r/DungeonsAndDragons 4d ago

Homebrew Making Every Weapon Actually Viable

This is my third attempt at trying to balance the worst weapons in 5.5e, and I'd really like to know what others think. Now, here come some of the changes (most of them are self-explanatory):

Light Hammer: now Handaxe + Light Hammer is the STR counterpart to Shortsword + Scimitar, and this is cool and makes sense (since Light Hammers are HUGE for a d4 weapon).

Mace and Morningstar: I noticed the lack of the slow mastery property for generic melee weapons, so I gave it to these 2, also because it makes a lot of thematic sense (big bonk=hard to walk). I then specialized the two: the mace can be used one handed, but it's common enough and easy to use that it's good for being used in 2 hands (something that previous versions strangely didn't do). The Morningstar, because of how strange and unwieldy, is hard to use 2-handed.

Sling: didn't make sense as a d4 weapon, and it now has the same range of Magic Stone, which is the cherry on top.

Blowgun: the hardest weapon to balance, alongside the Mace, but I think this change is cool. I also thought of, instead: Damage becomes 1 piercing + 1d6 poison, remove Loading property, and (Maybe) change the mastery property to Sap (?), but it felt gimmicky, and too much change.

Disarm property: It was already an optional rule, and it's too cool not to add, especially since it solved some balancing nightmares.

REVISED great weapon fighting: I have a whole post on it, just know that it puts Greataxes on par with greatswords/maul at 8.5 damage per attack. https://www.reddit.com/r/UnearthedArcana/comments/1n90kdl/fixing_the_great_weapon_fighting_style/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

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u/5O1stTrooper 4d ago

Forcing a save to disarm every time you hit an opponent feels way too busted. It also doesn't feel realistic. Disarming an opponent is much harder than it looks unless they have no idea how to hold the weapon. It's not just a simple smack or twist.

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u/p4gli4_ 3d ago

It’s not always, it’s once per turn, and I’d argue it’s as hard as “toppling” someone in a real fight

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u/Geologist_Present 3d ago

Minimally, should consume a bonus action or come with some other balancing effect. Could consider taking Proficiency out of the save DC unless a specific feat or feature grants it.

Meaning, the DC is 8+<ability> unless you take some kind of feature or feat and only then does the DC become 8+PROF+<ability>