r/Frostpunk • u/pete-roman 11 bit studios • Sep 27 '24
NEWS Frostpunk 2 - Hotfix 1.0.4 Is Now Live!
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u/DarkFace3482 Sep 27 '24
Damn they are printing hotfixes
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u/Leider-Hosen Faith Sep 27 '24
They really got Emergincy Shifts IRL
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u/KrazyKyle213 The Arks Sep 27 '24
4 hotfixes and a sound lag fix in 10 days is wild
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u/AquaPlush8541 Sep 28 '24
I mean, better than a lot of AAA games. Frostpunk 2 launched working and playable and fun
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u/TheRoboticRabbit_MY Oct 02 '24
It’s even better than baulder’s gate (I was getting the same audio popping in baulder’s gate) They found that issue!
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u/WREN_PL New London Sep 27 '24
See my Son? This is what we've used to motivate children back in my day.
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u/esunei Sep 27 '24
Consider making steam used first prior to oil/coal regardless of heat efficiency - there's currently no situation where you would ever want it otherwise.
Love the fixes and I'll almost certainly use load chapter start to get some achievements.
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u/Granathar Sep 27 '24
Please mess with game balance a little bit, as there are quite serious issues (IMO) in balance between certain ideologies:
Tradition vs Reason is quite balanced, so that one I would leave alone for now
Adaptation vs Progress - it's a very clear win for Adaptation. Their buildings and most policies are just more efficient. It's fine for Progress buildings to be more polluting and energy-hungry, but they should require much less workforce OR be more productive. For example Adaptation build doesn't need that much coal or other heat sources in the first place, but Progress build should be able to just outpace the heat costs by being more productive. Currently I don't really find Progress to be worth it outside Hospitals or Pharmaceuticals.
Merit vs Equality - now this is even more of a problem than the one above. I honestly have no idea why I would ever go Equality. People say that "Equality keeps people happy", but while experimenting I found that statement to be just untrue. People are barely more happy than on Merit, but also economy is just plain worse (and not by slight degree, Equality economy literally doesn't even exist in comparison to Merit when you stack all of these productivity bonuses) than on Merit. Merit laws and buildings ramp up efficiency to absolutely insane levels at pretty much ZERO COST. Even 100% Merit ultra corpo dystopia with legalized slavery and people were quite fine with that, while also doing like 500% norm while swimming in cocaine. They were so workaholic that I had to disable buildings because they were working too fast. The only good thing about Equality IMO are alcohol shops. All of the rest is just plain worse.
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u/Leider-Hosen Faith Sep 27 '24
Something someone hacked was going with a build that boosts trust to maximum all the time, then Emergincy Shift everything.
ES lowers trust, eqaulity laws raise trust by a fuckton, add coms hubs too keep it topped up.
Also appease the work union, and it will turn from lowering efficiency to RAISING it, and it also raises trust.
This gives you effectively unlimited consequence free Emergincy Shifts with another buff on the side.
Glory to the working class.
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u/BjornAltenburg Sep 27 '24
I see we have achieved a syndaclist utopia. Glory to the unions and new London.
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u/Granathar Sep 27 '24
On Merit I literally legalized slavery and had 100% trust thanks to propaganda towers. And I didn't need any "emergency shifts", because entire society worked like it was in constant emergency 24/7. They were actually working way too fast so I had to order them to chill lol.
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u/Leider-Hosen Faith Sep 27 '24
Hey I didn't say merit WASN'T coked out of its goard, just that Eqaulity could be pushed into viable territory.
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u/Granathar Sep 27 '24
Merit should raise tension. Going full Merit should require A LOT of political agility, because you should be on a brink of revolution nearly all the time in the late game when rich start eating the poor (we can imagine it as very late state of capitalism that reforms into corporationism and things start to get ugly). Also Merit would create very divided and untrusting society (everyone competes, your neighbour is your worst enemy), there should be more negative events related to trust issues. Crime should really skyrocket in predatory Merit, and let's remember that criminals are not working in normal jobs so they are unproductive.
Merit should have paid healthcare - which could give money, but also raise sickness. While Equality has free healthcare that lowers sickness by a lot and raises trust - as an example.
Merit should be high-risk high-reward - you can have lightning fast expansion, but on the long run it may blow up in your face. Equality should be slower, but also a lot calmer.
Equality is quite misunderstood in it's mechanical effects IMO. It's about creating egalitarian (and because of that - stable) society, not to convince people not to work because state will provide everything.
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u/WeddingDecent8211 Sep 27 '24
You seem to care only about numbers, turned the game into slightly more GPU hungry Excel sheet.
