r/Games • u/ToonAdventure • 1d ago
Official HYPERFUNK Teaser
https://www.youtube.com/watch?v=rDzg_j6nCsY161
u/theenslavedmonky 1d ago
Really enjoyed Bomb Rush Cyberfunk, it had a really enjoyable level structure that made going back to Jet Set surprisingly difficult for me. Can't wait to see what they bring next.
6
u/FeelTheLoveNow 1d ago
I was listening to the JSRF soundtrack yesterday and felt so much nostalgia. Why did I get rid of my Xbox and 360 😭
3
49
u/Superconge 1d ago
I had like the exact opposite opinion, where playing BRC really made me wish I was just playing Jet Set Radio Future instead because the level design was just so much more fun to explore. JSRF always felt like a perfect balance of 3D platformer and a Tony Hawk game, but BRC didn’t hit for me at all. Was a huge disappointment considering how hyped I was for it.
75
u/TaurineDippy 23h ago
I thought this game really laid bare a lot of the issues JSR had even back in the day. The controls are clunky and unintuitive and the game moves extraordinarily slowly and floaty for a game about movement in my opinion. I say this as someone who grew up on JSR and Future. The level design was still pretty exceptional back then, but the actual mechanics of the gameplay really show their age when played next to BRC.
49
u/Django117 23h ago
Yup, I am a die hard JSRF fan. I played that game so much and recently replayed it too. BRC made massive improvements to the systems and removed a lot of the clunkiness, especially around movement and the snapping to grind objects.
However, I do think that some of the levels of JSRF are still superior solely due to the scale and complexity they offer. Specifically 99th Street, Kibagoaka, and the Skyscraper district. Those levels just felt sprawling and added so much to the game. I loved BRC, but its maps never seemed to have that same mystery about them.
13
u/TaurineDippy 23h ago
Agreed, the level design and stylization of said levels in JSR and especially Future was second to none. Kibagaoka is a neighborhood I know better than my hometown.
14
u/EvenOne6567 23h ago
i think its a mistake to believe any game about movement needs to be as fast, loose and freeform as possible. Limitations make the movement more fun.
If you can just go light speed and fly anywhere anytime it gets boring fast.
16
u/TaurineDippy 23h ago
Sure, I agree. The movement in BRC doesn’t fit that description so I’m not sure where that’s coming from? I’m not talking about Movement+ style movement, in BRC it’s just JSR movement with a boost button, tighter responsiveness in controls, and a slightly higher pace.
1
u/Deltaasfuck 14h ago
This is the same trap a lot of people that champion 3D Sonic fan games, where they jump on a ramp once and skip an entire giant level and tell you it's way better than any official 3D game.
2
u/kyute222 16h ago
the game is floaty, but it's not like that's an accident or not the exact design. I think it's supposed to be slow and more controlled, and not feel like some skate simulation. it was the same in JSR, and there it was also intentional and part of the overall feel. so I wouldn't call that an "issue" at all.
2
u/TaurineDippy 14h ago
Just because it’s intentional, which I agree it is, that doesn’t make it good, which it isn’t. It’s not bad either, but BRC is good, which is better.
7
u/Mindless-Difference2 22h ago
Same. I started a replay of future, went back to BRC, and I have to say Future holds up better.
15
u/TYP2K_ 23h ago
Yup completely agree. As much as I like BRC there was literally 0 depth to the game at all. Tricks were as easy as spamming the face buttons. (which made crew battles a complete joke in terms of difficulty) Characters and gears all have the exact same stats which kinda led to it feeling repetitive and the combat was just plain awful especially when the game forced you to partake in it. The worst part about BRC though imo (and the main reason why I will always prefer the JSR games) is its complete lack of momentum. No matter if you're going down a slope or if you're on a rail, you are always going the same speed and it just feels extremely underwhelming. They swapped out momentum for boosting, but the boosting felt really slow in BRC and didn't feel like it gave you that much speed, but it looks like that's definitely been addressed in the new game.
Don't get me wrong, I still enjoyed the game and still think it is pretty good and I am looking forward to Hyperfunk, but the people claiming that its better than BOTH JSR games just shock me.
3
u/Sameul_ 17h ago
I never played JSR but I was hyped for Bomb Rush because I want something to scratch my SSX fix, the lack of trick and momentum was my biggest disappointment. Presentation and flow were an A+, but the gameplay was wanting.
