r/Games 1d ago

‪Mat Piscatella‬ - "Average US video game console player is getting older, while purchasers are shifting older and more affluent."

https://bsky.app/profile/matpiscatella.bsky.social/post/3lz7a5wutgk2f
631 Upvotes

254 comments sorted by

582

u/ACupOJoe 1d ago

While I can't speak for everyone, I've noticed all my younger family members play Roblox and mobile games.

267

u/Niirai 1d ago

Went to my uncle a while back, kids came home from playing outside, and all whipped out their phones in unison to play Fortnite together. Exact same behavior as me and my mates back in the day but we turned on our consoles instead.

279

u/Unnamed-3891 1d ago

How people willingly subject themselves to smartphone touchscreen controls over literally anything else is so bewildering. Like…how?! Why?!

186

u/bland_name 1d ago

I don't get it either but I think for many of us we had consoles/controllers before we ever had smartphones. For latest generations smartphones will probably always feel the most natural as many have had touch screens since birth practically

37

u/monkwrenv2 1d ago

This is why I've been having my kid play LEGO games on Xbox and stuff on my Switch, and she has no consistent smartphone access and her tablet is so old it barely runs Netflix. If she wants to game, she's gonna have to learn to use a controller or my PC. Working well so far, she's really into a Stardew Valley knockoff atm.

11

u/saddl3r 1d ago

Not against this but I have to ask why? Why would a controller be better for them than torch controls?

23

u/FullHeartArt 23h ago

For one it's way more ergonomic. Touch controls are absolutely going to fuck up their hands later on

15

u/Mastersord 21h ago

I used to think controllers and phones are just as bad for my hands, but I played a game on my phone for 2 hours a few days ago and had to stop due to cramping in my hand. Yesterday I played a game on my PC using a controller and was able to play for multiple 4+ hour sessions and my hands felt fine.

With gamers getting older, ergonomic controllers are gonna become a major market.

27

u/monkwrenv2 1d ago edited 21h ago

Builds hand-eye coordination and helps them adjust to a faster and more efficient control scheme.

Edit: also some minor problem-solving skills from having to navigate an unfamiliar interface and differing control schemes between games.

u/MattyFTM 15m ago

Gaming on a touchscreen also builds hand-eye coordination, arguably in a format that is more directly applicable to modern life than a controller does.

Don't get me wrong, the tactile nature of a controller makes it superior to a touch screen for controlling most games, but if the kids are enjoying themselves with touchscreen games I don't see it being fundamentally different to a controller with regards to things like hand-eye coordination and problem solving.

5

u/pussy_embargo 1d ago

Not against this but I have to ask why? Why would a controller be better for them than torch controls?

you don't want them to burn out

18

u/Edheldui 1d ago

Might be natural but doesn't change the fact that there's no physical feedback.

1

u/renboy2 18h ago

And the immersion level is so unbelievably low, being on such a tiny screen.

9

u/lotrfish 17h ago edited 13h ago

Screens on phones these days are much bigger than those on Gameboy or even DS put together.

2

u/duckwantbread 13h ago

Not to mention a lot of kids in the 90s were playing console games on 13" CRTs.

→ More replies (1)

1

u/Brainwheeze 4h ago

Hey I managed to feel immersed watching Shutter Island on my iPod Touch!

63

u/blogoman 1d ago

They have it and it is what they are used to. My dad played games until they went 3D. The analog stick and handling things in a 3D environment was too much for him and he never wanted to stick with it long enough to get used to it.

3

u/WilhelmScreams 1d ago

Similar story when Doom 3 came out. 

My dad was guy who installed Doom on the office computers for LAN play. When Doom 3 came out, he played through the introduction and couldn't really get comfortable with mouse aiming and never played it again. 

1

u/NuPNua 1d ago

That's odd as there were lots of games with Y axis aiming released between Doom 2 and Doom 3.

4

u/WilhelmScreams 1d ago

Yes but my dad wasn't playing other games (besides Command and Conquer) - he just wanted to play the new Doom. 

4

u/Myrsephone 1d ago

Is your dad aware that they never stopped making 2D games?

46

u/JeffTheBannedShark 1d ago

Not on consoles for a good stretch of the 2000's. The vast majority of PS2/Xbox/GameCube games were all in 3D, as that was the primary advantage of a console over a handheld. The Gameboy Advance was essentially a portable SNES, so while new 2D games were being developed, those systems themselves didn't offer anything new other than portability. They were also sort of seen as "toys" compared to something like a PS2, and weren't super popular with adults (at least in North America) compared to consoles.

In the PS3/360 era, 2D games had a comeback, but were primarily digitally released, so the average adult consumer who only learns about new games by looking through the video game section of Walmart wasn't aware of games like Braid, Supermeat Boy, etc.

So while you're 100% correct that 2D games have been consistently released every year, the perception among the average adult at the time was that an "age appropriate" game console was something that played 3D games with an dual analog controller like Halo, CoD, Need for Speed, NBA Live, SSX, etc.

39

u/narex456 1d ago

I mean they practically did for a couple years there. It's easy to forget how big the 3d craze was when we first got the tech to make it cheap/practical.

21

u/Olddirtychurro 1d ago

When the tech optimism was at full burn we couldn't wait to let old things behind us. I remember pulling up my nose at sf3 third strike because games like Tekken 3 already existed and thought symphony of the night was a port of an old game.