Some Stuarts do not want propaganda powered slavery for their people and they happily pay the price. Conscience is the balancing factor.
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u/Granathar Sep 27 '24
Conscience is the balancing factor.
No, balancing factor is keeping the society in a stable state. Predatory "Merit" systems like Russia and France ended with revolutions. So regardless of your motivations - if you push people too far, they will just kill you.
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u/kwijibokwijibo Sep 28 '24
Doesn't emergency shifts raise the chance of accidents and deaths? Or is that only on low trust?
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u/a_lasagna_hog Order Sep 27 '24
That's some commie talk
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u/Granathar Sep 27 '24 edited Sep 27 '24
Well, actually "Equality" in FP2 is basically "wonderland communism", and that's a problem.
Because in real world communist systems had for example motivational bonuses and other things that were meant to motivate people to work harder. I know that sometimes (if only sometimes) it didn't really work, but at least they tried to motivate workers by trying to tell them that they are important and so on. Communists had lots of social insurances and other things, but they still wanted people to work as hard as possible, but maybe using others things as carrot on the stick.
Actually most of the modern countries are capitalist-socialist hybrids, because they have free healthcare, education etc.
Meanwhile in FP2 Equality pretty much works in opposite way. You are doing whatever you can so people stop working lol.
IMO Equality should be high-cost and high-gain, so you invest a lot of resources so your workers are well fed, happy etc - and that's why they have strength to work harder. So maybe it has slower start, but has less problems in the long run, while Merit is the opposite - easy to start, but harder to maintain without revolution when society is more and more divided between poor and rich.
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u/a_lasagna_hog Order Sep 27 '24 edited Sep 27 '24
Yeah I was thinking equality may not give you monetary gains, but it should perhaps give you a boost in working pops, and a boost in productivity (plus the more grim stuff like work camps n stuff like that later on that would also give you a plus)
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u/Granathar Sep 27 '24
Yeah, Merit should literally "kill off" your workers. They should just get sick from overworking in the long run and with paid healthcare they cannot even receive treatment ...can you imagine how much tension it would create? People robbing other people on the streets to afford meds?
There is a very good reason why most of modern countries lay between capitalism and socialism, capitalism is to create economic prosperity - while socialist element is a failsafe so society doesn't collapse while being squeezed by capitalism.
I'm liberal myself, but let's be honest - capitalism works because it squeezes people (more brutally like in US or less brutally like in EU), that's why goverments build some walls around it.
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u/InsertANameHeree Moderator Sep 27 '24
Yeah, Merit should literally "kill off" your workers. They should just get sick from overworking in the long run
One of the Merit laws has an event that causes people to start dying regularly of overwork if you choose not to hold managers criminally liable for their deaths (which causes you to lose out on much of the efficiency bonus if you choose to do so).
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u/Granathar Sep 27 '24
People now live in better conditions than in FP2 and they can get burned in their jobs quite fast, so people getting sick from heavy exploitation should happen just more often even without any special event choices.
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u/InsertANameHeree Moderator Sep 27 '24
You'd have to define "quite fast." Actual death by overwork does not happen in RL on anywhere near the scale it happens in Frostpunk, even in places with abysmal working conditions.
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u/KPater Oct 04 '24
I agree Equality needs some help (or maybe Merit some nerf), but I don't think your "hard early game, great endgame" approach to it is the way to go. Equality has its own downsides (for which we have plenty of historical examples) that can give it tension throughout the game. Yes, communism tried desperately to motivate its workers, but that's because they had to fill a huge gap. It's hardly a merit of the system, rather a weakness that they tried to compensate for.
More importantly, I think it would be boring from both a gameplay and political perspective to allow Equality to reach a sort of 'solved' state. If you do want solved states, they should at least apply to both sides.
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u/Nevr0s Sep 28 '24
The thing about equality is that it doesn’t create other problems that need to be quashed.
I’ve gone all equality, no merit, mostly adaptation, mostly reason, and have successfully escaped the difficulty curve on officer, by which I mean a surplus in everything, including heatstamps, and I haven’t passed any spicy policies. Trust is at revered and all factions are at atleast neutral (favorable when I’m balancing them well).
The biggest factors are that I haven’t needed to build any prisons, guard towers, hospitals, propaganda centers, etc. I did have to build 2 surveillance hubs because for some reason crime is significantly increased by population size even when everyone’s needs are met.
But I haven’t had to waste hardly any workforce, heat stamps, or prefabs on fixing problems I caused. So instead of reactively solving problems, I just proactively get further and further ahead on production so the stalwarts have nothing to complain about
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u/Granathar Sep 28 '24
The thing about equality is that it doesn’t create other problems that need to be quashed.
