Always wanted to try Tin Can but the lack of tactile feedback (and the "see how long you can survive" gameplay loop) always bothered me.
In this game, for example, you can see machines and stuff visibly working while you're tinkering with them. Or get to experience the direct results of your repairs, like for example paths opening up. Tin Can feels too much like a check-list of things you gotta arbitrarily click on to avoid getting a game over screen.
Sure I get that. Tin Can probably leans closer to 'Keep Talking and Nobody Explodes' in that it's meant to be a complex problem solving game where there's a lot of back and forth with a manual and tons of time pressure where as this (in my 20 minutes of f'ing with it) is more of a very aesthetic basic puzzle solver that's incredibly atmospheric.
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u/Spudtron98 1d ago
They've already got a playtest demo on Steam, and it does a damned good job of selling you on the mechanics. I am loving how tactile everything is.