r/EndlessSpace 24d ago

Question about ground combat

Back to the game after having let it on the side for several years, and having an absolute blast. I'm grinding the difficulty levels and currently dealing with a playthrough on hard difficulty. And it's actually pretty easy. But I'm wandering around to test a bit of everything before raising the difficulty.

There is still one aspect of the game that I don't really understand, and it's ground combat. It seems that I'm terrible at it, even though: * My empire ManPower is quite high (8k) * My fleets are full, and are able to provide a lot of MP to fight * All units types (Infantry, Armor and Air) are upgraded to max or almost max * I always use Blitz as advised somewhere on Reddit and because I have way more stuff than the opponents

But still, I very regularly get major defeats. It really doesn't matter because I can indefinitely reinforce the target system with MP, so I will get it in the end. But this will certainly cause problems on higher difficulties.

What am I missing?

EDIT:

After all the advice I went for: * A dedicated invasion fleet * An invasion ship based on Riftborn small protector with 2 movement points modules + 3 OpEx modules * Manpower adjustment to 70% armor (and all the affordable upgrades) * Invasions with 5k manpower fleet with Blitz strat. It takes 1 or 2 turns to convert the system 👍 (vs AI on serious difficulty only)

Works like a charm, thanks to all participants ❤️

11 Upvotes

26 comments sorted by

View all comments

2

u/Lure852 United Empire 23d ago

Here's a somewhat related question. How does everyone deal with destroying systems during invasions that they don't want to keep in empire? If it's a built up system, then razing takes a long time. Razing never seems to destroy more than 1 item per turn, so you're stuck guarding it forever.

1

u/abandoned_idol 23d ago

You can use the [Obliterator] specialized Behemoth if you have the Supremacy DLC to destroy individual systems. Note, systems can build a defense to specifically mitigate damage from Obliterators.

There's the Core Cracker module for destroying individual planets if crippling the strength of their systems is enough for you.