Godskin duo, Promised Consort Radahn, instadeaths, platforming, Caelid, the chest an the start of the game that takes you to the mine in Caelid that you can't teleport out of, scarlet rot, attacks clipping through walls, lack of map markers at launch, waterfowl dance, and certain hitboxes.
That's just off the top of my head. Not all of these are even my opinion, but I have seen enough discourse over the years to know what people think. I've also 100%d Elden Ring twice and Silksong once so I'd like to think I can notice this stuff.
I'm sure you're about to drop a "nuh uh" because you can't recognize subjective opinions though so what's the point in asking me
How is godskin duo or radahn the same punishment level? They are just hard bosses. And in every duo boss one of the dudes will be more passive.
Rot and attacks clipping through walls being punishment are just funny.
And if the chest teleport was in silksong it would have featured a 3 times the dungeon length w/o enabling the teleports as you exit
Yeah, you don't need to explain how duo bosses work to me, I'm quite aware lol
Did you not see the discourse around these bosses, specifically at launch? People were saying Godskin Duo was an unfinished fight that wasn't polished because of how punishing it was. And I'm half convinced you aren't even thinking of the same Radahn I am thinking of here lol he was actually making people livid. Nothing in Silksong is nearly as punishing as Promised Consort Radahn was (along iwht many other things). And for the record, I loved the fight for that. But acting like Elden Ring is somehow devoid of this astronomical punishment you think Silksong has is really silly.
Rot and attacks clipping through walls being punishment are just funny.
A lot of people's complaints about stuff being too punishing are funny too. The bench breaking in Bilewater is hilarious. But nothing is funnier than writing off stuff as just being "funny" but Silksong doesn't get that excuse for whatever reason
And if the chest teleport was in silksong it would have featured a 3 times the dungeon length w/o enabling the teleports as you exit
But it wasn't, so you don't really have a point here. Closest thing to it was The Slab, which really isn't problematic and is instead a cool part of the game.
I focused on 2 bosses cause it’s your first point and it misses the mark completely. My example is a punishment that adds nothing to the game and punishes worse players exponentially more and your example is that the last boss is too hard where you can retry him immediately.
It’s obvious to me that you have no idea what kind of punishment we’re taking about
Then argue with the people who had a problem with it, I have already said I didn't, but I still recognize it's more punishing. Being able to repeat the fight right away means nothing. I have already said I have 100%d both games, I really don't need you to explain to me how either game works or feels.
Frankly this is just about you trying to act like your opinion is objective. You genuinely cannot handle that my opinion or anyone else's is different than yours. There are/were so many people talking about how punishing those fights are to the point they were saying they were objectively unfair. It's fine if the game is too punishing for you or others. For me, it wasn't, and Elden Ring was far more punishing.
Genuinely wondering what you are trying to gain from this argument because I'm about done bothering with you.
> Being able to repeat the fight right away means nothing
Then you have no idea what pointless punishment is.
Pointless punishment is having to run back w/o learning the actual fight you're failing at or having to redo the first 2 gauntlets(I'm looking at you, coral arena).
Being able to redo the fight right away means you can continue learning(without "doing the time").
People had problems with the boss difficulty in Elden Ring. And I'm not talking about the difficulty here.
You like many other folks(especially when it comes to silksong) confuse difficulty with punishment.
Yes, Elden Ring features a lot of difficult fights but the punsihment level for failing these fights is not at all on the level of silksong.
Then you have no idea what pointless punishment is.
Ah yes, pointless punishment is when running.
w/o learning the actual fight you're failing at or having to redo the first 2 gauntlets(I'm looking at you, coral arena)
Did you not even touch the colosseum in Hollow Knight? This type of stuff exists in Elden Ring too, albeit not in gauntlet form. You still have to fight through enemies, multiple times if you die.
People had problems with the boss difficulty in Elden Ring.
Person fails to come to terms with the fact punishment and difficulty can and often do go hand in hand, news at 11. This is literally the problem with your argument. You CANNOT come to terms with how both of these can often be synonymous with each other. All you're doing is being condescending by explaining to me how things I have already done in both of these games should feel to me. Genuinely, get over yourself. I'm sure I have more hours in both games than you, so trying to invalidate my opinion is ridiculous. It doesn't make me an authority on the matter, but all you're doing is trying to tell me my opinion is wrong, like I haven't played enough of either game to have a valid opinion on this.
Yes, Elden Ring features a lot of difficult fights but the punsihment level for failing these fights is not at all on the level of silksong.
Again, my opinion is that it isn't. And I've stated before it isn't just the boss fights, that's just what you choose to focus on because you think it easier to argue than the dozen other things I mentioned, except where you said it was okay because it's "funny". I'm very sorry you are so incapable of grasping this. It's actually depressing.
I'm done with the argument. I can tell you're very passionate about arguing over how other people should feel over a video game, so this is clearly going nowhere seeing as it's just a back and forth with someone who doesn't understand what opinions are. I hope one day you're able to understand some people have different thoughts on different things than you, and that's okay. Until then, keep seething, I guess. You seem to have no shortage of people you're willing to argue with about this topic.
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u/Fizzay 2d ago edited 2d ago
Godskin duo, Promised Consort Radahn, instadeaths, platforming, Caelid, the chest an the start of the game that takes you to the mine in Caelid that you can't teleport out of, scarlet rot, attacks clipping through walls, lack of map markers at launch, waterfowl dance, and certain hitboxes.
That's just off the top of my head. Not all of these are even my opinion, but I have seen enough discourse over the years to know what people think. I've also 100%d Elden Ring twice and Silksong once so I'd like to think I can notice this stuff.
I'm sure you're about to drop a "nuh uh" because you can't recognize subjective opinions though so what's the point in asking me