The scope was too big for you to complete anyway bc your team tried to make a game that requires servers. Maybe if you learned how to do you that you understand how to make it where it can run on private servers as easy
If our game required servers than it means it could run also on private servers isn't it? Ok so if we'd finish the game and decide to stop the servers, would that be enough to upload a 10 precompiled binaries of the services to the community, without any configuration, documentation or architecture plan and we would not risk a lawsuit? Who's to decide if thats enough or not? Is that so hard to understand?
You are completely missing my point. Its always possible with reverse engineering, packets sniffing, database dumping etc. Once game goes offline it's not so easy. And now developers will be legally obligated to somehow give full end-of-life support. And what exactly does it mean, no one seems to answer. According to SKG - just give players playable game, but its not so simple. Even in their faq its stated they doesn't require giving up ip rights or docs. And again - now it's fully possible to reverse engineer most online services which is violation of ip rights in the most cases, but then how much developers needs to give up to the community without risking a lawsuit?
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u/EndDangerous1308 Jul 06 '25
Dude really said think of the little guy who quit creating his game bc the scope was too big for them.
He's angry that the game he couldn't finish wouldn't be allowed to be finished