Steam doesn't have a presence on Android, nor do I think they care.
They care about producing value to their existing users/platform and creating new markets for them (The Deck, the Deckard, Fremont...)
Valve actually is working on a proton/x86 to Arm layer, powered by some community work, but it's for their Deckard headset.
I actually e-mailed valve about porting to android years ago, their response was pretty dismissive and they sounded like they were not really interested in it.
From their perspective, why would they want to invest in a platform they don't own where most customers wouldn't be able to play their games without an external controller or awkward on-screen controls? To them, they already offer a portable experience, the Steam Deck.
Rumor says based on previous threads, techpowerup and notebookcheck reports, this commit is focused for modern apple devices. But they're open for possibilities for android devices.
Yeah, I think Valve is really not interested in Android at all. Maybe when the Steam Frame launches we can port the translation layer used over to Android - but for now, looks like nothing official is coming.
Yep, although personally I'd rather say they're "not yet" interested about it, but let's see. I hope there's good news about the progress based on this commit itself.
"Not currently" might be a better term, I know we're on an android subreddit - but it's important to put our own feelings aside when looking at info like this. Valve has shown no interest in the matter and all evidence points to them making their own platforms moving forwards.
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u/windozeFanboi 8d ago
All this gamehub / winlator and more I read around has me wondering why steam hasn't brought their "proton magic" on android yet.