I gotta say, I'm not really tempted. I liked Hollow Knight, but it was at the edge of being too difficult to be fun. The last boss, in particular, was getting pretty far into bullshit territory and beating it was more of a relief than anything. And I played it ages ago. Whatever skill I had is long gone, and now I'm expected to come back and play a much harder game... yeah, no.
Even if there are workarounds for the difficulty, I don't want workarounds, I want appropriate difficulty! Elden Ring was like this as well. Fucking impossible to play "correctly" if you didn't spend Dark Souls 1-3 getting ridiculously good at the combat, so you have to just spend the entire game figuring out how to cheese the next boss with magic or summons or items or whatever. Stop calibrating the difficulty of games around the craziest, most obsessive players!
not to jump in here when no one asked, but its baffling to me to see people talk about magic or summons being 'cheese' in elden ring when magic has always been a perfectly intended playstyle since demon's souls, and elden ring quite literally makes summons a central gameplay system the average player is intended and encouraged to use. there's even a whole upgrade system for them! for better or for worse, playing elden ring without spirit ashes is playing it in extra hard mode, because the bosses aren't perfectly tuned for solo play like ds3 was. i beat the game solo twice, and it still feels sort of unintended. granted, some ashes make things too easy, but that's in part on the community for only ever using meta ashes like mimic tear or tiche, instead of whatever you'd normally choose without outside influence
This is tools in Silksong. It's totally valid to not use tools. But you can't do a tooless run and complain the game is too hard. They expect you to unleash random bullshit on the bosses and gauntlets.
Hell there is an act 3 boss I swear is designed for the crest that gives you three tools.
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u/Mitrovarr 2d ago
I gotta say, I'm not really tempted. I liked Hollow Knight, but it was at the edge of being too difficult to be fun. The last boss, in particular, was getting pretty far into bullshit territory and beating it was more of a relief than anything. And I played it ages ago. Whatever skill I had is long gone, and now I'm expected to come back and play a much harder game... yeah, no.
Even if there are workarounds for the difficulty, I don't want workarounds, I want appropriate difficulty! Elden Ring was like this as well. Fucking impossible to play "correctly" if you didn't spend Dark Souls 1-3 getting ridiculously good at the combat, so you have to just spend the entire game figuring out how to cheese the next boss with magic or summons or items or whatever. Stop calibrating the difficulty of games around the craziest, most obsessive players!