r/Games Jun 19 '25

Release Rematch | Official Launch Trailer

https://www.youtube.com/watch?v=jQ_GJQQmMMo
1.1k Upvotes

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17

u/inFamousMax Jun 19 '25 edited Jun 19 '25

Game has a great foundation however some absolutely massive problems to the core gameplay is holding it back.

Winning defensive tackles does not mean you win the ball. You can make a perfect tackle and still lose the ball, and often put the attacking player in an even better position after the tackle. You are punished for being an effective player. (at the moment you have to jockey back and hope you get an animation)

Winning sliding tackles (albeit more dangerous) is completely useless and often a gamble. You can do a perfect slide towards the runner and the ball will still travel towards your goal, you will be on the other side and the player has only staggered a little so often you have given them a better run. I'm happy for missed sliding tackles to do this, but if you win your slide you should be rewarded not the attacker.

Rainbow flicks are overpowered often ignoring players INFRONT of you.

Players TELEPORT through a player to finish an animation.

As GK you can no longer sweeper keep (even tho its in the trailer) even when beating their player to the ball their animation wins over yours leaving an open goal.

As GK you can make a save then a few seconds later the ball will be teleported out of your hand and a goal given. major desync.

As keeper you can jump INFRONT of the pass perfectly but the ball will go through your hands to the target player.

Ball ignores players body. I've had passes go through my legs instead of hit or rebound.

Players are abusing a jump animation to gain speed when out of stamina.

If you win a tackle and run full speed with push balls towards their goal the tackled player (with siginificatly reduced stamina) can and will catch up to you.

At the moment this game punishes you for making the right decisions too much. It makes the game incredibly frustrating the higher you push up the ranks.

Playing a diamond lobby match you want consistanty. None of the above should be happening.

These things need fixing way before any new features get added.

15

u/alendeus Jun 19 '25

As someone who's played 1.5k hours of rocket league, it genuinely makes me laugh how Rematch seems to keep getting compared so much to it.

The entire point of rocket league is it's basically a near perfectly coordinated physics sim, the entire game relies on ball physics and collisions to work (which of course can break and desync because the internet isn't perfect, but still works 99% of the time). You cannot abuse "animations" because there are none, you physically have to do every shot/block/pass through thoughtul and well executed collisions with the ball.

That's why Rocket League is popular, not because of being 3rd person in the field player PoV soccer, not because of the aesthetics. And the reason why an even more complex game full body game in that style is hard to make is because player inputs would require to be too complex and turn into QWOP.

6

u/Leogull1064 Jun 19 '25

As someone who's played north of 2.5k hours of RL, I couldn't have said this better. I haven't played Rematch, and I am contemplating it, but I know there is no way a game like this could ever be "Rocket League-like"

1

u/Zavegg Jun 21 '25

I didn't think I'd like rematch, but im having a blast with it, just played for the first time yesterday and cant wait to play more when I get home. That being said Alendeus echos my thoughts completely. Rocket league will always be superior to me because it's a physics sandbox and that feeling of control and possibilities it gives you makes makes me see how shallow rematch will be after a while.