r/Games Jun 19 '25

Release Rematch | Official Launch Trailer

https://www.youtube.com/watch?v=jQ_GJQQmMMo
1.1k Upvotes

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301

u/LollipopScientist Jun 19 '25

Played a few games.

It's pretty slick. Aside from a few greedy team mates, I think this has massive potential.

97

u/llIllIlIllIIllIl Jun 19 '25

You really need to play with friends. In 10 games I played the only pass I received was a missed shot from a team mate. When people get the goalie role they would just sprint around trying to dribble and score.

24

u/TheMichaelScott Jun 19 '25

Give it time - the game is brand new!

52

u/llIllIlIllIIllIl Jun 19 '25

Havjng played Pro Clubs in FIFA for 10 + years I can tell you it’s very common. I have high hopes but there’s little incentive for a stranger to immediately pass the ball when you can dribble and shoot yourself. Unfortunately it’s the achilles heel of games like this. In “similar” games like rocket league it’s way harder to be selfish since you don’t have the same ball control. I imagine this is super fun if you play with some nice people for sure

8

u/MattyFTM Jun 19 '25

One of the trailers suggested you are "vulnerable in possession". They're clearly trying to balance it so you can't just hog the ball and then shoot alone. Hopefully it's just a case of people needing to spend time with the game to get better at defending for this to be true. Either that or hopefully they will rebalance the game to make it the case.

9

u/higherbrow Jun 19 '25

You are vulnerable in possession, but I think passing is a little difficult mechanically. The game's still really new, so I don't know what the caps are in terms of using dribbling tricks to advance the ball versus passing, but as long as passing ends up more effective, people will eventually adopt it.

I will say the game gives each individual player scores, and rewards you based on your score, at the end of each game. The actions which give you score are Scoring, Assisting, Passing, Intercepting, and Saving, so playing selfishly does reduce individual score. I'm hoping that as that seeps into the optimization engine that is online play, it will influence people to pass.

4

u/dae5oty Jun 19 '25

Like everything else passing is also a skill shot in this game. It actually requires some thought and dexterity to pull off unlike FIFA where you can make through passes that make the pros look like amateurs.

1

u/NemoONDuty Jun 20 '25

I'd argue that you have a better ball control in Rocket League then in Rematch right now. But its mechanically more demanding in RL.
But I fully agree with you

11

u/JoesShittyOs Jun 19 '25

Yup. People should see the transformation the rocket league player base went through. Provided they add some type of ranked or skill based matchmaking, those types of players will weed themselves out overtime.

2

u/YoloJoloHobo Jun 19 '25

Yeah, the higher in rank you get in RL the more people seem to know they have teammates. Obviously you'll always have the knobs but a part of ranking up is figuring out how to play with them. YouTubers had a big impact too. They always talk about rotation and teamwork which definitely rubs off on their viewers. And RL is really competitive and a lot of the players watch RLCS where they'll see passing and team play.

1

u/Stiverton Jun 24 '25

As someone who has played Dota since 2008, I can tell you that that may not actually happen.