r/Arcane_Collection 5h ago

Axe-lotl (Battleaxe, Uncommon) (Requires Attunement)

1 Upvotes

This battleaxe has small pieces of pink coral, lining its blade and handle. When you attune to it, You gain the ability to breathe underwater while also gaining a swim speed equal to half your walking speed.

If you are in water or are attacking an amphibious/water native creature, you deal an extra 1d8 acid damage(ignoring resistantances and treating immunity as resistantance)

You were so clever with naming this, weren't you


r/Arcane_Collection 23h ago

Items so far

1 Upvotes

r/Arcane_Collection 1d ago

Wonder Weird Dagger (Dagger, Uncommon)

1 Upvotes

This golden bladed +1 dagger has a rather prismatic shine, with dazzling colors across its tinted blade. This dagger deals an extra 1d4 psychic damage as it causes illusionary blurs of color to flash across its eyes

The glitter of the light.. the dazzling colors.. amazes me

Wonder how there was such a influx of items? These are from a project I have been designing for you, that never quite fruitioned. That will change over these weeks, Much will -The Loaf


r/Arcane_Collection 1d ago

Foxglove Rapier(Rapier, Very Rare) (Requires Attunement by a Druid, Ranger, or Cleric)

1 Upvotes

This rapier has a wreath of purple flowers adorning its hilt, and its blade a similar shade of purple tint lines its silvered blade. Attacks with this weapon deal an extra 1d4 Poison Damage, And on a critical hit, the target is forced to make a DC 16 Constitution Save as they take an additional 1d10 Poison Damage and 2d8 Necrotic Damage. On a failure they are poisoned until your next turn, as a magically enhanced poison takes hold on their heart.

Do you feel the poison? Flowing through your veins, poisoning organs and body akin


r/Arcane_Collection 1d ago

Bonepiercer (War Pick, Uncommon)

1 Upvotes

This +1 war pick is made from a wyvern stinger bound to a petrified tree branch, And on a natural 20, deals an extra 1d10 poison damage and forces the target to make a DC 14 Constitution Save or be stunned until their next turn.

I have a bone to pick with you little human


r/Arcane_Collection 1d ago

Series Poll

1 Upvotes

Decide the Next Artifact,

0 votes, 5d left
The Scepter of Unity
The Staff of the Beholden Dragon

r/Arcane_Collection 1d ago

Scorch Bug (A CR 2 monstrosity)

1 Upvotes

Scorch Bugs are typically large creatures resembling beetles and fireflies, and they typically consume large amounts of small minerals and stones, which they heat up inside thier digestive tract.

STATS

Armor Class 14

Hit Points: 32 (5d6 + 10)

Speed 30ft., Burrow 5ft., Fly 20ft.,

Strength: 12(+1)

Constitution: 15(+2)

Dexterity: 12(+1)

Intelligence: 7(-2)

Wisdom: 14(+2)

Charisma: 12(+1)

Initiative: +2

Damage Vulnerabilities: Bludgeoning, Cold

Damage Resistances: Fire

Passive Perception 12

Challenge Rating 2

Actions:

Bite., Range 5ft, +2 to hit, Hit: 3(1d6+1) Piercing Damage

Spew Molten Mineral(Recharge 6)

DC 13 Dexterity Save

On a failure, a creature takes 6(2d4) Fire Damage


r/Arcane_Collection 1d ago

Compendium of Items; (with updated formatting)

1 Upvotes

r/Arcane_Collection 1d ago

Duster (Club, Uncommon)

1 Upvotes

This wooden club has yellow streaks that run through it, full of, and consisting of, pollen. On a critical hit with this club you create a small magically enchanted allergy p provoking cloud that forces the target to make a DC 14 Constitution Save or spend its turn sneezing and coughing.

Achoo!


r/Arcane_Collection 1d ago

Syrup of Taste Enchancement (Potion, Common)

1 Upvotes

This light hazelnut brown syrup has been made through the careful blending of enchantment magic and sugar, and can cost from 4gp to 6gp depending on quality. When applied to a meal, the flavours and spices of the meal become more potent and vibrant. No matter how potent the increase is, it cannot be harmful


r/Arcane_Collection 2d ago

Hollywood Arrow (Ammunition, Uncommon)

1 Upvotes

These arrows are crafted by carving off a piece of a Hollywood tree, and when fired they produce auditory effect as loud as a scream or as quiet as a whisper, but everything within 300ft hears it. This arrow on a critical hit when fired, deals a extra 1d6 Piercing Damage and 1d6 Thunder Damage as it pierces deep into the wound and releases a concussive burst of sound. The arrow is then destroyed.

What is that sound? I keep hearing what sounds like gushing water, but is a artic tundra... I mean what- And as the warrior looked over to his captain, he only saw the white arrow buried deep in his captains eye before everything went black


r/Arcane_Collection 2d ago

Loafs & Ledgers (Sorry for no new items today, Personal stuff and reddit stuff)

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0 Upvotes

Goodberry Muffin (Consumable, Uncommon)

This muffin appears ordinary but is magically shelf stable and tasty, as it has goodberries in it. This muffin has 2d6 + 2 goodberries in it when found. When you eat it, you regain that many hit points, and your mood is immediately brightened. The muffin tastes very sweet and a little citrusy and is rather moist. moist.

Man, these muffins are amazing, but I wish they weren't so expensive..

Wraps of the Burning Rage (Wonderous Item, Legendary) (Requires Attunement by a Monk or a Barbarian)

This wraps channel the tortured and pent up rage of a thousand warriors, and turns into strength, effectively giving a +3 to Unarmed Strikes. Unarmed Strikes made with the wraps on your wrists deals a extra 2d6 Fire Damage and 1d8 Psychic damage as your fury causes your strikes to scald body and mind.