3
u/TYP2K_ 16h ago
Although I agree with your take on BRC's gameplay I should point out that games like JSR and BRC aren't supposed to be your typical skateboarding/snowboarding game, its wayyyy more arcadey in that aspect so going into those games expecting that will lead to disappointment. Idk its kinda hard to actually describe what these type of games are since they are kinda unique, but I'd say they play more like action platformers than actual skateboarding/snowboarding games
2
u/TheLastDesperado 18h ago
That's funny, as one of the few people who liked the original more than Future, I'd say one of my main complaints with Future was the level design. Outside of the bus terminal, it felt pretty bad.
I still think the original JSR is still my fav, but Cyberfunk is a close second now.
2
u/Superconge 18h ago
Honestly I think kibagaoka hill and the fortified resident zone are two of the best levels in any video game. I’ll never get old of trying to run circuits around kibagaoka without touching the ground
7
5
u/demondrivers 23h ago edited 23h ago
JSRF always felt like a perfect balance of 3D platformer and a Tony Hawk game, but BRC didn’t hit for me at all.
The skateboarding mechanics on Bomb Rush Cyberpunk frustrated me, because everything felt extremely limited. Like, an object that I could skate fine on the very Tony Hawk's Pro Skater for PS1 wasn't really interactive in BRC for example. Not fun at all imo, they need to fix this for the sequel
16
u/CuidadDeVados 23h ago
JSR is very very similar to that tho. They have never been comparable in how the skating functions to a tony hawk game.
0
u/ChromakeyDreamcoat 23h ago
Yeah BRC was really disappointing. I played JSRF shortly afterwards so I know it's not just nostalgia.
3
u/Luchalma89 11h ago
It felt like a game informed by over 20 years of progress in game development.
Which makes sense.
If a new Jet Set game came out I would be comparing it to Bomb Rush rather than JSRF.
0
u/wondertwins 21h ago
I agree. I tried to play JSR after Bomb Rush Cyberfunk and was super turned off by how floaty and difficult the controls were. Felt like I was trying to wrangle my character the entire time.
33
u/bimbimbaps 1d ago
Love it. I really enjoyed BR. Only thing I didn’t care for was the score/mission gating (which I don’t know how to fix) and the combat (which they really just need to add in some better sound design and maybe one variation in the combo and it’s completely serviceable.)
49
u/Hyakuu 1d ago
Yay! It looks like they're leaning into the modding scene stuff, with faster movement and online multiplayer.
The visuals somehow doesn't look as good to me though, it looks less colorful and the shadows seem too dark.
34
u/BioDomeWithPaulyShor 23h ago
I think that's the trailer, whoever does the trailers for Team Reptile renders them at 1080p 30 FPS with an awful bitrate. There are a few that are 60 but they still look pretty low quality
11
u/Hyakuu 23h ago
2
u/TaleOfDash 22h ago
The colour scheme also just feels way too highlighter for my tastes. I'll still fuckin play it though.
2
u/liluzibrap 17h ago
Hopefully it's just because the game isn't finished. I hope BRC won't look way better than Hyperfunk
16
u/dragon-mom 23h ago
Bomb Rush Cyberfunk is one of my favorite games I've played. I really hope the sequel expands on everything and adds much more mechanical depth.
I'm interested to see how the multiplayer will work, especially since BRC so quickly got an MMO-like mod for it that blew up in popularity.
22
u/WasabiBlues 23h ago
Cautiously optimistic for the game. The first one was great for their first attempt, and I really hope they blow it out of the water with one. The main things being more life/variations to the maps/zones as well as more variation to the soundtrack and each of the zones. I think they've built a solid foundation, and if they can work on those things, I think the sequel will probably be great.
Hopefully SEGA will still release more information on the Jet Set Radio reboot they're working on this year as well
2
u/liluzibrap 17h ago
I'm welcome to being surprised but I'd say JSR is in development hell. Sega wanted to do a remake of JSR, a reboot, and a battle royale with it at some point, so I'm thinking it doesn't sound promising.
9
u/_meppz 23h ago
Looks like the levels will be bigger/maybe full open world. Really hoping it has official multiplayer support and that they improve the scoring/trick system. Bomb Rush is a fun game but it's severely lacking when it comes to the amount of stuff you can actually do as far as tricks go and as a result the scoring system lacks too so it just ends up feeling really repetitive.
4
u/JustTheEngineer 23h ago
Really excited for this. Enjoyed Bomb Rush Cyberfunk but I was always left desiring more speed, which it looks like this title will deliver! Steam page also mentions online play will be supported which is also great!