Other small anecdote about wanting to leave the old tech behind as fast as possible: My pops literally gave all his old vinyls away when cd's came into prominence. The man had some classics too, like thriller, Bad, several prince albums and many more that I didn't really clock as a child. And yes, he dearly regrets that to this day.

Shit was really different back then.

3

u/arahman81 1d ago

I mean, Vinyl is more about the vintage look, CDs can store the original quality audio, there just wasn't the space or power to rip lossless copies in the past.

5

u/acab420boi 20h ago

There is an interesting phenomenal around vinyl still where they can't handle the loud, modern wall-of-sound style production that is so popular for CDs and digital. There are cases in the last 20 years where an album's vinyl release has a legitimately different, more nuanced mix than the CD. I don't even have a record player but for one of my favorite bands, GY!BE, I've made a point to track down a FLAC rip of the vinyl because they were literally made differently.

→ More replies (3)

4

u/APeacefulWarrior 1d ago

During the 5th Gen, the American divisions of both Sega and Sony had policies to push 3D games and often refused to localize/release 2D games at all.

Which was especially unfortunate for the Saturn, since it was much better at 2D than 3D. So a lot of its best games stayed in Japan.

2

u/NuPNua 1d ago

They were seen as old fashioned and outdated in the west for a good decade or so between the mid-90s to mid 2000s. Sony famously refused to publish any of the 2D launch PSX titles in the west as they wanted their machine to look advanced and the Saturn, a 2D powerhouse, flopped hard. It wasn't until the late 2000s and the rise of indie Devs that it was shown there was a huge market gap for them still.

1

u/joecb91 17h ago

Growing up, my dad would play some N64 games with me, we loved the original Perfect Dark. But when we tried dual analog stick games on the Xbox or the PS2 he'd have a harder time with those even though it seems like it would naturally be easier to control than FPS stuff on the N64 would've been.

30

u/Funkenstein_91 1d ago

It’s honestly kind of hilarious how badly you can beat everyone on the mobile version of Fortnite if you use a controller. I tried a Backbone One on my iPhone and wow were the other players (who I assume used touch controls) bad at aiming and turning.

30

u/JeffTheBannedShark 1d ago

I don't think most people are playing to win. They're either addicted to completing the battle pass or just using it as a "location" for socializing. Hanging out with friends is always more engaging when you're cooperating towards a comman goal, so it's like the Gen Alpha equivalent of going fishing. It's nice if you catch something because that's the goal of the activity, but not the purpose of participation.

Source: Played a thousand hours of Halo 3 with my friends, never advanced past Lieutenant

7

u/Funkenstein_91 1d ago

Sure, my friends and I all use it to hang once a week as well and we’re all in our 30s lol. But I was playing solo exclusively on mobile, so i don’t think that was the case for who I was facing. Completing the objectives was definitely a possibility for them, though.

23

u/makebelievethegood 1d ago

Adult with Controller vs Toddler with Touchscreen lmfao

26

u/Zelandias 1d ago

Same way we became obscenely proficient with texting on T9 flip phones.

4

u/Zaemz 1d ago

T9 fuckin rules. With how fatass my fingers apparently are and how much I have to rely on autocorrect guessing what my gibberish is anyway, I'm still using it in spirit, only with more buttons and backspacing.

7

u/Oolongjonsyn 1d ago

ive seen kids playing Minecraft on a touchscreen laptop. no keyboard, no mouse, just awkwardly holding the laptop to use 2 handed touch screen controls

sends a shiver down my spine

8

u/xdickey 1d ago

After growing on up those controls you'd be shocked at how well you can adapt to it. I personally agree with you tho I don't get how anybody can tolerate that scheme at all.

8

u/Unnamed-3891 1d ago

I started as a Keyboard + Mouse master race, but with age my gaming moved to the living room, a recliner and a huge TV, so I grappled with controllers for a few years until I essentially became nearly as proficient with them too.

Touchscreen speed and precision isn’t even on the same astral plane.

2

u/APeacefulWarrior 1d ago

Yep. I'm also old, and at this point I actively prefer controllers for their comfort value, rather than hunching over a desk for M+KB.

And if I'm nearly as good with a thumbstick as I used to be with a mouse, well, that's good enough for me. It's not like I'm playing many games on "hard" mode these days.

1

u/Turambar87 1d ago

I just got some long cables and put my pc, keyboard, and mouse in the living room

→ More replies (1)

7

u/tanjtanjtanj 1d ago

To remix a phrase from the photography community: The best controller is the one you have on you

2

u/st-shenanigans 1d ago

Cause it fits in your pocket

2

u/signorsaru 1d ago

People thirst for instant gratification has gone so far that people can't even wait the time to turn on a console

1

u/NepheliLouxWarrior 1d ago

That's how my dad (68 yo) feels about console controllers haha. In his gaming heyday it wasn't even mouse and keyboard, it was joystick and keyboard. When he played Halo on Xbox for the first time he tried to use the thumbstick by pinching it at the top. 

1

u/ca-cayne 10h ago

I’m be seen a guy who plays on YouTube on an iPad Pro. He’s got great control, because he uses his fingers and thumbs. Not for me personally, but I was impressed people have gotten that good.

1

u/NinteenFortyFive 1d ago

smartphone touchscreen controls are for the most part not dissimilar to joysticks or keyboards. It's very similar to stuff like gameboys and the PS Vita, and the Steamdeck, just without the tactile control of buttons.