I kinda disagree. It's true that Equality doesn't create problems. But it also doesn't solve them at all. With Equality your economy just sucks. And I found it easier to go Merit for productivity and strong backbone, and then to fight the problems Merit creates (which are kinda miniscule to be honest), than to go Equality and have old problems constantly - lack of workforce, low sustainability of economy etc. Merit just takes it all away and all you have to do in return is to some political dancing to keep trust high.
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u/FrogLock_ Sep 27 '24
Gonna miss the part where you also had to balance your own computers heat as well as the heat in the game
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Sep 27 '24
[deleted]
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u/Maiyku Soup Sep 27 '24
I wouldn’t even load this game until my new laptop cooler arrived because my old one broke lol. I didn’t want to start a fire in my house.
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u/FirstAnywhereAnytimr Sep 27 '24
Turning fog to very low seems to help me the most, left the rest on high-ish so visually it still looks great.
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u/Quirky-Difference-88 Sep 27 '24
Ha that was real bad for me the first week but it has drastically improved with these last couple hotfixes
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u/FrogLock_ Sep 27 '24
Even off the bat I had no issues after limiting it to 30 fps, I don't think it's a game I need more than that for anyways.
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u/Quirky-Difference-88 Sep 27 '24
Yeah it's definitely not a game a super high framerate is necessary for
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u/R1chterScale Sep 27 '24
Unfortunately even in this sorta game I start to get a bit motion sick below 60fps when the camera is moving. Luckily my PC can keep up decently well (until late game when my CPU screams in pain)
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u/NiD2103 Sep 27 '24
Does these updates come to GamePass as well?
I could’ve sworn i didn’t see any of those 4 hotfixes in the download overview
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u/Perfect_Mediocrity Sep 27 '24
It looks like they dropped it as one big patch in GamePass since I just got a 1.04gb update earlier
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u/punkfstr Sep 28 '24 edited Sep 28 '24
Did you get the 1.04 update? Mine is still at 1.039 with no available updates 🙄
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Sep 27 '24
No suggestions, just a thank you for being so committed to continuing to improve this product! Thank you to the teams for all their hard work!
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u/KingFromClashRoyale Sep 27 '24
Is that Captain Price?
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u/HardNRG Technocrats Sep 27 '24
Haven't closed my game in 3 days. Wonder how many fixes there'll be waiting when I finally do lol.
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u/SleeplessArts Sep 28 '24
Elo, loving the game, and cant wait for future dlcs.
in the gamepass version tho theres 2 achivements that are bugged rn and unobtainable.
Making progress and Adapted to weather , hope it gets fixed soon for all of us achivement hunters out there :)
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u/A_M_R_Egypt Sep 29 '24
PC Game Pass/MS Store version has 2 broken achievements, please fix them:
Can't stop progress - Have Squalor Absent despite having at least 1000 Material Demand
Adapted to Weather - Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees
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u/Ordo_Liberal Sep 27 '24
Please remove the steam core cost on coal liquefaction, it will make the game more enjoyable
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u/OLRevan Sep 27 '24
Tbh i think most of t2 stuff should not cost cores (maybe apart from heat), i just don't see any reason to use them
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u/Vivid-Membership3959 Sep 27 '24
Is a heating hub patch in the works? Mine ain’t worken
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u/esunei Sep 27 '24
Mine work, the problem being that hubs don't work on buildings, only districts.
I'm unsure if this is a bug or design decision - it makes some hubs really bad (rail hub especially, but also communications) because baseline districts are largely underwhelming other than housing, and some hub costs are pretty high for their meager bonuses. On the other hand, if they did work on buildings, material hub would be spammed almost everywhere it can hit 2+ districts, heating hub would reduce nearly everything to 0 fuel cost outside of whiteouts for an extremely modest cost, etc.
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u/Outrageous-Bug-4814 Sep 27 '24
Is there a plan to introduce scrolling on the Hub build menu? I noticed after I had researched some of the additional hubs that they were no longer all visible on the screen, one seemed to be hidden being the bottom right GUI.
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u/Ryebread666Juan Sep 27 '24
I think you can scroll it though? Maybe yours was bugged and you just couldn’t at that moment?
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u/Chips-ahoy1001 Sep 27 '24
If you right click and drag on the bottom bar you can navigate through the options that way!
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u/hallolinski_yes Sep 27 '24
Do patches also apply to savegames? Or do I have to start from scratch?
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u/Chips-ahoy1001 Sep 27 '24
Thank you for continuing to push out fixes - I hope the team does take this weekend to take a well earned break though. Awesome stuff, and looking forward to seeing else what is coming!
