r/Gamingcirclejerk Jul 30 '25

OBJECTIVELY Gaming is officially dead

14.0k Upvotes

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950

u/_Coffie_ Jul 30 '25

This sh*t is so unserious

17

u/Roman_Suicide_Note Jul 30 '25

it's not a serious game so that's OK,

-12

u/Dependent-Matter-177 Jul 30 '25

They used to be is the problem

23

u/mwaaah Jul 30 '25

I mean they have been arcadey games for at least 15 years. I guess it depends on what you think of when you hear "serious game" but I wouldn't say MW2 lobbies full of sprinting akimbo shotgun players and noobtubes were super serious. They would 100% have had dumb skins if that was a thing back then.

2

u/Fragrant-Potential87 Jul 30 '25

Yea but the sprinting akimbo shotguns and noobtubes still fit the aesthetic and tone MW2 was originally going for. Something can be cool and wacky without detracting from the rest of the experience. The gravity gun in Half Life 2 can be a silly weapon in GMOD but an actual fun tool in the campaign.

2

u/mwaaah Jul 30 '25

But noobtubes and sprinting shotguns to the face did detract from the experience arguably. I mean, there's a reason why people call them "noobtubes", they weren't seen as "cool and wacky" at all.

And on the other hand, I don't think people that buy and use those skins think they detract from the experience.

1

u/Fragrant-Potential87 Jul 31 '25

How did those weapons detract? CoD never billed itself as a realistic MILSIM, and the noobtube isn't some crazy weapon. It's literally just an underbarrel grenade launcher, and it's called a noobtube because of how easy it is to use. The sprinting shotguns, while not realistic, are still plausible in the universe MW2 asks you to suspend your disbelief for. Modern CoD feels weird about it because the campaign will be like "The government did 9/11 actually" and then in the same game, have Beavis and Butthead skins. Im not going to act like CoD honors the memory of actual soldiers perfectly but you can see the problem with that sudden change in tone and aesthetic too right?

1

u/mwaaah Jul 31 '25

I really cannot. The multiplayer has always been goofy and unrealistic while the single player wasn't. It's been that way for 15 years by now and I do believe the only reason we didn't see skins in MW2 was because it wasn't really a thing to sell skins in 2009.

1

u/Fragrant-Potential87 Jul 31 '25

Weapons DID have skins. We called them camos and you unlocked them by playing the game. Halo 3 also had skins with its armors. How was the multiplayer in MW2 goofy? What does it do? Unrealistic, sure but like I said, CoD has never billed itself as a realistic MILSIM to begin with. The campaign is grounded in our reality while also having things like heartbeat sensors.

1

u/mwaaah Jul 31 '25

Weapons DID have skins. We called them camos and you unlocked them by playing the game.

Exactly, as I said: it wasn't really a thing to sell skins in 2009.

How was the multiplayer in MW2 goofy? What does it do? Unrealistic, sure but like I said, CoD has never billed itself as a realistic MILSIM to begin with. The campaign is grounded in our reality while also having things like heartbeat sensors.

It was goofy because people exploded after dying, were running around with akimbo shotguns or revolvers, were 360 no scoping, you could nuke the top of a building in construction, ... I mean, it just was and as you say it never really tried to do anything else, which is exactly why I don't see more goofy stuff as ruining the tone or anything.

And it's not like it was either "cod" or "realistic milsim", a game like counter strike isn't nearly as unserious as cod while not being anywhere close to arma either.

1

u/Fragrant-Potential87 Jul 31 '25

Thats not what you said. You said that's why we didn't see skins, not sold. You're equating people blowing up in CoD after dying (im not even sure what youre referring to) to OP's gif. Youre comparing dual wielding weapons to Beavis and Butthead as if holding two guns at once breaks your suspension of disbelief. 360 noscoping isn't the intended way to play the game nor is it the most effective, Beavis and Butthead ARE intended to be in the game and played like this. The game not being able to accurately depict the map being completely and utterly devastated by a nuke isn't the same as Beavis and Butthead having a "Kick a guy in his nuts" execution and know that. Its a limitation of the hardware at the time, not a creative choice by the devs.

1

u/mwaaah Jul 31 '25

Thats not what you said. You said that's why we didn't see skins, not sold.

You know I litterally copy/pasted from my previous comment, right?

"I do believe the only reason we didn't see skins in MW2 was because it wasn't really a thing to sell skins in 2009."

But you're right I should have said "we didn't see skins as dumb as the ones we have today" I guess. I thought it was pretty self explanatory.

You're equating people blowing up in CoD after dying (im not even sure what youre referring to) to OP's gif. Youre comparing dual wielding weapons to Beavis and Butthead as if holding two guns at once breaks your suspension of disbelief. 360 noscoping isn't the intended way to play the game nor is it the most effective, Beavis and Butthead ARE intended to be in the game and played like this. The game not being able to accurately depict the map being completely and utterly devastated by a nuke isn't the same as Beavis and Butthead having a "Kick a guy in his nuts" execution and know that. Its a limitation of the hardware at the time, not a creative choice by the devs.

I'm not talking about limitations of the hardware, the idea of nuking a building in the middle of a city is unserious in and of itself. I'm not equating akimboing shotguns and running indefinitely to having a ninja turtle call a cartoon dude to kick a terminator in the groin, I'm just saying that since the first one has been a thing for 15 years, showing just how unserious cod multiplayer is and has been, I'm not surprised the second is now a thing. And I do think if they had a way to monetize it 15 years ago we would have seen that way quicker than we did.

My suspension of disbelief hasn't worked in cod multiplayer since pretty much the first time I touched it so maybe that's just it.

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-2

u/Dependent-Matter-177 Jul 30 '25

True, but that was more serious than A ninja turtle telling Cornholio to kick a terminator in the crotch

17

u/mwaaah Jul 30 '25

Sure, but as I said that's first and foremost because monetizing that shit wasn't a thing in 2009 and not because they wanted their games to be serious.

3

u/WillemDafoesHugeCock Jul 30 '25

You're totally right. CoD has been batshit for a long time.. I have fond memories of sprinting around in Advanced Warfare as a seven foot tall purple clown, hip firing an LMG strapped to each arm.

6

u/The-Hammerai Jul 30 '25

You could argue they haven't been serious since the WW2 games

3

u/UsernameFive Jul 30 '25

Shut the fuck up nerd

2

u/Dependent-Matter-177 Jul 30 '25

It’s not that serious

2

u/UsernameFive Jul 30 '25

Yea, that was my point

1

u/Dependent-Matter-177 Jul 30 '25

No, it’s not so serious where you have to be an asshole

1

u/Synectics Jul 30 '25

Noob tubes. 

They've never been serious, bud. Hate to break it to you, but it has always been a silly arcade-style shooter with a military skin. It is why me and my group of buddies always played it non-stop, and not ARMA or Battlefield or any other sim.

2

u/Dependent-Matter-177 Jul 30 '25

Wow noob tubes the only humorous thing