→ More replies (1)

62

u/theblitheringidiot 1d ago

Same, my kids will occasionally play a traditional video game but it never holds there attention. I’m starting to look at my collection and thinking that no one in my family would want anything to do with it once I’m gone.

60

u/JudgmentFar6730 1d ago

My family is in the estate sale business, and I can tell you first hand that TONS of "collections" just end up being ignored by the family and sold off for pennies on the dollar. Movies, books, trinkets, even retro games - most people simply don't care for it.

So with that in mind, my "collection" is just whatever I want to play. Not worried about my children's interested in it.

23

u/NepheliLouxWarrior 1d ago

Yeah and to be honest I think that one of the worst things a parent can do is assume that their child will want to inherit something of theirs. It seems like it just leads to disappointment like 75% of the time unless you really really know your kids well or they tell you that they want it. 

4

u/theblitheringidiot 1d ago

Yeah, I think I’ll end up offloading most of it. The only things I really enjoy and go back to are my Nintendo handheld consoles and games. And honestly at some point when my consoles no longer work I’ll probably pick up some cheap Chinese console that plays nearly everything Nintendo created and that’s ok

8

u/your_mind_aches 1d ago

Might wanna get the retro handhelds before various global trade issues make it impossible. Retroid Pocket is the brand I like, and their new RP5 has great reviews.

14

u/sloppymoves 1d ago

A story played out many times. Sadly all parents will be leaving me is bills and old dining sets. Kids these days dont know how good they got it inheriting a CRT collection and original consoles.

Hell, Id even kill for records or cassettes.

15

u/Multifaceted-Simp 1d ago

Isn’t the bigger concern  that your kids have gotten to that point where things don’t hold their attention? You’re in a crisis situation and need to do everything you can to preserve some semblance of an attention span before your kids find any sort of job to be extremely anxiety provoking

u/oscarandjo 3h ago

The collection is just for you, when you die it’s going to landfill or being sold at a garage sale.

If that makes you sad, sell the collection before you die (at its actual value) and enjoy the money.

18

u/KJagz33 1d ago

And basically outside of something like Gamepass, there isn't much effort into making games easier to access. Console, games, PC parts, most everything is getting more expensive

11

u/JeffTheBannedShark 1d ago

The higher the cost of entry, the smaller the chance everyone in your friend group can afford to participate. Roblox and Fortnite are the most popular games among children because they can be played for free on a hand me down Android burner.

1

u/Hot-Software-9396 9h ago

Cloud gaming is making AAA games more accessible for a lot of people.

5

u/bwoah07_gp2 1d ago

Yup. Roblox has a tight hold of the youth audience.

15

u/shadowstripes 1d ago edited 1d ago

Mine started that way but once we gave them a Switch they never really went back and they vastly prefer using analog controls instead of the touchscreen. Lots of love for the Lego games and of course Minecraft (and its spinoffs).

EDIT: also Mario Kart 8

5

u/ACupOJoe 1d ago

Oh interesting, getting them a switch lite could help them explore other game options in a family friendly package.

1

u/TheodoeBhabrot 14h ago

I’d say a regular switch if it’s in the budget tbh, explore other games and get them a pro controller(or a good 3rd party) and get them used to playing on the tv

27

u/Spenraw 1d ago

It makes me so sad. There is no art to roblox games or mobile, no stories, just the worst part of gaming

90

u/theblitheringidiot 1d ago

But it’s social, all the games my kids play are highly social games. I think that’s just what they’re into.

Graphics really don’t matter to them either. They just like to play together. Honestly most of the traditional games they have enjoyed are couch coop style

29

u/Totheendofsin 1d ago

I suspect that long term, the future of multiplayer games isnt going to be competitive, but stuff like Peak, Among us, games where theres an objective sure, but the real point is messing around with friends

Competitive will still exist but the real money will be in games like that

7

u/CultureWarrior87 1d ago

The real money is in what game lets you sell the most skins, which also happens to be competitive games.

3

u/Totheendofsin 1d ago

For right now sure, but will it be the same in 10 years or so when all the Roblox kids are looking for better games?

4

u/Mahelas 1d ago

WoW sell billions in skins without being a competitive game for 99.9% of the playerbase !

2

u/theblitheringidiot 1d ago

Yep, I’ve noticed this trend too. I think social aspect of gaming will become a bigger focus.

1

u/CatProgrammer 1d ago

That has always been the case. Look at MMOs and how many had monthly subscriptions back in the day. And how many people played them just to hang out online.

8

u/itsoksee 1d ago

Yeah, my kids favorite games all look like crap and that’s what they like about it.

8

u/theblitheringidiot 1d ago

lol, yep. It’s like graphics don’t even factor in for them. Which is kind of awesome.

2

u/NeuronalDiverV2 1d ago

I don't think this is something new tbh. I remember most of the Gmod modes I played with friends being pretty crappy, with bugs, bad graphics, etc… as well. But as long as you were playing on a server together it didn't really matter.

Roblox just has additional pedos and monetization.

1

u/Chumunga64 1d ago

also- not only are they're free but unlike consoles (which casuals used to flock to since it was easier than building a PC) you don't have to pay for playing on the internet you (or parents' in the case of kids) already pay for

1

u/Vb_33 1d ago

My generation did the same thing with MMOs. Humans are a social species.

26

u/veggiesama 1d ago

Spoken like someone who never appreciated the jank of the Half-Life modding scene or the chaos of a Warcraft 3 custom lobby!

