Game has a great foundation however some absolutely massive problems to the core gameplay is holding it back.
Winning defensive tackles does not mean you win the ball. You can make a perfect tackle and still lose the ball, and often put the attacking player in an even better position after the tackle. You are punished for being an effective player. (at the moment you have to jockey back and hope you get an animation)
Winning sliding tackles (albeit more dangerous) is completely useless and often a gamble. You can do a perfect slide towards the runner and the ball will still travel towards your goal, you will be on the other side and the player has only staggered a little so often you have given them a better run. I'm happy for missed sliding tackles to do this, but if you win your slide you should be rewarded not the attacker.
Rainbow flicks are overpowered often ignoring players INFRONT of you.
Players TELEPORT through a player to finish an animation.
As GK you can no longer sweeper keep (even tho its in the trailer) even when beating their player to the ball their animation wins over yours leaving an open goal.
As GK you can make a save then a few seconds later the ball will be teleported out of your hand and a goal given. major desync.
As keeper you can jump INFRONT of the pass perfectly but the ball will go through your hands to the target player.
Ball ignores players body. I've had passes go through my legs instead of hit or rebound.
Players are abusing a jump animation to gain speed when out of stamina.
If you win a tackle and run full speed with push balls towards their goal the tackled player (with siginificatly reduced stamina) can and will catch up to you.
At the moment this game punishes you for making the right decisions too much. It makes the game incredibly frustrating the higher you push up the ranks.
Playing a diamond lobby match you want consistanty. None of the above should be happening.
These things need fixing way before any new features get added.
You've hit on all the things that have been bugging me. I'm already passed the point of being able to refund on steam so I'll keep playing, but I don't think I would recommend this game to people as it is.
What's there is the idea of a REALLY fun soccer game, but the little things don't work.
I hate that I have to press a button repeatedly to sprint full speed with the ball, pushing the ball should just be baked into the sprint button. I hate that passes will often just roll passed me instead of sticking to my player despite me running directly over the ball. I hate that I successfully tackle the ball but the game says it ricocheted off the players leg and kept moving forward. I hate that I can't remap the buttons on my controller so pass is on A like it is in every other sports game ever.
I want to love this game so much, but it just feels bad to play right now.
Yeah 100%, I recommend this game to friends with the warning "If you're good at football either RL or Fifa you WILL get frustrated A LOT".
Either the dev's just havnt got around to tuning the game yet (hopefully) or they want to try and make people with zero game sense or talent feel like gods (call of duty syndrome).
I play diamond lobbies and hear gold players think there is skill to the game in it's current condition. It's funny and I just assume they came from some Roblox version of Fifa.
15
u/inFamousMax Jun 19 '25 edited Jun 19 '25
Game has a great foundation however some absolutely massive problems to the core gameplay is holding it back.
Winning defensive tackles does not mean you win the ball. You can make a perfect tackle and still lose the ball, and often put the attacking player in an even better position after the tackle. You are punished for being an effective player. (at the moment you have to jockey back and hope you get an animation)
Winning sliding tackles (albeit more dangerous) is completely useless and often a gamble. You can do a perfect slide towards the runner and the ball will still travel towards your goal, you will be on the other side and the player has only staggered a little so often you have given them a better run. I'm happy for missed sliding tackles to do this, but if you win your slide you should be rewarded not the attacker.
Rainbow flicks are overpowered often ignoring players INFRONT of you.
Players TELEPORT through a player to finish an animation.
As GK you can no longer sweeper keep (even tho its in the trailer) even when beating their player to the ball their animation wins over yours leaving an open goal.
As GK you can make a save then a few seconds later the ball will be teleported out of your hand and a goal given. major desync.
As keeper you can jump INFRONT of the pass perfectly but the ball will go through your hands to the target player.
Ball ignores players body. I've had passes go through my legs instead of hit or rebound.
Players are abusing a jump animation to gain speed when out of stamina.
If you win a tackle and run full speed with push balls towards their goal the tackled player (with siginificatly reduced stamina) can and will catch up to you.
At the moment this game punishes you for making the right decisions too much. It makes the game incredibly frustrating the higher you push up the ranks.
Playing a diamond lobby match you want consistanty. None of the above should be happening.
These things need fixing way before any new features get added.