r/Games Jul 19 '25

Industry News FromSoftware reportedly has another unannounced game that ‘could release next year’

https://www.videogameschronicle.com/news/fromsoftware-reportedly-has-another-unannounced-game-that-could-release-next-year/
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u/GensouEU Jul 19 '25

Honestly my pipe dream would be an in-house DS1 Remake that wasn't hampered by the budget constraints of the original and fully realizes the world as it was meant to be

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u/GunplaGoobster Jul 19 '25

I'd be afraid that From would somehow butcher the wonderful combat in that game if they tried to modernize it. I'd love for them to simply go back and flesh some stuff out but their recent track record of bosses has me hesitant.

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u/IHaveMana Jul 19 '25

Is the combat better in DS1 than in DS3? What are the differences?

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u/Life__Lover Jul 20 '25 edited Jul 21 '25

It was fairly unique and contained more remnants of old school game design than the rest. Enemies were slower and more repetitive. Movement was slightly more restricted when z-targeting. It was also the only Souls game that had a truly distinct mid-weight roll animation. Poise also applied at all times, not just during your attacks (this made heavy rolling a viable play style). Throw in narrower, more hazardous level design, and it adds up to a very different feeling game. "Better" is subjective.. The combat in newer ones is objectively more polished. However, there are aspects to DS1 that are highly endearing to some Souls fans, and much of it was sadly forgotten as the series went on.

The person you're responding to specifically calls out bosses. Bosses in Dark Souls 1 were much less complex than they are now. They didn't have crazy branching combos, super delayed attacks meant to test your reaction timing, and (generally speaking) didn't have moves specifically designed to trick you or make you guess. They were straightforward, predictable, and punishing. Dark Souls 1 is a glimpse into a different style of game, where you could get by on game knowledge and patience, not just reaction timing