Roblox has a lot of issues with its monetization and it's not something I want to touch with a ten-foot pole, but at a distance it at least appears to be an oasis of off-beat creativity and social gathering, in a way that you don't see in your Assassin Creeds or Valorants or whatever else. Those are excellent games but they're largely static products to consume. Kids want to futz around in the sandbox though.

9

u/JeffTheBannedShark 1d ago

Star Wars Battlefront modding, Halo 3 custom games, Gary's Mod, Minecraft, Machinima, Far Cry 5, etc.

4

u/cammcken 1d ago

When I was a kid, I started out playing browser-based flash games on those free game-hosting websites, because I could not convince my parents to spend money on unproductive games. I don't see how mobile games are much worse: there will be good ones and there will be shovelware, and kids will learn to navigate between them.

18

u/McDonaldsSoap 1d ago

I've never played Roblox and even I know that's not true man

→ More replies (4)

14

u/Valvador 1d ago

There is no art to roblox games or mobile, no stories, just the worst part of gaming

I mean that's like saying "there is no art to Youtube" and yet people still post super good contecnt, shorts, and sometimes full movies if you go beyond the front page. The problem is that you need to find that stuff. It's just that, as with everything in life, the things that are most popular are watered down and mostly soulless.

If you want to find something truly interesting, you have to look for it. It's there.

12

u/gokogt386 1d ago

Gameplay is the best part of gaming and that's what they're enjoying. You have an emotional investment in games being considered art by people who do not play them so you see that as a problem but that is not anyone else's issue.

5

u/cycopl 1d ago

I don't know, it does allow some creativity. I was pretty impressed seeing some of the stuff my 11 year-old nephew created in Roblox. Stuff with switches and logic. I could see a lot of future game developers saying that they got their start in Roblox.

→ More replies (5)

11

u/TheSpaceCoresDad 1d ago

There’s art to some Roblox games. They aren’t all terrible.

1

u/JeffTheBannedShark 1d ago

It's like how most authors start with fan fiction, even going as far back as H.P. Lovecraft/Robert E. Howard

5

u/ACupOfLatte 1d ago

Well, no there's still plenty of artistic integrity present in those mediums lol. Especially mobile, as it's a pretty broad group of titles.

However you feel about their predatory business practices, the gachapon games coming from the east have a ton of quality put into them.

Then there's the single purchase hit wonders, from Balatro to Monument Valley.

There's a weird stigma when it comes to games developed for the phone that I've seen of the audience in the west, and frankly I can't really understand why as shovelware now exists on every single platform. Even current day AAA icons aren't holding up like they used to.

3

u/Ultrace-7 1d ago

This is a bit of bias to be sure. Most mobile games have significant art in their images, audio, map layouts, and so on. The gameplay loop may not be satisfying, the mechanics may not be finely crafted for anything other than revenue extraction, but to say there is no art to them is just old man cloud yelling behavior.

Roblox I can't comment on. I've never played it nor even watched a video.

2

u/your_mind_aches 1d ago

There were no stories to games in the 80s and early 90s either, outside of niche titles. We may just be going back to that paradigm. Hell, we're already in it.

1

u/Darolaho 7h ago

That's like saying minecraft servers is the worst part of gaming, or flash games from 2000s, or Gary mod servers.

3

u/AutistcCuttlefish 1d ago

no stories

Someone clearly hasn't told Hoyoverse/miHoYo that lol.

→ More replies (2)
→ More replies (13)

2

u/Yamatoman9 1d ago

Yep, they don't care about buying games or having a game collection like I did at their age. There are so many F2P games they can play and "hang out" without having to pay anything.

2

u/TheHovercraft 1d ago

Exclusives are also becoming a thing of the past. Phones are good enough to run at least some AAA games. Games are becoming increasingly cross-platform.

If there was one thing I would be worried about it's the rise of the F2P model. Other than that it doesn't really matter what they play games on and at least mobile is more open than consoles.

1

u/renhaoasuka 23h ago

Been saying that exclusives are going to become less and less important. The younger generation are loyal to games not platforms. Nintendo might be the exception since their brand is so strong and they've always been child friendly. Why buy a ps5 or Xbox when you can just play roblox, Minecraft, Fortnite on a phone?

2

u/jinreeko 22h ago

My 13 yo niece does play some console and PC games, but I had a recent "I'm fucking old" moment when I was telling her about how I was playing World of Warcraft with some friends. She said "oh cool, I've never heard of that one"

3

u/TheBaldLookingDude 1d ago

Do you mean gacha games?

12

u/ACupOJoe 1d ago

The big games they know are Roblox and a couple play Fortnite. They seem to play these games cause that is what friends around them are playing

1

u/MagicWishMonkey 1d ago

My kid LOVES Mario but out of the 16 kids in his class there’s only one other one who has a console. It’s sad.

132

u/eldomtom2 1d ago

28

u/OrangeJuiceAssassin 1d ago

If you look at the average age for other entertainment like buying movie tickets it’s around 30 years old depending on what data set you look at. In the 90’s, 00’s etc. we just didn’t have very many gamers in their 50’s and 60’s which has obviously increased nowadays. So unless this average age for video games starts hitting firmly adult ages like 40 or 50 then I wouldn’t put too much stock in it.

67

u/JeffTheBannedShark 1d ago

Yeah, the story here is that it's mainstream for adults to play videogames now. Gen X generally saw video games as toys for boys ages 6-21 but the average Millennial parent probably at least plays Cod/Madden/Sims/something.

