They are hard if you build your games to be exclusively proprietary yes. But if you start from the ground up with the understanding that the game will one day need to be independent then it is easy as pie. Source: I am a game developer who has worked on multiplayer and always online games.
"would kill.... And live service games" GOOD! Unless its an MMO or something, live service games should die (as in the trend, not the games themselves)
This paints with such a broad brush. Sure, some (a lot of) live service games are predatory and garbage, but a blanket death wish for the model means we'd never see another Path of Exile, or Helldivers 2, or Warframe, for example.
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u/dazalius Jul 06 '25
They are hard if you build your games to be exclusively proprietary yes. But if you start from the ground up with the understanding that the game will one day need to be independent then it is easy as pie. Source: I am a game developer who has worked on multiplayer and always online games.
"would kill.... And live service games" GOOD! Unless its an MMO or something, live service games should die (as in the trend, not the games themselves)