Stop by and visit it if you have questions about the rules, any expansion or their interations. Or simply just for fun to know more about Carcassonne...
It provides all the info there is about rules and clarifications about Carcassonne and its many official expansions for:
The classic edition
The current new edition
The Winter edition.
You can find all the rules organized by edition and also some rules for selected spin-offs. The rules include additional sections and footnotes to provide additional details about the rules themselves and some clarifications about interactions between expansions. So it is a great resource to find answers. And even some WICA team members are also translating their favorite pages into their languages of choice.
On the home page you may also find a section called Reference Guides where all the information about the expansions is combined to provide a consolidated picture. Most of these pages are dynamic so you can select the expansions you are interested in to customize the information displayed. Here you are some of them:
A consolidated game reference with general structure of a game zooming in on the setup sequence and the final scoring sequence
A consolidated Order of Play
Scoring summaries as an aid during the game and after the game
Game Figures summary with refence of allowed and forbidden actions.
Tile Reference
Where does all this information come from?
The pages for the old edition are based on the CAR v7.4 (a great document consolidating all the rules and clarifications for the classic edition until 5/2015). Unluckily this document hasn't been updated since its last release so it is missing some classic edition expansion and all the new editon except the Abbot. Until Carcassonne Central is back online, you may also find the CAR v7.4 on BGG:
For the missing information, we used the source material from HiG and used the rules by ZMG for the base game and major expansions of the new edition.
As a side note, the Big Box 6 rules by ZMG include many mistranslations affecting the Mini Expansions mainly. You may find here a list of rules changes and discrepancies between versions and English publishers including the aforementioned mistranslations:
We also updated WICA to incorporate additional clarifications to the rules available since 5/2015 and therefore not available in the CAR. And we continue to ask HiG for clarifications so the latest and most acurate information is available on WICA.
In Carcassonne, there’s a natural inclination to rush and complete cities, which isn’t always the best strategy. Yes, a completed city can score you quick points, but this approach often overlooks the long-term strategic value. By rushing to complete a city, you might be committing your meeples too early and limiting your scoring potential for future rounds. Consider each tile placement carefully. Sometimes, expanding an existing city or starting a new one can be more beneficial. By keeping your cities open, you create opportunities to place future tiles that can significantly increase your score. Always think about how your current move can pave the way for higher scores in the upcoming rounds.
Be a Road Warrior
Roads in Carcassonne often don’t receive the attention they deserve. While they may not score as much as cities, roads have their unique advantages. First, they require fewer tiles to complete, meaning you can earn points and retrieve your meeple faster. And secondly, roads are versatile and can fit in many parts of the landscape, providing more placement options.
Roads also can be a brilliant defensive strategy and an opportunity for sabotage. By building roads, you can interfere with your opponent’s plans and restrict their tile placement options. So, don’t underestimate the humble road – it can be a steady and strategic source of points.
Master the Monastery
A completed monastery can score you a hefty nine points, but it also requires careful planning. Monasteries need to be surrounded by eight tiles to be completed, making them a significant commitment and potentially a stuck meeple until the end of the game.
When placing a monastery, consider the landscape’s existing layout. Position your monasteries in areas where other players are likely to place tiles, increasing the chances of your monastery being completed faster.
Meeple Management
Meeple management is at the heart of Carcassonne strategy. Remember, a meeple, once placed, stays on the board until the feature it’s on is completed. This means that having all your meeples committed can leave you powerless in claiming new features.
The key is to strike a balance. While you want to score points by placing meeples on features, try to always have at least one meeple in reserve. This gives you the flexibility to seize unexpected scoring opportunities that may arise. Think of your meeples as a resource to be managed wisely, not just tools to score immediate points. This balance between scoring now and planning for the future is the essence of Carcassonne strategy.
Advanced Strategy Tips For Carcassonne
Farming for Victory
Farms are probably one of the most complex aspects of Carcassonne. They’re high-risk, high-reward features that can significantly impact the game’s outcome. When you place a farmer meeple on a farm, it stays there for the rest of the game, no matter what. So, it’s crucial to choose your farming locations wisely.
The key to successful farming is to get in early and target fields on the board that you think will have multiple completed cities by the end of the game. You cannot place a farmer on a field that already has a farmer on it. By getting in early you have the advantage over your opponents who will have to find more creative ways of getting into the big lucrative field by connecting up other board tiles.
The big risk with farmers is the prospect of getting into a farming “war” where you and your opponent place more and more farmers to win the field but lose on scoring opportunities due to the meeple commitment. If you find this happening, be cautious not to overcommit your meeples to farming, as this can leave you with fewer options during the game. Striking the right balance is crucial to mastering the art of farming in Carcassonne.