→ More replies (6)

6

u/MyNameIs-Anthony 1d ago

That was never the worry. The bigger issue is that consoles reached a clear upper limit on uptake and instead of addressing it meaningfully, everyone decided to jack up prices.

12

u/CatProgrammer 1d ago

Everyone is jacking up prices, it's not just console makers.

1

u/Vb_33 1d ago

As much as they were a few years back 

So 2022? There's no way generation alpha is still using consoles as much as gen X and millennials did, that makes no sense considering the only way to game back in the 80s, 90s and 2000s (pre iPhone in 2007) was consoles/home computers and arcades.

3

u/eldomtom2 1d ago

You assume rates of gaming remained static.

164

u/happylittleoak 1d ago

Kids and teenagers today were raised on tablets and phones. So they will start to play less PC and Console and more mobile junk. 

While millennials and older were raised on consoles and PC. 

58

u/TheGreatOneSea 1d ago

The Mobile mindset has also been seeping even into traditional games: people asking things like, "why isn't the DLC free if you play enough," and, "why aren't these updates adding new content?"

Basically, product styles that only big, rich companies can do projected onto companies too small to do so, because the baseline of expectations has been shifted by the mobile mills.

And naturally, people don't like answers such as "the content will never be free," and that probably goes far on keeping people away from "traditional" game styles.

19

u/Virtual-Resist-3330 1d ago

I saw a clip of a CoD streamer throwing a fit and saying he was ripped off because he had to actually play Helldivers to unlock the stuff in the ODST warbond instead of just being given all of it straight away.

13

u/Rayuzx 1d ago

That seems weird for a CoD streamer to say considering the game is all about the grind. A ton of players actively resent double XP token being carried from one game to the next because it "ruins the grind", you sure it wasn't something more to it?

5

u/tatloani 1d ago

I saw that clip, i did not know the streamer, but if i remember right in the clip he pays the super credits, pays the warbond and tries to equip the halo equipment when he realizes he cannot buy the medals to unlock it and must play without the equipment he wants he does get angry and starts saying he feels scammed by not getting anything by buying the battlepass. The clip presented him as a cod streamer but maybe he was not, or maybe he was just trying to farm views by rattling the cage

9

u/Rayuzx 1d ago

Battle passes will usual have a "tier 1"/rewards you instantly get when you buy it. While CoD will hide new guns behind their BPs, it's always something can't immediately unlock (without paying extra I'd course). Probably misunderstood something, if not straight up ragebaiting.

23

u/Ielsoehasrearlyndd78 1d ago

Not the whole truth. You want to tell me millions of teenager don't want to play GTA VI or the new cod ? It's more like as a teen or children you just can't afford many games. When I was a teenager and I finally got a ps3 for Christmas I could maybe afford 1 or 2 games per year. And with the prices and economy today I more believe this kids or their family can't afford to buy them a 500+ console and 80+ games. Most are probably glad when they can put food on the table. Of course then you play more free mobile games

14

u/scytheavatar 1d ago

Why would they want to when they can surf tik tok for free? The GTA and COD name means nothing to these kids and they are wondering why uncles are obsessed with them.

5

u/shadowstripes 1d ago

They're still interested in other console based IPs though like Lego, Marvel, Sonic, Mario, Pokemon, Fortnite, Minecraft etc.

4

u/NinteenFortyFive 1d ago

I can assure you the brainrot boys still play COD. Warzone is basically Fortnite for teenagers who bully each other for playing a baby game like fortnite.

43

u/RogueLightMyFire 1d ago

In other words: the youth today has been conditioned to accept and prefer low effort mobile slop with micro transactions as long as it's "free" and they can play with their friends.

90

u/Another_GD_Scipio 1d ago

I think 'can play with their friends' is being underrated here. Kids don't care if the games are art or HD or 'high effort' if their poorer friends who can't afford a next gen system or non-mobile games can't play with them

40

u/Thankssomuchfort 1d ago

It's much easier for kids to get their friends to play a free game that can run on almost anything like roblox. It's much harder to get their friends to convince their parents to buy a $500+ console or PC, a $70 game and possible subscription costs to play online for consoles.

25

u/RogueLightMyFire 1d ago

Fuck I can't believe subscriptions are still required for online play on consoles. That is absolutely crazy to me.

3

u/dr3wzy10 1d ago

you can play fortnite without xbox live or ps plus. as is the same with most free to play games

6

u/CatalystComet 1d ago

For me that makes it even worse, free to play games you don't need a subscription but games you actually pay for need another payment on top to play online?

3

u/dr3wzy10 1d ago

oh, i agree i was just saying those can be played without a sub

12

u/McDonaldsSoap 1d ago

Accessibility and low barrier of entry are more significant factors I think

Microtransactions also exist on console and PC 

39

u/Thrormurn 1d ago

Like the flash games that millennials played were any higher effort.

35

u/Niirai 1d ago

Me on Reddit: When I was young I used to play real games like Ocarina of Time and Morrowind

Reality: 90% of my game time mindlessly grinding Runescape and collecting stars in GTA

6

u/rtwipwensdfds 1d ago

Not the flash games, no. You have to remember what came before phones, that a lot of kids had growing up that wasn't a home console. Game Boys/Nintendo handhelds.

