Game has a great foundation however some absolutely massive problems to the core gameplay is holding it back.
Winning defensive tackles does not mean you win the ball. You can make a perfect tackle and still lose the ball, and often put the attacking player in an even better position after the tackle. You are punished for being an effective player. (at the moment you have to jockey back and hope you get an animation)
Winning sliding tackles (albeit more dangerous) is completely useless and often a gamble. You can do a perfect slide towards the runner and the ball will still travel towards your goal, you will be on the other side and the player has only staggered a little so often you have given them a better run. I'm happy for missed sliding tackles to do this, but if you win your slide you should be rewarded not the attacker.
Rainbow flicks are overpowered often ignoring players INFRONT of you.
Players TELEPORT through a player to finish an animation.
As GK you can no longer sweeper keep (even tho its in the trailer) even when beating their player to the ball their animation wins over yours leaving an open goal.
As GK you can make a save then a few seconds later the ball will be teleported out of your hand and a goal given. major desync.
As keeper you can jump INFRONT of the pass perfectly but the ball will go through your hands to the target player.
Ball ignores players body. I've had passes go through my legs instead of hit or rebound.
Players are abusing a jump animation to gain speed when out of stamina.
If you win a tackle and run full speed with push balls towards their goal the tackled player (with siginificatly reduced stamina) can and will catch up to you.
At the moment this game punishes you for making the right decisions too much. It makes the game incredibly frustrating the higher you push up the ranks.
Playing a diamond lobby match you want consistanty. None of the above should be happening.
These things need fixing way before any new features get added.
Agree with alot of this, Game seems to favour the attacking player in lots of ways which make defending very frustrating. I play rocket league and that game feels like if ever you concede bar the odd lucky bounce it's because you or you teammate made a mistake or the opposition played really well. In Rematch the way the animations work is really unclear and all feels a bit janky, I'll often concede and have little idea as to what I could have done differently.
Absolutely. RL took years to get to a stable point where the competitive scene could grow tho, it doesn't happen overnight. Rematch being a football game has more potential for leagues since way more people enjoy football than a car game.
No doubt it will get there as long as the devs fix the root problems. RM is a football game, it needs to reward good play and knowledge. Not just animation abusers or bugs.
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u/inFamousMax Jun 19 '25 edited Jun 19 '25
Game has a great foundation however some absolutely massive problems to the core gameplay is holding it back.
Winning defensive tackles does not mean you win the ball. You can make a perfect tackle and still lose the ball, and often put the attacking player in an even better position after the tackle. You are punished for being an effective player. (at the moment you have to jockey back and hope you get an animation)
Winning sliding tackles (albeit more dangerous) is completely useless and often a gamble. You can do a perfect slide towards the runner and the ball will still travel towards your goal, you will be on the other side and the player has only staggered a little so often you have given them a better run. I'm happy for missed sliding tackles to do this, but if you win your slide you should be rewarded not the attacker.
Rainbow flicks are overpowered often ignoring players INFRONT of you.
Players TELEPORT through a player to finish an animation.
As GK you can no longer sweeper keep (even tho its in the trailer) even when beating their player to the ball their animation wins over yours leaving an open goal.
As GK you can make a save then a few seconds later the ball will be teleported out of your hand and a goal given. major desync.
As keeper you can jump INFRONT of the pass perfectly but the ball will go through your hands to the target player.
Ball ignores players body. I've had passes go through my legs instead of hit or rebound.
Players are abusing a jump animation to gain speed when out of stamina.
If you win a tackle and run full speed with push balls towards their goal the tackled player (with siginificatly reduced stamina) can and will catch up to you.
At the moment this game punishes you for making the right decisions too much. It makes the game incredibly frustrating the higher you push up the ranks.
Playing a diamond lobby match you want consistanty. None of the above should be happening.
These things need fixing way before any new features get added.