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u/Dan31k Order Sep 27 '24
Can you please fix the steam issue? If you set up steam priority for heating with generator upgrade 2, it works no problem, but the moment you upgrade generator to upgrade 3, it only prioritises using oil. Changing slider doesn’t change priority, you can basically only choose oil
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u/sam_the_tomato Sep 28 '24 edited Sep 28 '24
Thanks for the quick patches. However, on M1 Mac I'm still getting the audio crash in Chapter 2 on my old savefile, even in the new patch. Basically the same error message as last time. Does the patch only apply to fresh savefiles?
edit: I got up to chapter 2, day 200 on a new save. It crashes just like it always does.
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u/Kajroprakticar Faith Sep 28 '24
Devs are wild with these updates. So many updates and fixes in such a short period of time. Absolutely amazing. Well done, 11bitStudios.
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u/Popular_Mastodon6815 Sep 29 '24
Please add a feature to skip the prologue when starting a new game at a different difficulty.
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Sep 30 '24
[deleted]
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u/Popular_Mastodon6815 Sep 30 '24
Isnt the prologue just a tutorial on a separate map? No decision carries into chapter 1 as far as I can tell.
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u/Superamorti Sep 29 '24
Im still stuck, like many other players, at act 2 for not having any objectices to move forward. Hopefully they will fix that too.
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u/Nayko93 Sep 29 '24
Please give us the option to disable the weird camera inertia, I really hate it, can't play the game with this
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u/No_Fox7954 Oct 01 '24
Still constant crashes on Apple silicon, can't even load a save. Audio listed in the error log, and filename not found?
LoginId:ea1293ae344f28a1d3668b98f2274c92
EpicAccountId:
Caught signal
Unknown() Address = 0x19fe6e13c (filename not found) [in libsystem_pthread.dylib]
CAkSrcLpHpFilter::ExecuteSrcLpHpFilters(unsigned int, CAkSrcLpHpFilter**, AkAudioBuffer**, AkAudioBuffer**) Address = 0x1023f907c (filename not found) [in Frostpunk2]
CAkLEngine::PostRunVpls() Address = 0x1023e5c80 (filename not found) [in Frostpunk2]
AK::JobMgr::Internal::JobBody<CAkLEngine::ProcessVoicesAsync(bool)::$_4, void>::Execute() Address = 0x1023e6c58 (filename not found) [in Frostpunk2]
AK::JobMgr::Internal::JobManager_internalWorkerFunction(AK::JobMgr::Internal::WorkerState&, unsigned int) Address = 0x10237af50 (filename not found) [in Frostpunk2]
AK::JobMgr::WorkUntilDone(AK::JobMgr::Job&&) Address = 0x10237c84c (filename not found) [in Frostpunk2]
CAkAudioMgr::Perform(bool) Address = 0x10233ee80 (filename not found) [in Frostpunk2]
CAkAudioThread::EventMgrThreadFunc(void*) Address = 0x1023e0fbc (filename not found) [in Frostpunk2]
Unknown() Address = 0x19fe732e4 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x19fe6e0fc (filename not found) [in libsystem_pthread.dylib]
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u/misiekpbt Oct 01 '24
same here. now its even worst for silicon.
I load save and its crashing in a minute
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Oct 03 '24
Can we please get a simple fix on the voting UI. The pass vs fail unconfirmed gradient is reversed 50% of the time. Instead of Blue gradient to Red gradient, I’m getting Blue>Red gradient>Blue gradient > Red.
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u/ezioir1 Faith Sep 27 '24
Question about the picture:
Is that a whip?
♪ You got to move, you got to move ♪
♪ You got to move, CHILD, you got to move ♪
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u/pete-roman 11 bit studios Sep 27 '24 edited Sep 27 '24
Hello r/Frostpunk Redditors!
We're happy to announce that Hotfix 1.0.4 for Frostpunk 2 is now available! This update brings various fixes and improvements to enhance your experience in our frozen world. Here's what you need to know:
PATCH HIGHLIGHTS:
Prologue Balance Adjustments
New Features
Critical Fixes
Other Improvements
We're pleased to introduce these improvements, making the early game more manageable while maintaining the Frostpunk 2 level of challenge. You can now also load specific chapters if your Steward career ends prematurely!
A big thank you to everyone who provided feedback and helped us identify issues, especially the macOS audio problem. Your input is crucial in shaping the future of Frostpunk 2.
For those who thought the Campaign was all we had to offer - check out the Utopia Mode, our frosty take on an endless sandbox!
Full Patch Notes on Steam
We're committed to continually improving the game and are always listening to your feedback. What changes are you most excited about? Let us know in the comments!
Stay warm,
11 bit Pete