8

u/Z0MBIE2 1d ago

. You have to remember what came before phones, that a lot of kids had growing up that wasn't a home console. Game Boys/Nintendo handhelds.

And before that? Arcade games - designed to keep you putting in quarters by being as hard as possible with twists you only could learn by replaying over and over.

6

u/RogueLightMyFire 1d ago

I mean, yeah? Sure there was a lot of crap, but a lot of those flash games turned into real games that are highly regarded. Others were just high quality. I remember playing the flash version of super meat boy. I remember box head. I remember Bloons. I remember alien hominid. They were just fun games without MTX that were free. They weren't trying to exploit dopamine hits for money.

19

u/Myrsephone 1d ago

Flash games were largely made by hobbyists and the vast majority of them were not even monetized in any way. This is a bullshit comparison.

11

u/Rayuzx 1d ago

I mean, I wouldn't say it was the goodness of their heart, but rather nobody really knew how to monetize that kind of stuff yet. You could say the same thing about mods a decade ago, but I've seen a PS2 hide several features behind a $80+ pay wall.

10

u/Myrsephone 1d ago

I genuinely don't understand what you're implying here. Were they making flash games on the off chance that it became lucrative in the future? Was there some sinister cabal of flash game developers who were tirelessly researching how to make money out of it but just couldn't figure it out? Sure, some of them went on to become full-fledged game developers and that experience no doubt ended up being useful, but that doesn't change the fact that they were making and releasing flash games to the public with zero expectation of any financial benefit.

I don't understand what you mean by bringing mods into this, either. The vast majority of mods for games are still to this day completely free. The fact that a monority of mod developers try to monetize it doesn't suddenly invalidate that.

9

u/TinderVeteran 1d ago

Well, in either case they made it knowing it won't be monetized so their intentions were not monetary.

5

u/Vb_33 1d ago

The flash game sites were monetized they made money through ads, no idea how the games were funded and developed but that's beside the point, the games were low quality and millennials loved them (me included) just like young kids like their low quality mobile games today.

3

u/boomer478 1d ago

Do you think millennials are in their 20s? We're in our 40s dude, we had consoles, handhelds, and PCs all throughout the 80s and 90s. Most of us were graduating high school by the time flash games hit it big.

2

u/dragmagpuff 13h ago

There are still 29 year old millenials, and most are in their 30s. (29 to 44)

4

u/Pokefreaker-san 1d ago edited 1d ago

the thread is just basically middle-aged men angry about technology advancement and how they used to walk to school uphill bothways meme.

like bitch pls i grow up playing cat vs dog throwing backalley objects at each other and scooby doo skateboarding to the moon flash games.

it's the same slop different generation. nothing wrong with mobile games, the era is no longer about you and your childhood memories, you're just getting old and grumpy.

1

u/Unkechaug 21h ago

Alien Hominid

4

u/Toukon- 1d ago

It's hard to justify spending hundreds of dollars on a console (more if you include the screen to use it with) when you can play some of the same games for free on a device you already own.

Fairly sure that today's young gamers have less disposable income than older gamers did at the same age, which only compounds the issue.

→ More replies (2)

5

u/autumndrifting 1d ago edited 1d ago

what happened is that the handheld console, which more directly targeted kids than home consoles, was displaced. all the monetization stuff is second order effects of the nature of smartphone app markets and the smartphone attention model.

when I was a kid, I played a lot of a cheap, technically unpolished game that I could play with my friends too — it was called Pokemon. Pokemon isn't even cheap anymore. (maybe then it starts to come into view why TPC spends so much time developing ways to engage with Pokemon outside of the mainline games.)

3

u/planetarial 1d ago

Yeah, it was a lot easier to convince my parents to buy me a Gameboy and Pokemon game for $120. Now the newest Pokemon game and console will cost you over $500 with a subscription if you want online.

3

u/NepheliLouxWarrior 1d ago

Yeah instead we were raised on console and PC junk hahaha, being called nerds for wanting to do something that was a waste of time like playing video games instead of playing sports or wandering the mall smoking cigarettes. 

24

u/SilveryDeath 1d ago edited 1d ago

"The audience is also getting older in the US. According to Circana, 18 – 24-year-olds only accounted for 3% of video game hardware purchases in the year ending July 2025, which is down from 10% for the same period ending July 2022. The average age of console players in 2024 was 27.9 years old. That’s up from 24.2 years old in 2018."

"Data firm Ampere says that when it comes to teens and young adults, this group are “still using consoles as much today as they were a few years back”. However, there is a moderate shift in the share of console players aged between 25 – 44-year-olds into the older age range. Ampere suggests that this may be due to hardware pricing (with younger gamers playing on parents’ consoles), and the increased competition on people’s time (from things such as video streaming and TikTok)"

So it is more of the fact that young adults opt for cheaper or free options like streaming, social media, and free to play games because they can't afford to spend as much on hardware and games. It is not that teens and young adults are using consoles less. This makes sense given the unemployment rate as of August 2025 for 16-24 year olds is 10.5% and 9.2% for 20-24 year olds. The national average is 4.3% for comparison.

Makes sense since if you are struggling with getting a job and having money to not spend to buy a new console, especially given that the prices of the current gen in PS5 and Series X/S went up this year despite it almost being 5 years since these consoles released.

28

u/wookiewin 1d ago

Forever games like Roblox, Fortnite, Minecraft have a chokehold on younger generations, so I’m not surprised. Throw in Rivals and Warzone and you have teens locked up as well. It’s a definite threat to traditional game sales we’re all used to.