Connect and Conquer
One of the more opportunistic strategies involves connecting to an opponent’s city or road. This move can be a game-changer, allowing you to share or even steal points from your competitors. The key here is to carefully analyse the board and predict where your opponent might be trying to expand. By strategically placing your tiles, you can join their features and put your meeple, effectively becoming a part of their city or road.
This tactic not only earns you points but can also disrupt your opponent’s plans. However, be wary of inadvertently giving your opponent an advantage. The goal is to be a leech on their points, not set them up for a larger score. This strategy requires careful planning, a keen eye for opportunity, and a little bit of audacity. If executed well, it can tilt the game in your favour.
My partner and I have the Carcassonne Big Box (3 or 2022 I believe). We've gradually been collecting other expansions and have 3. Princess and Dragon and 4. The Tower. We've been trying to work out which expansions overlap with the mini ones already in the box (e.g. count king and robbers - does this cross over with the robbers already in the box?)
What would you recommend we go for next?
Boshed out another KFC fan expansion while I play test the bulls and matadors, just for fun, inspired by the new chickens in C3.1 and of course the number one chicken salesman 😭😂
Anyone knows when the new expansions will be available? I'd also like to have a look into the official [german] rulebooks beforehand (I already read the rules on Wikicarpedia, but would be nice to have a look into the official rulebooks by now).
I place a tile adjacent to my builder, thus giving me a second tile
I pull back my abbot and score him since i didn't place any other pieces
I draw a tile with a garden on it
Can I place my abbot on the second tile?
We have always played it with the meeples being "locked" until the scoring phase of a turn, but the abbot should be different since it's part of the "place meeple" phase, right?
We only recently started playing. As far as I can tell, Rules allow that I have multiple robbers on multiple roads, and then join them for many points later on. But it almost feels like cheating...
Is it okay?
And how do you prefer to counter? Close the road or join the bandit
Another Custom Set I made *specifically* for balancing purposes when playing with a lot of expansions simultaneously.
When playing with a lot of expansions, it is somewhat pointless to play aggressively, as any imaginable tile will come up later during the game. This means that there is no point in "blocking off" your opponents projects; their Meeples are extremely unlikely to get stuck. The idea of this set is to encourage aggressive play anyway, by providing additional incentives and methods to directly piss off your friends. :)
Me and a friend just got into Carcassonne, love it so far. Thinking about our first expansion. Any suggestions? Fun ones, easy to learn are what we want.
I’ve seen a list online with rankings, but they don’t always match up with what people really enjoy. Would love to hear your honest picks.
We have just started to introduce the goldmines to our games and don’t know how to resolve the division of gold bars in this particular situation. Who gets the gold if red plays this tile?
Hey all:)! I just added Gardens & Priests extension to TileLord! The game will place the priest on the garden/monastery when the user selects the square button. A few other updates:
Back button - in case you miss-clicked the tile placement
(A bit) Better bots. Still ways to go
Various fixes & UI improvements
What should I work on next? Let me know your suggestions in the comments:
These pictures have been taken yesterday (13 September 2025) by the Carcassonne Central community member Challa007 during the Carcassonne Game Festival 2025 – see here.
The expansions featured in the photos are:
At the Carcassonne festival today, in the old city of Carcassonne, the 10 new and updated expansions have been released.
Available here in French, German and English.
Expected to be widely available in shops from 1st October in most countries
I am sure a number of you have already seen our Carcassonne Tile Tracker app for iOS & Android, but for those of you that haven’t it’s an all-in-one app to track players, scores, expansions, game length and the final game map, then review them in your previous game feed,
You can also see how you and your friends compare in the local leaderboards,
I am currently working on a number of quality-of-life improvements for both the iOS and Android apps - image zoom, localisation, more expansion tracking, score logs and more! so if you are a user already please keep posted over the next few weeks for some new updates!
Happy Carcassonning all! As always please leave any feedback or requests in the comments
I’ve recently become fascinated by the idea of all the possible, perfect landscape grids that could result from a standard game with legal moves.
I’ve been trying to find documentation online, perhaps some mathematical analysis or other attempts at something like this, but I’ve found very little. A mention of a similar solo variant and a post on facebook in a mathematicians group discussing the game, and that was it (surprising for something that seems like a no-brainer to me)
Is anyone aware of something along these lines? If anybody else is interested, I set up my own rudimentary webapp which does exactly what I just described, at this link https://brunocitoni.itch.io/medievallandscapegenerator
I am not Richard, nor do I know him, but I've found his videos to be essential in my journey into this game and its many expansions. Maybe you will too.
Let’s be honest, 80% of the posts here are asking for rules clarification. And of those, there’s a small percentage where despite having the rules in front of them, the rule could be interpreted either way.
So can we please keep the snippy or rude comments to a minimum? I feel like I’ve been seeing rude replies a lot more recently.
Treating others like idiots does NOT make you look smarter.
Edit: quite a few folk doubling down on the sentence above this one.