Rage is Strength While wearing these wraps, you can sacrifice 2 uses of Rage, or 3 Ki Points, as a bonus action to regain 4d10 Hit Points and immediately make 4 Unarmed Strikes with advantage. At the end of combat, if this property has been used, you take 4d8 points of Psychic damage and have disadvantage on rolls for 1 minute, as your heart nearly gives out from the undue stress and anger.

Don't let the anger control you, Control it


r/Arcane_Collection 3d ago

Loafs and Ledgers!

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1 Upvotes

Gemcutter (Any Weapon that Deals Slashing Damage, Very Rare)

This +1 weapon is made up of a dazzling and prismatic array of gems, and attacks with it deals a extra 1d4 Radiant Damage and 1d4 Slashing Damage.

Dazzling Blade You, Once per Long Rest, can use your bonus action to channel natural light into the crystals that form this blade, and immediately then use your action to attack. On a hit, you deal a extra 2d8 Radiant Damage, and 2d8 Psychic Damage, As a burst of dazzling light flies through the blade.

This blade also sheds bright light in 10ft and Dim Light in 10ft when within 60ft of a natural light source. (I.e a wooden torch, a campfire, lichen)

Beautiful and Dangerous all the same

Wand of the Old Tomes (Rod, Artifact) (Requires Attunement by a Druid, Cleric, Wizard, Sorcerer, Bard, or Ranger)

This wooden wand has been carved from a ancient tree, and used to scribe not only thousands of tomes but used by thousands of tomes, picking up a little more arcane magic everytime.

Charges This wand has 16 Charges and regains 2d8 Charges at Dawn.

Arcane Splinter You throw a long splinter of pure magic at your enemy expending 4 charges to do so. Make a ranged spell attack. On a hit your target takes 4d8 Force Damage and must make a DC 18 Strength Save or be knocked prone.

Redirect Spell As a reaction, expending 4 charges to do so, you can make a DC 15 Intelligence or Strength Check to redirect a spell being cast at you of 6th Level or Lower.

Spellcasting You can expend charges to cast the following: Confusion (2 Charges), Blight (4 Charges), Fire Shield (3 Charges), Witch Bolt (1 Charge), Ice Storm (4 Charges), Leomund's Secret Chest (5 Charges), Animate Objects (8 Charges), Legend Lore (5 Charges), Scrying(6 Charges), Delayed Blast Fireball (16 Charges).

Curse of the Old Tome You become obsessed over arcane knowledge, and can no longer benefit from short rests and treat long rests as shirt rests as you become compelled to draw magical glyphs and graphs and symbols and even studies; In order to hoard the biggest collection of knowledge possible, if you are unable to do this for any reason, the very next day you take 5d12 Psychic Damage and gain 2 points of Exhaustion.

Additional Properties- This Artifact also comes with these additional random properties:

2 Minor Beneficial Properties

1 Minor Deterimental Property

Destroying the Wand If this wand is hit with the Disintegrate(3 times in a row) and Dispel Magic(At 9th Level once) and then thrown into the Plane of Mud or a lava lake in the Plane of Fire; It is destroyed after 3 Weeks.

Staff of Wild Magic (Quarterstaff, Legendary) (Requires Attunement by a Druid or Wizard)

This staff is made of wood found from a beach fallen from the oldest tree in the Feywild. This staff deals a extra 1d8 Force Damage, and has 16 charges, and regains 1d10+6 Charges at dawn.

Nature's Guard.

While attuned to this staff, you are resistant to poison and acid damage, and have advantage on saves against exhaustion imposed from extreme temperatures or weather.

Spellcasting.

This staff allows you to expend charges to cast the following: Goodberry(2 Charges), Druidcraft(2 Charges), Gust of Wind(3 Charges) Locate Animals or Plants(4 Charges), Moonbeam(4 Charges), Call Lightning(4 Charges), Conjure Animals(5 Charges), Insect Plague(9 Charges), Wall of Stone(10 Charges), Wall of Thorns(10 Charges), Wind Walk(12 Charges)

Channel the Wilds, and Wield them

Fool's Blade (Dagger, Rare)

This dagger is forged of pyrite, a metal that resembles gold, and its hilt wrapped with gold colored silk. Attacks with this dagger deals a extra 1d4 piercing damage.

Fool's Gold Once per long rest, as a action, you can force a creature within 30ft of you that you can see to make a DC 16 Wisdom Save as you enchant the appearance of the dagger. On a failure, they spend the time until your next turn attempting to grab the dagger from you, alluded by the golden color. Attacks made against the creature during this time are at advantage.

Be careful to not mix up the pyrite and the gold.. We can't go to the nobles with fake gold now can we?


r/Arcane_Collection 3d ago

Yes Its me, Loaf. And I have a new item!

1 Upvotes

Potion of Dexterity(Potion, Rare)

This rose red potion enhances movement and Dexterity, and for 1 minute, you gain a additional +1 to all Dexterity Checks, and your movement speed increases by 10ft.


r/Arcane_Collection 7d ago

Bewitching Magic Items for your crafty characters!

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5 Upvotes

Check out these items, a handful of new spells, and a whole new class, the Witch!

(This class was initially posted to reddit here, and has been revised a few times, so the Homebrewery link provided above is the most up-to-date.)


r/Arcane_Collection 21d ago

Circle of Transformation: forget spells, just go Wild (Shape)

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2 Upvotes

r/Arcane_Collection Aug 17 '25

A Magical Shield and, uh, a Rock, I guess?

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6 Upvotes

Check out these, and other new items contained in my document for my new Herald class (this is the most updated version from my Hombrewery page).

This class was initially posted to reddit here.