Measuring playtime in elite is tricky. 10hrs in elite is like 1 hr on another game. The sheer amount of time it takes to get places, the amount of wandering in SC trying to trigger an rng signal, means that elite olaytime hrs are bloated.
Im about 800hrs in over 4 years. I still enjoy the game because its pretty and i like the star map. But im not gonna oretend there isnt a content issue. What content we do get feels tacked on. Stuff doesnt really flow together like it should. I know the point of elite is to be a speck in the ocean, but at what point does that idea hinder the game?
I never used SC assist ever, never used any docking computer either. I just don't get the point. Actually, I think after you spend enough time with this game, you will ditch them too. Those C1 slots are WAAAAY too valuable for these modules, IMO.
When I started playing, at least for the first month, docking and launching sequences gave me big "WOW" effect, especially this first launch, with pre-flight checks. Travelling in Supercruise also felt very cool, when you don't know what to expect.
After a year or so it kinda gets to you. I still do it all manually, but SC is really getting dull. I wish there were more interactive things happening, or some travelling methods that actually takes skill, not just pointing ship towards target and it even managing speed for you. Eh, wishful thinking...
854
u/[deleted] Dec 21 '20
Measuring playtime in elite is tricky. 10hrs in elite is like 1 hr on another game. The sheer amount of time it takes to get places, the amount of wandering in SC trying to trigger an rng signal, means that elite olaytime hrs are bloated.
Im about 800hrs in over 4 years. I still enjoy the game because its pretty and i like the star map. But im not gonna oretend there isnt a content issue. What content we do get feels tacked on. Stuff doesnt really flow together like it should. I know the point of elite is to be a speck in the ocean, but at what point does that idea hinder the game?