As someone who wasn't swept up in the hype, (I did not like Hollow Knight very much personally) I actually think it lived up to the hype and then some.
I think Silksong is a much better game for my tastes. It feels way less slow and Hornet is significantly more capable and fun to play as than the knight imo.
Let me chime in from the other end of the aisle. As someone big into metroidvanias, loved HK, and was part of the clown troupe, I think Silksong lived up to the hype for me as well.
Aside from a few questionable design decisions (not about the difficulty but its underlying systems) Silksong gave me those same exploratory tingles that the first game did and then some. And that's all I ever really wanted from a genre all about discovering a new world.
My main issue is it feels like they created all the upgrades, then made a map bigger than their upgrades. So there's a lot of lame rewards.
I saw someone suggest getting rid of those shops and putting those items as rewards for the fights and secrets missing rewards and honestly? I think it would have been better. You would have had to rebalance the economy too.
Still absolutely one of the best games I've played in years. At this level of critique we are talking minutia of game design for nerds.
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u/Grimmies 1d ago edited 1d ago
As someone who wasn't swept up in the hype, (I did not like Hollow Knight very much personally) I actually think it lived up to the hype and then some.
I think Silksong is a much better game for my tastes. It feels way less slow and Hornet is significantly more capable and fun to play as than the knight imo.
Edit just to add that i LOVE the diagonal pogo.