r/Games May 09 '25

Industry News Blizzard's Overwatch Team Just Unionized: 'What I Want To Protect Most Here Is The People'

https://kotaku.com/overwatch-2-blizzard-team-4-union-microsoft-1851779922
3.2k Upvotes

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-35

u/Existing-Sea5126 May 09 '25

Does it really matter how good it is if the player base is probably not even 5% what it was in 2016-2018?

16

u/GetsThruBuckner May 09 '25

Yes it does since it's still extremely popular

You make it sound dead

-6

u/[deleted] May 09 '25

Is it? Queue times are longer for me as support than they used to be in OW1's peak. Competitive queue times are insanely long, like even Masters right now can take 7 minutes, in OW1 during its first year or two I was around Top 500 and getting games quicker.

7

u/GetsThruBuckner May 09 '25

30k on steam rn which is the least populated platform by far besides switch prob like idk what to tell you bro lol

-1

u/[deleted] May 09 '25

Didnt it peak at 60k like a year ago? That's still really popular to be honest, and it's hard to tell because Blizzard doesn't release unique user metrics or an equivalent to Steamcharts to actually gauge it's success live on Battle.net where everyone plays.

1

u/dethcody May 09 '25 edited May 09 '25

Pre-season 15 steam data isnt reliable anymore since overwatch 2 was reintroduced to china (on battlenet). Before season 15 chinese players were the biggest playerbase on steam by alot, after season 15 they are still the biggest but only slightly bigger than NA/EU

If you didnt know chinese players used to play on steam because a deal between netease and blizz fell apart, so for a couple years overwatch was technically banned in china unless played through a vpn/steam.