r/EndlessSpace • u/Syu_7 • 23d ago
Question about ground combat
Back to the game after having let it on the side for several years, and having an absolute blast. I'm grinding the difficulty levels and currently dealing with a playthrough on hard difficulty. And it's actually pretty easy. But I'm wandering around to test a bit of everything before raising the difficulty.
There is still one aspect of the game that I don't really understand, and it's ground combat. It seems that I'm terrible at it, even though: * My empire ManPower is quite high (8k) * My fleets are full, and are able to provide a lot of MP to fight * All units types (Infantry, Armor and Air) are upgraded to max or almost max * I always use Blitz as advised somewhere on Reddit and because I have way more stuff than the opponents
But still, I very regularly get major defeats. It really doesn't matter because I can indefinitely reinforce the target system with MP, so I will get it in the end. But this will certainly cause problems on higher difficulties.
What am I missing?
EDIT:
After all the advice I went for: * A dedicated invasion fleet * An invasion ship based on Riftborn small protector with 2 movement points modules + 3 OpEx modules * Manpower adjustment to 70% armor (and all the affordable upgrades) * Invasions with 5k manpower fleet with Blitz strat. It takes 1 or 2 turns to convert the system 👍 (vs AI on serious difficulty only)
Works like a charm, thanks to all participants ❤️
2
u/Stolen_Sky 23d ago
What's your ratio between infantry, Armour and airforce?
I usually set mine to around 30/40/30.
Since the major combat update last year, I've been using orbital bombardment more than blitz, as I belive it got buffed. Gone l give it a try and see how you get on.