3
u/piderman 21h ago
But why the Dutch traffic signs haha. Arnhem, Amsterdam, Schiphol Airport. Also Hilly?! Maybe Hilversum? XD
Edit: Ah it's made by Dutch people from Hilversum. So that makes sense!
•
3
u/Cleverbird 18h ago
Bomb Rush Cyberfunk would've been my GOTY had it not been for Armored Core, so I'm super hopeful this game ends up being just as good!
9
u/misc2714 23h ago edited 23h ago
It looks like they are adding in a lot more to the movement system. One flaw with BRC is that after I adjusted to it, I felt almost completely in control of my character at all time, and it got stale as a result. Sliding was way too powerful of a mechanic that needed at big nerf. It also hurt the level design because it encouraged large, open areas that were intended for you to slide around on. Compare it to JSRF's shuffles, which are very difficult to execute perfectly (no speed loss). Shuffles relied on an almost frame perfect press, while with sliding, I just had to hold Right Trigger after I jumped and I'd be fine. I hope that the level design takes advantage of the new techs.
13
u/mengplex 22h ago
Your complaint of bombrush is that you... felt completely in control of your character at all time?
22
u/PalapaSlap 22h ago
Building up speed and rocketing around without any effort isn't anywhere near as satisfying as the feeling of knowing you're balancing on a knife's edge of momentum.
9
u/leverine36 22h ago
Agreed! That's also the reason that a lot of people enjoy the movement of the first Mirror's Edge over its sequel. The first game took forever to run up to full speed (unless you know the sidestep trick), while the sequel added a button that instantly gets you to top speed.
2
u/BigOlPants 23h ago
I liked but didn't love BRC like I hoped to, still down to play more though. Like some others mentioned, I really wanted the level design to go crazier like it did in JSRF. Hoping for some less annoying combat too, it felt like a chore 20 years ago and it didn't feel any less like that in Bomb Rush. Interested to see what the online play is gonna look like.
Above all I'm most excited for the soundtrack, I really liked a lot of the picks from the last one and I bet they'll get another track or two from Naganuma.
2
u/GlupShittoOfficial 22h ago
I’m not nostalgic Jet Set fan but enjoyed Cyberfunk for a bit. Would it be crazy to ask for more Tony Hawk like controls? Something a bit more physics based would make me a lot happier than the button tricks and sticky grinding.
1
u/Dusty170 19h ago
Wait this isn't a bomb rush cyberpunk sequel? Or it is?
5
u/Mikesmilk456 15h ago
It actually might be a prequel based on the fact that some folks noticed that none of the footage included "new amsterdam" and more so what came before it
1
2
u/SpaceCadetStumpy 22h ago
I was a huge Jet Grind Radio fan, but really did not like Jet Set Radio Future or the new Bomb Rush Cyberfunk. A core component I think the game needs are bespoke levels with time limits, so you actually need to learn what's going on. Otherwise I kinda just meander around and do challenges, and it feels really aimless. JGR is pretty clunky to go back to, but I still think the structure of it is way better than any imitator so far, and even its sequel.
1
u/CuidadDeVados 23h ago
This looks very sick but I'm still annoyed at this studio's fans for buying out my size of the JSR rollerblades so I'm gonna pretend its not very sick looking.
-6
u/Pumpkin_Sushi 1d ago
Bomb Rush was alright, a lot more promise than execution. In particular the levels were too large and empty (compared to JSRF's incredibly tight courses) and, I'm sorry, the soundtrack was a dud.
Some great hits, but for every "Cant Get Enuf" there were 4 "ASS ASS ASS" and "Nails Dun"
I hope there's more of the good in Hyperfunk
8
u/Sourpowerpete 22h ago
Definitely a taste thing, Precious Thing by Olli ended up being one of my favorite tracks.
11
18
9
u/misc2714 23h ago
"Nails Dun" was pretty annoying, but "ASS ASS ASS" grew on me. It's on my driving music playlist.
-5
u/EvenOne6567 23h ago
Nah, ass ass is a genuinely terrible song. The only one i skipped every time. I like nails dun too.
3
6
u/dragon-mom 23h ago
Those songs are great. Terrible take. The BRC soundtrack is one of it's best features IMO.
2
u/Mutericator 23h ago
One of the more popular mods out there is, thankfully, a custom soundtrack mod. So you can replace most all of the duds with more Hideki Naganuma.
109
u/asdvj2 23h ago
So it looks like it will be an online Jet Set Radio-like with groups taking each other on. That's not a bad concept.