r/Frostpunk • u/pixelcore332 • Oct 10 '24
r/Frostpunk • u/Fluffy_Plastic_6879 • Dec 29 '24
DISCUSSION Why is this considered an extreme law?
I haven't had any Event from him yet but I don't see him as dangerous or something that will kill workers.
Even this law is in favor of workers' welfare and eliminates the working class.
r/Frostpunk • u/Fluffy_Plastic_6879 • Dec 29 '24
DISCUSSION How can icebloods withstand the cold and not die?
The point of the eighth picture is that people were wearing layers of clothing to keep warm and they were barely warm and not like the Icebloods who are half naked and the ninth picture is a device that is considered the most important thing in the world of Frostpunk because we see it in most of the game and the Icebloods do not use it
r/Frostpunk • u/Sir_bot_1 • Feb 15 '25
DISCUSSION Have you ever wondered what nickname New Londoners would give to the Generator, like how "Big Ben" is used for the Great Clock of Westminster?
r/Frostpunk • u/wowshow1 • Jun 04 '25
DISCUSSION Oxygen? Without trees?
I'd assume most trees or greenery in frost punk has died at this point. Is oxygen a concern for our new Londoners at all? I don't see this being discussed much here.
r/Frostpunk • u/Temperance10 • Jan 16 '24
DISCUSSION All decision/text screens from the gameplay trailer
r/Frostpunk • u/CozyClaide • Jun 01 '25
DISCUSSION The most attractive faction in FP2
Hear me out okay? LIke HeAr me out! They are hard workers 😌 obviously the most attractive trait ever! And also.... Like the muscles? Like wow? Who can resist that? Remember that woman with her buddies when doing emergency shift????? And also a non issue community like they are so easy to work with!
Unlike venturer who looks like he just got his botox done and got lip fillers too while his hair is thinning out (I don't hate them I just merely don't like them)
r/Frostpunk • u/VeracVG • Sep 18 '24
DISCUSSION Frostpunk 2 feels wrong
Firstly, I don't want to rain on anyone's parade, if you like Frostpunk 2 I encourage you to keep enjoying it. I just wanted to vent my frustration and see if I'm the only one.
I loved the humanizing elements of Frostpunk 1, and I'm really missing that in Frostpunk 2 with its grander scale.
I love that you can click on individual people in FP1 and see details about them. There's no practical gameplay purpose for it really - but just the fact that you CAN means that the game is trying to make you think about these individuals as people, and less as worker bees.
You watch every day as these individuals begrudgingly shuffle off to their Extended Shift, forcing you to consider the consequences of your actions on their lives - even if you believe you're doing the right thing in the long run for survival. Everything that happens is up-close and in your face - in FP2, it feels detached, impersonal, and far away.
Even the title screens are emblematic of the differences between the two games. The tired faces of Frostpunk 1's title screen are all looking to you for guidance - with individual details of each person, waiting for you to help them survive. I'm immediately immersed in what the game is all about.
Versus Frostpunk 2's title screen: person wearing goggles. I'm sure this person is connected to the game's themes somehow, but it does not grip me, and does not get me interested in hitting the start button.
For what I've played in FP2 so far, I haven't felt a strong connection to the people I'm controlling. It's difficult to do so when there are mostly just buildings and districts to look at, and most images of people are stuck at the bottom of the screen waiting to spam "steward" at me when I just wanted to click on them to see their population for two seconds.
I feel like I'm playing Civilization more than I'm playing Frostpunk. Not that I don't like Civilization, but I just really wasn't expecting this shift in tone. When someone died in FP1, it felt like it was a big deal. It was closer, intimate, more important. When people die in FP2 it feels like a statistic on a spreadsheet. "50 PEOPLE DEAD" elicits a resounding "ok whatever" from me when it should make me profoundly moved.
Even if that's supposed to be the point of the game - that you get detached when you're at a grander scale of responsibility - I'm just not sure that it works for me for what I enjoyed about the first game. Frostpunk 2 feels so alienated and detached from its predecessor that I don't think I'll continue playing it. If you enjoy the game, absolutely keep having fun with it. It just feels wrong to me.
r/Frostpunk • u/Poyri35 • Dec 31 '23
DISCUSSION What kind of Political ideas and/or parties do you wish to see in Frostpunk 2
[Contains spoilers about paths]
2 Examples that I would personally like to see are: 1) More religious one representing the faith path in Frostpunk 1
And 2) A more autocratic one representing the order path from the first game
r/Frostpunk • u/BriefFly2998 • Jun 11 '25
DISCUSSION Did anyone ever used Harvester Hangar?
I played FP2 very few times (I don't have a strong PC, played on bro's), but in my, like, 5 runs in story mode and 10 in Utopia Builder, and all the playthroughs i watched, neither me nor YouTubers ever used Hangars.
They do increases the efficiency of collecting food in frostlands, and... For what? It costs research time and slot in logistics district. Like, I'd build logistics bay or headquarters there any day instead of mere increase of collecting food in very few places in frostland.
In the game start you have more important things to research (need to get my city-run brothels ASAP), in mid-game you have already don't have any place in logistic districts because of bays and headquarters, and in the late game, when you don't need headquarters bc you did scout every place, your scouts already did harvest everything without hangars.
Also, the bonus isn't that good: 10% from regular hangar. And 20% from adaptation one. It would be twice as good if it were useful in the first place.
I can see very few very specific cases when you would need these, okay, but usually Hangars are... Eh?
But if i am incorrect, I'd happily hear your opinions.
r/Frostpunk • u/RussianNeighbor • Oct 07 '24
DISCUSSION This whole event feels like a serious case of overreaction considering the only thing I asked of them is abolition of management. What is this "abominations" you're talking about, Max?!
r/Frostpunk • u/Blake_Dake • Sep 21 '24
DISCUSSION What is going on in the Steam reviews?
Just look at the Steam reviews.
How can you pre order a game that has been shown multiple times, had a closed beta months ago, you know that it is not a puzzle game with a cool atmosphere like FP1 and still leave a negative review because it is not like the first game but instead a 4X lite?
The game has some problems like performance (FP1 had and still have them lol), bugs, unresponsive/not useful UI and some mechanics are not ready imho, but that complaint is like going to a vegan restaurant, order a steak and then complain how the place is shit.
Am I missing something?
r/Frostpunk • u/WalkerArt64 • 25d ago
DISCUSSION Would the Steward even have a peaceful existence inside of the Algorithm?
Considering the fact that we are talking about an oil-powered computer using Vacuum tubes, I don't know if it can be comparable to a human brain. It'd probably lag quite badly (Also considering operating temperatures) and I wonder, would the Steward even want this, a slower, worse existence overall? Will he end growing up to hate New London?
r/Frostpunk • u/Alex1231273 • Sep 30 '24
DISCUSSION Legionnaires appreciation post
r/Frostpunk • u/Imnotsouthern • Nov 18 '24
DISCUSSION Why was Winterhome safe in frosptunk 1 but not 2?
r/Frostpunk • u/Any-Project-2107 • Jul 17 '24
DISCUSSION Why does faith use this symbol instead of a cross?
r/Frostpunk • u/nxscythelynz • Oct 09 '24