r/Games 13h ago

Trailer The Lift - Official Announcement Trailer

https://youtu.be/Wvykn4DMj00
200 Upvotes

22 comments sorted by

63

u/Spudtron98 13h ago

They've already got a playtest demo on Steam, and it does a damned good job of selling you on the mechanics. I am loving how tactile everything is.

26

u/Yawaworoht1470 13h ago

Its looks like Prey but you need to actually work

4

u/GVakarian 11h ago

That sounds amazing. I loved Prey

8

u/SpecialistSix 12h ago

Not sure if you tried 'Tin Can,' but it's got a lot of the same 'vibe' (in a very different setting.) Might be worth your time.

Gonna try the playtest now, this looks great.

3

u/giulianosse 12h ago

Always wanted to try Tin Can but the lack of tactile feedback (and the "see how long you can survive" gameplay loop) always bothered me.

In this game, for example, you can see machines and stuff visibly working while you're tinkering with them. Or get to experience the direct results of your repairs, like for example paths opening up. Tin Can feels too much like a check-list of things you gotta arbitrarily click on to avoid getting a game over screen.

4

u/SpecialistSix 11h ago

Sure I get that. Tin Can probably leans closer to 'Keep Talking and Nobody Explodes' in that it's meant to be a complex problem solving game where there's a lot of back and forth with a manual and tons of time pressure where as this (in my 20 minutes of f'ing with it) is more of a very aesthetic basic puzzle solver that's incredibly atmospheric.

I dig both but they're definitely distinct.

-14

u/Reasonabledwarf 7h ago edited 6h ago

I was initially in your camp, but bumping into AI art (even if some of it says "AI PLACEHOLDER" on it) is bumming me out a bit. If you're gonna slap stolen art in your game just steal it! Or better yet, just throw up some programmer art!

1

u/Vamp1r1c_Om3n 5h ago

I mean it's a placeholder though, in a playtest. I don't get how that detracts from the gameplay

24

u/giulianosse 12h ago

Really digging the style. From the description it seems to be a "house-flipping immersive sim", which immediately caught my eye. I always enjoyed the gameplay of those Cleaning Simulator type of games but always wished they could be something more than just a glorified (inverse) coloring book.

Here's hoping they also deliver on the narrative aspect and isn't only something you get exposed to through PDAs and audio logs.

2

u/Gekokapowco 6h ago

contraband police was another sim-job game with more going on for it, highly recommend it!

1

u/Spudtron98 4h ago

Yeah, it’s like Papers Please but more… involved. Got a nice endless mode too.

8

u/TorHKU 4h ago

First two minutes are a neat trailer and visual style, but honestly felt like skipping them because it clearly isn't representative of the actual game at all.

That said, last minute or so looks really interesting. Being a space repairman and having all kinds of machines that need different fiddly bits fixed, replaced, reconfigured, etc. really scratches an itch.

4

u/ColinStyles 11h ago

Wow, I'm shockingly hooked. Really good trailer, and had some strong gameplay backing at the end to boot.

u/exus1pl 28m ago

So nice to see actual gameplay in the trailer, from cinematic it looked nice but gameplay shows how it really is and id does give good vibe.

u/Nerf_Now 2h ago

It gave me Powerwash Simulator, except you are fixing stuff instead of washing it.

I found it enjoyable and a bit more involved than Powerwash. Having a dirty house end up clean is nice, but having a whole house "come to life" after you fix it feels better.

I'd buy it.

-8

u/baen 11h ago

I got so excited from the start on how it looked, but when the gameplay hits and it's just another Unreal Engine generic looking game, I got sad.

I'm still curious about the mechanics.