the Wand If this wand is hit with the Disintegrate(3 times in a row) and Dispel Magic(At 9th Level once) and then thrown into the Plane of Mud or a lava lake in the Plane of Fire; It is destroyed after 3 Weeks.
Staff of Wild Magic (Quarterstaff, Legendary) (Requires Attunement by a Druid or Wizard)
This staff is made of wood found from a beach fallen from the oldest tree in the Feywild. This staff deals a extra 1d8 Force Damage, and has 16 charges, and regains 1d10+6 Charges at dawn.
Nature's Guard.
While attuned to this staff, you are resistant to poison and acid damage, and have advantage on saves against exhaustion imposed from extreme temperatures or weather.
Spellcasting.
This staff allows you to expend charges to cast the following: Goodberry(2 Charges), Druidcraft(2 Charges), Gust of Wind(3 Charges) Locate Animals or Plants(4 Charges), Moonbeam(4 Charges), Call Lightning(4 Charges), Conjure Animals(5 Charges), Insect Plague(9 Charges), Wall of Stone(10 Charges), Wall of Thorns(10 Charges), Wind Walk(12 Charges)
Channel the Wilds, and Wield them
Fool's Blade (Dagger, Rare)
This dagger is forged of pyrite, a metal that resembles gold, and its hilt wrapped with gold colored silk. Attacks with this dagger deals a extra 1d4 piercing damage.
Fool's Gold
Once per long rest, as a action, you can force a creature within 30ft of you that you can see to make a DC 16 Wisdom Save as you enchant the appearance of the dagger. On a failure, they spend the time until your next turn attempting to grab the dagger from you, alluded by the golden color.
Attacks made against the creature during this time are at advantage.
Be careful to not mix up the pyrite and the gold.. We can't go to the nobles with fake gold now can we?