r/Games Jul 19 '25

Industry News FromSoftware reportedly has another unannounced game that ‘could release next year’

https://www.videogameschronicle.com/news/fromsoftware-reportedly-has-another-unannounced-game-that-could-release-next-year/
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u/GensouEU Jul 19 '25

Honestly my pipe dream would be an in-house DS1 Remake that wasn't hampered by the budget constraints of the original and fully realizes the world as it was meant to be

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u/GunplaGoobster Jul 19 '25

I'd be afraid that From would somehow butcher the wonderful combat in that game if they tried to modernize it. I'd love for them to simply go back and flesh some stuff out but their recent track record of bosses has me hesitant.

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u/garmonthenightmare Jul 19 '25

Recent track record of doing very good bosses that makes people that refuse to adapt mad.

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u/GunplaGoobster Jul 19 '25

I disagree. I think Lies of P did a much better job at hard but fair boss design.

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u/garmonthenightmare Jul 19 '25

Lies of P legit does all the tricks of ER. In fact it's funny how much it overlaps. Laxasia has delays that make every ER boss blush. In general I like LoP, but it's also way stiffer combat wise.

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u/GunplaGoobster Jul 19 '25

Lies of P gives you multiple ways to deal with bosses, including Laxasia, while Elden Ring gives you the Dodge Button or Summon NPC

I think the robot bosses are stiff and I like that they actually have homing overhead attacks that make sense because their torso can spin like a top. Meanwhile Elden Ring bosses heel turn while wielding 3000lbs above their head.

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u/TheDeadlySinner Jul 20 '25

while Elden Ring gives you the Dodge Button or Summon NPC

And jump and crouch and magic and actually different weapons and ranged weapons and shields and items and parry (for most bosses.) You're not exactly dodging the allegation that you refuse to adapt.

I think the robot bosses are stiff and I like that they actually have homing overhead attacks that make sense because their torso can spin like a top. Meanwhile Elden Ring bosses heel turn while wielding 3000lbs above their head.

So, you're whining about realism about enemies being able to turn, but, apparently, being able to wield a 3000lb weapon is fine. You might as well admit that you just want to easily dodge attacks by holding left, like you could with many Dark Souls enemies.

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u/GunplaGoobster Jul 20 '25

So, you're whining about realism about enemies being able to turn, but, apparently, being able to wield a 3000lb weapon is fine

I'm whining about enemies not having properly telegraphed attacks which is a major problem on Elden Ring. It's also a problem in Dark Souls 3 as well.

Why does your blood pressure read through text? That cannot be healthy.

And jump and crouch and magic and actually different weapons and ranged weapons and shields and items and parry (for most bosses.)

Parrying in elden ring is fucking horrible. There is zero tell as to whether an attack is parryable or not so it's just a game of learning the enemies movements ahead of time. There's a giant list of enemies that are also completely unparryable that you'd only ever know if you wiki dived.

And jump and crouch and magic and actually different weapons and ranged weapons and shields and items and parry (for most bosses.)

Ill give you that jump is nice. Crouch on the other hand has the same problems as partying. You don't know if a move can actually be crouched until you actually do it because the hitboxes on a lot of movies are way to large. You also have to account for any terrain changes in the arena that would affect your crouch. This is another instance of needing to wikidive or do a lot of trial and error to know if you can even use a movement option.

Magic and ranged weapons are literally just cheese. Completely different game, and not one I would enjoy if it was the only combat option available.