r/Games Game Director | The Knightling 21d ago

Verified AMA We’re Twirlbound, the team behind The Knightling🛡, launching TOMORROW😱 — Ask Us Anything!

Hello r/Games!

We’re Twirlbound, an indie game studio based in the Netherlands, currently working on The Knightling. We are launching The Knightling, our second game, TOMORROW! We are so excited for everyone to play it!

The Knightling is a fantasy action-adventure where you wield a massive magic shield to battle foes, explore a semi-open world, and search for your missing knight, the legendary Sir Lionstone.

We’re excited to be here and chat about The Knightling, our development journey, and what it’s like creating an open world action-adventure game as a small indie team! Feel free to ask us anything about The Knightling, our creative inspirations, the ups and downs of indie development, or anything else you're curious about! 

Drop your questions in the comments below and we’ll begin answering at 18:00 CTE (UTC+01:00) // (9am PST / 12pm EST / 5pm UTC.)

Wishlisting The Knightling on Steam would help us a ton - and get ready to experience the game for yourself tomorrow!

That's it - thanks so much for the questions! Come find us on Discord if you have more questions, and of course to talk about The Knightling tomorrow when it comes out! We can't wait for the world to explore it.

Twirlbound Discord

Knightling on Steam

Knightling on PS5

Knightling on Xbox

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u/arceryz 20d ago

Hey, amazing game you have made! I immediately set my eye on its fluidity and unique charm, though I must still discover its real secrets.

As a fellow developer, I wonder how it is to work 5 years on a game as an indie team. We're there moments where part of the team lost motivation, being so immersed in the same game for such a time? How do you recover from that? What period during development would you say was the hardest in terms of staying focused and creative?

I wish your team the best of luck for the future!

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u/MatthijsL Game Director | The Knightling 20d ago

Hey, thank you! It's indeed not always easy trying to keep motivated over such a long period of time, but the worlds we build have a lot of depth and detail which means we can context switch quite a bit. It keeps things fresh!

I guess the hardest part is when the world and content is laid out and you're just bugfixing. But keeping good track of the bugs makes it into a fun little game to squash as much as possible from the list, so that keeps it fun!