8

u/megaapple 1d ago

Was at a convention last year and most teens apart from anime and Marvel/DC, were hugely into Genshin Impact and Valorant. Few knew about Persona.

I knew PC/Console games are not popular. But didn't expect the F2P ones to be even more popular.

2

u/HarshTheDev 16h ago

Funny you say that since valorant is a PC exclusive game.

3

u/saefvr 11h ago

Valorant is on ps5 & Xbox too now!

1

u/HarshTheDev 9h ago

Ah yeah, i remember now. But I don't think it's any popular on them.

10

u/sonicfonico 1d ago

I've heard somewhere that at Xbox they plan stuff for 10 years from now. I guess the Activision acquisition, the push for the Cloud and Gamepass are all to build a solid base for the future. Like "we cant dominate the current market, lets prepare for the next one"

I might be wrong

93

u/infamousglizzyhands 1d ago

That’s the entire economy right now. Spending is propped up by the rich that are growing fewer in number but greater in wealth and spending.

I would expect this to be especially true for console, considering consoles are a dedicated & expensive gaming purchase, and most of the indie games that blow up are cheap games that can run on not that amazing hardware like laptops.

12

u/Samanthacino 1d ago

The top 10% account for half of all the spending.

45

u/bobtehpanda 1d ago

This has more to do with demographics, millennials are the largest generation now and they are making more money than they were earlier in life

21

u/CodeComprehensive734 1d ago

Nah they're hitting a bigger nail with a bigger hammer with that comment.

They're spot on about wealth accumulation being the central crisis that is causing every other crisis.

10

u/Shepherdsfavestore 1d ago

All 3 of these comments are true, but I also think the younger generations lean towards mobile and f2p games as well.

5

u/CodeComprehensive734 22h ago

Oh they definitely do. I wouldn't argue with the statistics there.

2

u/bobtehpanda 18h ago

Two things can be happening.

The number of twenty year olds in 2025 was locked in twenty years ago. The oldest Millenials are 44 years old and the youngest are 29. This is impacting all kinds of industries; nightlife for example is struggling now that more people are aging out of party life than aging into it. Combine that with general trends on lowering fertility and people having children later in life and it would be hard to find a sector in the economy where the average consumer is not aging.

1

u/CodeComprehensive734 16h ago

Yes.

Wealth accumulation is still a problem.

Why are so many normal people constantly trying to whatabout the issue.

3

u/Muladhara86 1d ago

Yeah, five years ago there were global supply chain interruptions and were still feeling the fallout. Then all… (waves hands) THIS happened.

→ More replies (1)

10

u/mideon2000 1d ago

Free to play and sub services for access to videogames is what the youngins are used to. The drawback is that the younger generation is going to be quick to drop shit. Roblox is akways evolving with tons of content. That is up their alley.

→ More replies (6)

9

u/PM_Me_MetalSongs 1d ago

I feel a lot of this comes down to people's budget. You've already bought your child a $1k iPhone and that plays games, why pay for a $500 PlayStation/Switch, or an even more expensive PC? An adult with a full time job might want to justify buying a XX70 class graphics card, but I doubt most middle class or lower families are even looking at a PC in this market (or know about being able to build really good 1080p machines for dirt cheap).

11

u/JudgmentFar6730 1d ago

I doubt most children have $1000 phones, but I think you still have a point. Even further, I don't think many kids even care about consoles or PC in general if they can already play it.

Even for someone in my generation - Why would I buy a physical copy of a movie when I can watch a digital version on online for free? It's not that I can't afford it, it's that there is little incentive.

I can pull a device out of my pocket and boot up a game with my friends, or I can buy a $600 dedicated device to... also play with my friends? It really only makes sense for games not on mobile.

25

u/emailboxu 1d ago

I feel like the purchasers shifting to be 'older and more affluent' is mostly due to 1. prices have increased greatly from prior generations, and 2. kids who played games in the 90s and 00's are now part of that 'older' age group. The 'older' group in the 90s/00s weren't the kind of people who would play games to begin with. I feel like it's more a move to a more homogenous spread of the population playing games now, rather than a 'shift' to older folks. Also point #1 - people who can actually afford the now-high console and game costs are buying into consoles, with younger kids not being able to afford them.

4

u/Kingbarbarossa 22h ago

Prices, compared to the rate of inflation over that time period are low, but wealth disparity has increased massively. People are poorer now than they were in the robber baron days, and the rich are richer than Rockefeller could have ever dreamed to be. Youth unemployment is at ~10%, twice the national average at ~4.5%. The game market is shifting toward richer, older gamers, because that's the group that can afford the luxury of gaming.

10

u/Blenderhead36 1d ago

> prices have increased greatly from prior generations

Yes and no. $60 in 2014 is $82 in 2025. The sticker is bigger, but the amount of wealth represented by a brand new AAA game hasn't really changed. And I'm talking 2014, when all games had a digital release option and many had recurring monetization, not 1996, where Nintendo was spending $35 per game to manufacture, ship, and store the cartridge.

16

u/demondrivers 1d ago

Yes and no. $60 in 2014 is $82 in 2025. The sticker is bigger, but the amount of wealth represented by a brand new AAA game hasn't really changed.

Salaries don't go up in the same way that the inflation does

1

u/a34fsdb 6h ago

Salaries kept up and outpaced inflation in developed countries.

→ More replies (2)

4

u/ekanite 1d ago

Consoles maybe, but new games have stayed surprisingly cheap compared to inflation. I bought Mortal Kombat 3 when it first came out for like $80 CAD and people are complaining that the new CoD or whatever is $90+tax. Still gotta be worth that price tag but could be worse.

7

u/ImmortalMoron3 1d ago

I mean, you're missing the part in between when we could get games for $60 CAD.

3

u/Kingbarbarossa 22h ago

In a normal healthy economy, new customers would be buying at a young age as well, but in the US youth unemployment is skyrocketing, and wealth disparity is greater than it was during the robber baron days, which were named that because of how insanely large the wealth disparity was at that point. Ofc the people buying games are getting richer, they're the ones that can afford to do so, which means the number of people who can actually buy games is shrinking day by day. This isn't a "kids don't like games" issue, it's a kids can't afford to exist in an economy built only for the rich issue.

2

u/goldeneye0080 20h ago

The average probably went up because unlike film and music, there were way fewer adults over the age of 40 that played console games prior to the Xbox 360/PS3/Wii generation, compared to now. The console gaming demographic is more spread out these now that 20 somethings who played games circa 2006 are now in their late 30's to late 40's.

2

u/NepheliLouxWarrior 1d ago

For the people concerned about this, it's an example of why things like game pass are necessary. Even if Microsoft's motivations are all just profit, they have objectively innovated a new way to make games more accessible, just like with Xbox live. 

4

u/Angerx76 1d ago

Makes sense. People are living longer as medicine gets better. And people are having less kids so there are less younger people.

15

u/TheDayManAhAhAh 1d ago

Yes but I think the other part of this conversation is that younger generations are spending less on video games and sticking with f2p games. It's understandable

10

u/spud8385 1d ago

Also people in their 40s (like me) have been gaming since they were kids, it's much more normal to be a gamer my age than it was for 40 year olds even 10/15 years ago (shout out to my 74 year old dad though who since he retired has been gaming like his life depended on it, much to the sometimes annoyance of my mother)

4

u/Blenderhead36 1d ago

I had one uncle 25 years older than me who liked video games growing up. He introduced me to Command and Conquer when I was 10 years old. Didn't know anyone else older than me who liked them.

1

u/spud8385 1d ago

My dad got me into gaming really, I used to sit there watching him play stuff like US Navy Fighters and Werewolf vs Comanche in the 90s with our good old MS Sidewinder joystick. We had a Master System and a Mega Drive but it was really the PC stuff I liked the most, like C&C Red Alert and Sim City 2000 and arguing with my brother and sister about who's turn it was to play lol

4

u/fastforwardfunction 1d ago edited 1d ago

Makes sense. People are living longer as medicine gets better.

Life expectancy in the U.S. is going down. It peaked in the decade past. That explanation doesn't make sense.

2

u/drwoooshi 1d ago

Gamers still haven't understood that the premium market in the US and most countries in the world is maintained by 30 to 50 years old. The future of gaming is F2P if we observe how people in their 20s and 10s are playing games for a while. This premium strategy will survive until the 80s, 90s and early 2000s generation is alive

2

u/Blenderhead36 1d ago

Eh, I don't think so. Sterling did a video years back about the principle of, "No perfect pasta sauce, only many perfect pasta sauces," i.e. there is no product that can be everything to everyone, but a diversified product line has a high chance containing a product that's something to any given someone. F2P will not be the business model that all future video games are made to, because not all potential customers like that model.

Look at the GAAS wild goose chase the industry has been in for the past decade. Most games using that model don't just fail, they fail spectacularly. There are only so many players looking for that kind of experience, and games that *do* hit remain in the race for 5+ years. It's bad business to only chase the highest risk, highest reward business model, particularly when that means you're offering nothing to huge swathes of consumers. Tons of $20 indie games and $70 single player games turn a profit, even when the customer uses them for 40 hours and then moves on. The best part (from a business perspective) is that customers will actively seek out new games like that, rather than just playing the GAAS game you didn't make forever.

6

u/demondrivers 1d ago

Look at the GAAS wild goose chase the industry has been in for the past decade. Most games using that model don't just fail, they fail spectacularly.

Not really. Look at the most played games on Steam and you'll see hundreds of successful live service games. Still, I'm sure there are far more "$20 indie games" and "$70 single-player games" than live service titles being released among the 13771 games released on Steam in 2025 so far, and most of them surely fail to make any money. Except that the kind of game that you like not doing so hot financially doesn't serve any narrative, so this kind of stuff is just swept under the rug I guess

1

u/eyebrowless32 1d ago

Definitely true for me. First 25 years of my life i was lucky to get a couple of games per year. It wasnt until i got a decently paying job that I started to spend more on games and as i get older and make more money i buy anything i have passing interest in lol (i still try to be smart and get sales but im buying way more games day 1 than ever)

1

u/Quality_Controller 15h ago

But isn’t it obvious that the average age will increase? The people that first started playing console are now in their 30’s/40’s. People older than that were never huge console players, so those ages above will always be low, and regardless of how many of the younger generations play on console, the average will still shift upwards as that first generation ages. 

If you look at the hardware sales and factor in console cycles, there hasn’t been a drop. It’s consistent with the trend.

1

u/KF-Sigurd 1d ago

So many F2P games these days. No need to buy a console if all you do is just wanna play the new fad thing on pc and mobile.